@tag2015
thank you so much
Search found 1522 matches
- Sun Apr 14, 2024 4:53 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 158
- Sat Apr 13, 2024 8:35 pm
- Forum: General Discussion
- Topic: A walk in the park with ScummVM and Thimbleweeds
- Replies: 1
- Views: 672
Re: A walk in the park with ScummVM and Thimbleweeds
Awesome...but shouldnt that go into "announcements"?
- Sat Apr 13, 2024 7:34 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 158
Question regarding gfx drivers
I have a question: I`m trying to optimize a gl4es build of ScummVM on my platform and while it runs fine (and way faster than the GL counterpart) i' m puzzled as to why it doesn't *seem* to pick up/use the correct driver. When starting an AGS game i this Game native resolution: 320 x 200 (32 bit) Gr...
- Fri Apr 12, 2024 6:26 am
- Forum: The Junkyard
- Topic: Igor: Objective Uikokahonia support
- Replies: 2
- Views: 289
- Fri Mar 29, 2024 9:56 pm
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366817
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
@LogicDeLuxe
ho.ly.dung.pile
now my imagination is running wild picturing the rest of the game
mind.blown
ho.ly.dung.pile
now my imagination is running wild picturing the rest of the game
mind.blown
- Thu Mar 21, 2024 3:59 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 314
Re: SSE, AVX and ARM NEON ... and Altivec?
@criezy mmh, is that a sign that it could/will be forgotten, or will it be picked up again :-) i don't really know what gain i could get with an altivec supported version, but i guess every bit counts. and, if im not mistaken, as soon as altivec support is compiled in, the binary will not be able to...
- Thu Mar 21, 2024 1:10 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 314
SSE, AVX and ARM NEON ... and Altivec?
Would that be possible?
or is it too obscure of a cpu addon?
or is it too obscure of a cpu addon?
- Tue Mar 19, 2024 9:55 pm
- Forum: Help and Support
- Topic: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
- Replies: 2
- Views: 712
Re: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
iirc you can still post to closed tickets
- Tue Mar 19, 2024 12:22 pm
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 749
- Mon Mar 18, 2024 8:36 am
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 749
Re: Freeware graphic adventures that could port to ScummVM,,,
oooh, Aqua would be really nice
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
- Sun Mar 17, 2024 11:58 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 324
Re: libfaad2 == .aac support?
but could they be used as music tracks in f.e. zak?
- Sun Mar 17, 2024 5:19 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 324
Re: libfaad2 == .aac support?
ah, so not usable for Audio tracks?
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
- Sun Mar 17, 2024 1:28 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 324
libfaad2 == .aac support?
do i understand that right?
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
- Wed Feb 21, 2024 10:00 pm
- Forum: General Discussion
- Topic: [DEV PC/Consoles] BROK the InvestiGator
- Replies: 5
- Views: 6724
Re: [DEV PC/Consoles] BROK the InvestiGator
@sev
surely he wants to offer the source code and help with integrating a new engine for scummvm
surely he wants to offer the source code and help with integrating a new engine for scummvm
- Tue Feb 20, 2024 8:13 am
- Forum: Help and Support
- Topic: Error at start of: The New Adventures of Zak McKracken
- Replies: 7
- Views: 877