@sev
i'd like to see Aquaria in scummvm
Source on github: https://github.com/AquariaOSE/Aquaria
Search found 1514 matches
- Tue Mar 19, 2024 12:22 pm
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 4
- Views: 100
- Mon Mar 18, 2024 8:36 am
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 4
- Views: 100
Re: Freeware graphic adventures that could port to ScummVM,,,
oooh, Aqua would be really nice
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
- Sun Mar 17, 2024 11:58 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 79
Re: libfaad2 == .aac support?
but could they be used as music tracks in f.e. zak?
- Sun Mar 17, 2024 5:19 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 79
Re: libfaad2 == .aac support?
ah, so not usable for Audio tracks?
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
- Sun Mar 17, 2024 1:28 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 79
libfaad2 == .aac support?
do i understand that right?
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
- Wed Feb 21, 2024 10:00 pm
- Forum: General Discussion
- Topic: [DEV PC/Consoles] BROK the InvestiGator
- Replies: 5
- Views: 5275
Re: [DEV PC/Consoles] BROK the InvestiGator
@sev
surely he wants to offer the source code and help with integrating a new engine for scummvm
surely he wants to offer the source code and help with integrating a new engine for scummvm
- Tue Feb 20, 2024 8:13 am
- Forum: Help and Support
- Topic: Error at start of: The New Adventures of Zak McKracken
- Replies: 7
- Views: 609
- Mon Feb 19, 2024 8:48 pm
- Forum: Help and Support
- Topic: Error at start of: The New Adventures of Zak McKracken
- Replies: 7
- Views: 609
Re: Error at start of: The New Adventures of Zak McKracken
you might want to get rid of the game download links...they are considered pirated/illegal
Also refer to forum rule #0
Also refer to forum rule #0
- Sun Feb 18, 2024 9:18 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 3
- Views: 282
Re: So I wanted to get Syberia running on my Miyoo mini...
BS1...BS2?
Broken Sword?
are we still talking Syberia?
does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
Broken Sword?
are we still talking Syberia?
does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
- Thu Feb 15, 2024 4:12 pm
- Forum: Help and Support
- Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
- Replies: 5
- Views: 329
Re: The Great Moomin Party, Macromedia Director Game v5.0 not start
correct, you'll have to wait and see
- Thu Feb 15, 2024 9:41 am
- Forum: Help and Support
- Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
- Replies: 5
- Views: 329
Re: The Great Moomin Party, Macromedia Director Game v5.0 not start
looks fine to me, or do you mean it stops after the logo?
can you start the game with "-d 9" and post the log output?
can you start the game with "-d 9" and post the log output?
- Fri Feb 09, 2024 10:28 pm
- Forum: The Junkyard
- Topic: Fable (1996)
- Replies: 12
- Views: 17297
Re: Fable (1996)
Still, its not a case of adding the files to a list...
there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...
that is *a lot* of work
there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...
that is *a lot* of work
- Tue Feb 06, 2024 10:23 am
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 626
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
he should maybe ask at discord then?
- Mon Feb 05, 2024 2:15 pm
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 626
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
Then that is everything you can do right now...and imho you're doing everything right. Reporting new found bugs or known bugs not yet fixed is the way to go. i don't think those third party patches can do any good (apart from a good source of known bugs) since they might patch the scripts in an odd ...
- Sun Feb 04, 2024 10:29 am
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 626
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
you started a similar thread here and got a link to read up on already implemented fixes.
did you even play the games with scummvm and their original data to check, or is advertising this specific patchset a thing nowadays?
did you even play the games with scummvm and their original data to check, or is advertising this specific patchset a thing nowadays?