Search found 1517 matches

by Raziel
Thu Mar 21, 2024 3:59 pm
Forum: Help and Support
Topic: SSE, AVX and ARM NEON ... and Altivec?
Replies: 2
Views: 75

Re: SSE, AVX and ARM NEON ... and Altivec?

@criezy mmh, is that a sign that it could/will be forgotten, or will it be picked up again :-) i don't really know what gain i could get with an altivec supported version, but i guess every bit counts. and, if im not mistaken, as soon as altivec support is compiled in, the binary will not be able to...
by Raziel
Thu Mar 21, 2024 1:10 pm
Forum: Help and Support
Topic: SSE, AVX and ARM NEON ... and Altivec?
Replies: 2
Views: 75

SSE, AVX and ARM NEON ... and Altivec?

Would that be possible?
or is it too obscure of a cpu addon?
by Raziel
Mon Mar 18, 2024 8:36 am
Forum: The Junkyard
Topic: Freeware graphic adventures that could port to ScummVM,,,
Replies: 8
Views: 341

Re: Freeware graphic adventures that could port to ScummVM,,,

oooh, Aqua would be really nice :-)

brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
by Raziel
Sun Mar 17, 2024 11:58 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 105

Re: libfaad2 == .aac support?

but could they be used as music tracks in f.e. zak?
by Raziel
Sun Mar 17, 2024 5:19 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 105

Re: libfaad2 == .aac support?

ah, so not usable for Audio tracks?

which game has this quick time player, where is it used?

i just need something to test libfaad with, to see if the port of that library works

thank you
by Raziel
Sun Mar 17, 2024 1:28 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 105

libfaad2 == .aac support?

do i understand that right?

i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?

thanks alot
by Raziel
Wed Feb 21, 2024 10:00 pm
Forum: General Discussion
Topic: [DEV PC/Consoles] BROK the InvestiGator
Replies: 5
Views: 5305

Re: [DEV PC/Consoles] BROK the InvestiGator

@sev

surely he wants to offer the source code and help with integrating a new engine for scummvm :)
by Raziel
Mon Feb 19, 2024 8:48 pm
Forum: Help and Support
Topic: Error at start of: The New Adventures of Zak McKracken
Replies: 7
Views: 653

Re: Error at start of: The New Adventures of Zak McKracken

you might want to get rid of the game download links...they are considered pirated/illegal

Also refer to forum rule #0
by Raziel
Sun Feb 18, 2024 9:18 am
Forum: Help and Support
Topic: So I wanted to get Syberia running on my Miyoo mini...
Replies: 3
Views: 305

Re: So I wanted to get Syberia running on my Miyoo mini...

BS1...BS2?
Broken Sword?

are we still talking Syberia?

does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
by Raziel
Thu Feb 15, 2024 9:41 am
Forum: Help and Support
Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
Replies: 5
Views: 350

Re: The Great Moomin Party, Macromedia Director Game v5.0 not start

looks fine to me, or do you mean it stops after the logo?

can you start the game with "-d 9" and post the log output?
by Raziel
Fri Feb 09, 2024 10:28 pm
Forum: The Junkyard
Topic: Fable (1996)
Replies: 12
Views: 17434

Re: Fable (1996)

Still, its not a case of adding the files to a list...

there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...

that is *a lot* of work