Search found 1522 matches

by Raziel
Sun Apr 14, 2024 4:53 pm
Forum: Help and Support
Topic: Question regarding gfx drivers
Replies: 2
Views: 102

Re: Question regarding gfx drivers

@tag2015

thank you so much
by Raziel
Sat Apr 13, 2024 8:35 pm
Forum: General Discussion
Topic: A walk in the park with ScummVM and Thimbleweeds
Replies: 1
Views: 145

Re: A walk in the park with ScummVM and Thimbleweeds

Awesome...but shouldnt that go into "announcements"?
by Raziel
Sat Apr 13, 2024 7:34 pm
Forum: Help and Support
Topic: Question regarding gfx drivers
Replies: 2
Views: 102

Question regarding gfx drivers

I have a question: I`m trying to optimize a gl4es build of ScummVM on my platform and while it runs fine (and way faster than the GL counterpart) i' m puzzled as to why it doesn't *seem* to pick up/use the correct driver. When starting an AGS game i this Game native resolution: 320 x 200 (32 bit) Gr...
by Raziel
Fri Apr 12, 2024 6:26 am
Forum: The Junkyard
Topic: Igor: Objective Uikokahonia support
Replies: 2
Views: 217

Re: Igor: Objective Uikokahonia support

https://github.com/cyxx/igor

maybe a place to start, some work has already been done
by Raziel
Fri Mar 29, 2024 9:56 pm
Forum: The Junkyard
Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Replies: 155
Views: 339040

Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

@LogicDeLuxe

ho.ly.dung.pile :shock:

now my imagination is running wild picturing the rest of the game

mind.blown
by Raziel
Thu Mar 21, 2024 3:59 pm
Forum: Help and Support
Topic: SSE, AVX and ARM NEON ... and Altivec?
Replies: 2
Views: 151

Re: SSE, AVX and ARM NEON ... and Altivec?

@criezy mmh, is that a sign that it could/will be forgotten, or will it be picked up again :-) i don't really know what gain i could get with an altivec supported version, but i guess every bit counts. and, if im not mistaken, as soon as altivec support is compiled in, the binary will not be able to...
by Raziel
Thu Mar 21, 2024 1:10 pm
Forum: Help and Support
Topic: SSE, AVX and ARM NEON ... and Altivec?
Replies: 2
Views: 151

SSE, AVX and ARM NEON ... and Altivec?

Would that be possible?
or is it too obscure of a cpu addon?
by Raziel
Mon Mar 18, 2024 8:36 am
Forum: The Junkyard
Topic: Freeware graphic adventures that could port to ScummVM,,,
Replies: 8
Views: 441

Re: Freeware graphic adventures that could port to ScummVM,,,

oooh, Aqua would be really nice :-)

brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
by Raziel
Sun Mar 17, 2024 11:58 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 178

Re: libfaad2 == .aac support?

but could they be used as music tracks in f.e. zak?
by Raziel
Sun Mar 17, 2024 5:19 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 178

Re: libfaad2 == .aac support?

ah, so not usable for Audio tracks?

which game has this quick time player, where is it used?

i just need something to test libfaad with, to see if the port of that library works

thank you
by Raziel
Sun Mar 17, 2024 1:28 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 178

libfaad2 == .aac support?

do i understand that right?

i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?

thanks alot
by Raziel
Wed Feb 21, 2024 10:00 pm
Forum: General Discussion
Topic: [DEV PC/Consoles] BROK the InvestiGator
Replies: 5
Views: 5447

Re: [DEV PC/Consoles] BROK the InvestiGator

@sev

surely he wants to offer the source code and help with integrating a new engine for scummvm :)