Search found 1159 matches

by Raziel
Tue Jul 07, 2020 8:15 am
Forum: Help and Support
Topic: MT-32 Emulation not working
Replies: 4
Views: 70

Re: MT-32 Emulation not working

The game specific config files (those that are used by DosBox and are part of the game data files) do nothing in scummvm. To make MT-32 EMULATION work you need to set it in the launcher options. I think it was AUDIO and MIDI/MT-32 where you have to set it to MT-32 EMULATION. Once you have it set and...
by Raziel
Fri Jul 03, 2020 7:53 pm
Forum: Help and Support
Topic: Curse of Monkey Island not finding saved games
Replies: 3
Views: 116

Re: Curse of Monkey Island not finding saved games

The GOG Version was probably added with a different game-id, which in turn is used internally to name the save states. The easiest way to check and fix this would be to save once with the new GOG version and look into your save drawer. If your new save name differs from your old save names, you can ...
by Raziel
Mon Jun 29, 2020 3:31 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 15
Views: 1584

Re: You are in a maze of twisty little passages, all alike

@eriktorbjorn I see, thank you for the insight. I wasn't able to test yet, since i'm building it locally and Glk wasn't set to build by default yet. But i did write me an arexx script which leaches every supported game (distinguished by engine) from ifarchive.org, so much much more stuff to test wit...
by Raziel
Mon Jun 29, 2020 11:24 am
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 15
Views: 1584

Re: You are in a maze of twisty little passages, all alike

Is "frotz" a different engine or just the name of an interpreter/program?
And will it be (is it?) supported too?

What about gluxle? (.gblorb extension, if i guessed correctly?

Thanks a lot for them, was longing to play them for so long :-)
by Raziel
Sat Jun 13, 2020 6:13 pm
Forum: Help and Support
Topic: fribidi
Replies: 8
Views: 228

Re: fribidi

@ZvikaZ Sorry, I didn't understand your question. "RTL mode" is "right to left mode", and is intended for languages written from right to left, such as Hebrew, Arabic, Farsi and few more. Currently Hebrew is the only RTL language in ScummVM, but hopefully, it will change in the future. That was exac...
by Raziel
Sat Jun 13, 2020 6:03 pm
Forum: Help and Support
Topic: fribidi
Replies: 8
Views: 228

Re: fribidi

@ZvikaZ Thank you https://i.postimg.cc/KR6TH0Q0/Scumm-VM-2-2-0git-Jun-13-2020-000.png https://i.postimg.cc/PC1Ds1RT/Scumm-VM-2-2-0git-Jun-13-2020-001.png https://i.postimg.cc/McDjXqwL/Scumm-VM-2-2-0git-Jun-13-2020-002.png https://i.postimg.cc/DWFX2m9s/Scumm-VM-2-2-0git-Jun-13-2020-003.png edit: Hmm,...
by Raziel
Fri Jun 12, 2020 9:02 pm
Forum: Help and Support
Topic: fribidi
Replies: 8
Views: 228

Re: fribidi

@sev

That explains it

Thank you too
by Raziel
Fri Jun 12, 2020 6:34 pm
Forum: Help and Support
Topic: fribidi
Replies: 8
Views: 228

Re: fribidi

Uh, schweet :-D

Works, though some strings are probably kept in english by default?
by Raziel
Fri Jun 12, 2020 4:28 pm
Forum: Help and Support
Topic: fribidi
Replies: 8
Views: 228

fribidi

Is there a game demo available where i can test my local build for the bidi function? I only recently compiled that option in, but don't have a game that uses it. Would like to test if i need a more recent fribidi version (0.19.5 here). While it compiled fine i'm not sure if it will run correctly......
by Raziel
Fri Jun 12, 2020 4:23 pm
Forum: Help and Support
Topic: The 7th Guest in German?
Replies: 7
Views: 321

Re: The 7th Guest in German?

@Stevie

FR preferrably...this forum tends to forget.
In addition a Pull Request would be more than welcomed ;-)
by Raziel
Sun May 31, 2020 5:39 pm
Forum: General Discussion
Topic: Delores engine (Thumbleweed Park) partially released. Does it mean...?
Replies: 5
Views: 475

Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?

"Hey Ron, little Timmy again... why don't you release the source to the engine?" Another great question. Releasing the engine source (c++) is problematic for a few reasons. The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and...
by Raziel
Thu May 28, 2020 6:27 pm
Forum: General Discussion
Topic: SVM Portable - No more "Logs" & "Saved games" folders
Replies: 5
Views: 962

Re: SVM Portable - No more "Logs" & "Saved games" folders

Ah, should have correctly used my glasses then...sorry, next time i'll think of it, promise :-)

Thank you
by Raziel
Thu May 28, 2020 8:59 am
Forum: General Discussion
Topic: SVM Portable - No more "Logs" & "Saved games" folders
Replies: 5
Views: 962

Re: SVM Portable - No more "Logs" & "Saved games" folders

Can this be made into a launcher/.ini option aswell?

I don't start scummvm from console, but always loose focus of the game window when some debug stuff gets printed.
by Raziel
Wed May 27, 2020 5:40 pm
Forum: Help and Support
Topic: Eye of the Beholder - Spanish version
Replies: 4
Views: 238

Re: Eye of the Beholder - Spanish version

@Asirome

It would be best if you'd open a pull request.

Add all of your findings and maybe even your source code changes and changed files.

That way the devs can get directly in contact with you...on the forums stuff like this gets easily forgotten