Search found 1027 matches

by Raziel
Sun Feb 17, 2019 1:36 pm
Forum: Help and Support
Topic: SDL1 fallback support?
Replies: 4
Views: 84

Re: SDL1 fallback support?

There is something fishy in the configure process. Even after a "clean" and deleting the (very old) sdl-audiocd.o in backends/audiocd/sdl/ it's not being picked up (no object file created) Looking at module.mk in backends i see it mention sdl-audiocd.o but it won't get build, strange # SDL 2 removed...
by Raziel
Sat Feb 16, 2019 3:03 pm
Forum: Help and Support
Topic: SDL1 fallback support?
Replies: 4
Views: 84

Re: SDL1 fallback support?

Strange, the compiling process is completely the same with sdl2, going through configure first.

Maybe my SDL1 installation broke in the meantime?

Thank you for the pointer
by Raziel
Sat Feb 16, 2019 2:10 pm
Forum: Help and Support
Topic: SDL1 fallback support?
Replies: 4
Views: 84

SDL1 fallback support?

If i'm not mistaken ScummVM still supports SDL1 as fallback. If yes, how could i fix the only linker error i get when trying to build with SDL1...this one LINK scummvm backends/platform/sdl/sdl.o: In function `OSystem_SDL::setupGraphicsModes()': backends/platform/sdl/sdl.cpp:721: undefined reference...
by Raziel
Fri Feb 15, 2019 9:12 pm
Forum: Help and Support
Topic: Saving Games - Humongous and others
Replies: 6
Views: 81

Re: Saving Games - Humongous and others

Heh, probably came with your CD? Edit: I can see on MobyGames that the game features some sort of bottom inventory ribbon (with an ample thing to the far right). Maybe that's not it, but worth a try? Edit2: Sorry, can't help you more there. Normally in HE games you move the mouse cursor down to the ...
by Raziel
Fri Feb 15, 2019 9:06 pm
Forum: Help and Support
Topic: Saving Games - Humongous and others
Replies: 6
Views: 81

Re: Saving Games - Humongous and others

Isn't LCTRL+F5 working? It should bring up the internal ScummVM menu with the possibility to save and load. Edit: Ah, i see you alreday tried that. Seems all the HE games are greyed out since the engine used the original Save/Load screens (i.e. in SpyFox it's his SpyWatch). I don't know Blues Treasu...
by Raziel
Tue Feb 12, 2019 3:17 pm
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 156

Re: How to pause ScummVM?

Hah, learning english with adventure games...the good old times.

You could also try to slow the subtitle display down. In Options/Audio/Subtitle Speed
by Raziel
Mon Feb 11, 2019 2:14 am
Forum: Help and Support
Topic: Glitch with Spy Fox 1: Dry Cereal
Replies: 3
Views: 84

Re: Glitch with Spy Fox 1: Dry Cereal

No problem

Yes, especially adding a save state just before the glitch happens as not everyone has played up to the exact point or hasn't a save state near it.
Also add your game version, the version of ScummVM and what platform you are on.
by Raziel
Sat Feb 09, 2019 2:23 pm
Forum: General Discussion
Topic: Custom Boxes for LucasFilm/LucasArts games
Replies: 23
Views: 9649

Re: Custom Boxes for LucasFilm/LucasArts games

@DottBernard

You've got PM
by Raziel
Fri Feb 01, 2019 8:52 pm
Forum: The Junkyard
Topic: Mario's Game Gallery on ScummVM?
Replies: 1
Views: 86

Re: Mario's Game Gallery on ScummVM?

To give you an idea what ScummVM is, read here
by Raziel
Fri Feb 01, 2019 6:02 pm
Forum: General Discussion
Topic: Himalaya Studios' Mage's Initiation - Kickstarter
Replies: 21
Views: 4383

Re: Himalaya Studios' Mage's Initiation - Kickstarter

MusicallyInspired wrote:
Wed Jan 30, 2019 11:30 pm
AGS
Nice...now, if only the AGS engine rewrite wouldn't be dead in ScummVM...
by Raziel
Wed Jan 30, 2019 7:53 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11429

Re: Whatever happened to the in-progress AGS engine?

Probably died again...too bad :-(
by Raziel
Wed Jan 30, 2019 7:45 pm
Forum: General Discussion
Topic: Himalaya Studios' Mage's Initiation - Kickstarter
Replies: 21
Views: 4383

Re: Himalaya Studios' Mage's Initiation - Kickstarter

Does it use AGS or some custom engine?
by Raziel
Wed Jan 30, 2019 7:44 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling
Replies: 16
Views: 1705

Re: ESRGAN: AI Neural Net Upscaling

This is a big development in the machine learning world and it's great that it can be used for such practical stuff. These results are truly phenomenal. Let's figure out a way to integrate pre-made images into ScummVM instead of the ones in the data files, rather than trying to do this on the fly, ...
by Raziel
Tue Jan 01, 2019 2:20 pm
Forum: General Discussion
Topic: World of Xeen: french version with scummvm ?
Replies: 9
Views: 523

Re: World of Xeen: french version with scummvm ?

LOL Yeah, it's the same with taking someone else's novel (or any work someone spent years on to create) and spread it unconditionally...sure, if the original author tells me to put it down i, of course, do so, until then everything i have up, stays up... Who cares for IP, who cares for the original ...