Search found 1525 matches
- Sun Oct 09, 2022 11:48 am
- Forum: Help and Support
- Topic: Audio buffer size calculated wrong?
- Replies: 0
- Views: 19197
Audio buffer size calculated wrong?
Hey there, i have a little problem with the automatic audio buffer size calculation. I suffer from audible "thuds" in numerous games (most prominently in Grim Fandango, but that might be because i do a lot of testing with this one) during every audio/music playback starting in the intro. I...
- Mon Oct 03, 2022 7:14 am
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 23
- Views: 53297
Re: Curse Of Monkey Island - best graphic settings
@sev
Wasn't there talk at some point that the possibility of using shaders for filters and scalers exist?
I remember seeing a video of shaders that gave beautiful results when scaling old games
Edit: not sure but was it xbrz?
Wasn't there talk at some point that the possibility of using shaders for filters and scalers exist?
I remember seeing a video of shaders that gave beautiful results when scaling old games
Edit: not sure but was it xbrz?
- Fri Sep 09, 2022 9:53 am
- Forum: Help and Support
- Topic: Compiler error in macgui/macwidget.cpp (Fixed)
- Replies: 0
- Views: 19218
Compiler error in macgui/macwidget.cpp (Fixed)
Todays source shows up with this error
edit: Thank you sev
Code: Select all
graphics/macgui/macwidget.cpp:29:1: error: no declaration matches
'Graphics::MacWidget::MacWidget(Graphics::MacWidget*, int, int, int, int,
Graphics::MacWindowManager*, bool, uint16, uint16, uint16, uint32, uint32)'
- Thu Sep 08, 2022 4:59 am
- Forum: Help and Support
- Topic: How to play Backyard Baseball?
- Replies: 5
- Views: 12064
Re: How to play Backyard Baseball?
Still forum rule 0...
Then I had found files online that claimed to work with ScummVM. Then, I downloaded ScummVM and uploaded the files to it...
- Mon Aug 15, 2022 7:33 am
- Forum: Help and Support
- Topic: How to obtain a game legitimately
- Replies: 2
- Views: 1671
Re: How to obtain a game legitimately
2003 version is on Amazon.com right now
- Wed Aug 03, 2022 8:32 am
- Forum: General Discussion
- Topic: ScummVM 2.6.0 or: Insane Escapism
- Replies: 23
- Views: 7895
Re: ScummVM 2.6.0 or: Insane Escapism
Eight newly supported games on 6 engines... Sanitarium Hades Challenge Marvel Comics Spider-Man: The Sinister Six The 11th Hour Clandestiny Tender Loving Care (CD-ROM Editions) Uncle Henry's Playhouse Wetlands Chewy: Esc from F5 *counting...* Yep, definitely eight... Wait... Ok, let's recount... :-D
- Tue Jul 19, 2022 2:44 pm
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
Re: AmigaOS4 linker errors
Seems i`m getting hit by the "too old to work" bat again. ccache does run, but after a while i get errors from ELF Library telling me i'm "Out of memory" when executing toolchain stuff (mkdir, cc1 etc.) Needless to say i still have lots of free ram available... Looks like the ver...
- Mon Jul 18, 2022 11:01 am
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
Re: AmigaOS4 linker errors
Ah...kk
I already annoy you with requests
Hmm, seems ccache on AmigaOS4 is broken...it doesn't even display it's version or help...need to see if there is someone capable of doing a newer release (i doubt it though, since it makes use of fork() )
I already annoy you with requests
Hmm, seems ccache on AmigaOS4 is broken...it doesn't even display it's version or help...need to see if there is someone capable of doing a newer release (i doubt it though, since it makes use of fork() )
- Mon Jul 18, 2022 10:27 am
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
Re: AmigaOS4 linker errors
@Raziel: No problem! Did this fix the issue? Unfortunately not, had to do a "make clean" (By the way, linker errors don't necessarily mean that the .o files were tainted, but if you test/change some of the build parameters and don't clean the tree before running ./configure again, some ol...
- Sun Jul 17, 2022 2:41 pm
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
Re: AmigaOS4 linker errors
@tsomi
Arrgh...
I tend to not clean the tree, since it will build the whole lot again (which takes roughly 3.5 hours here)...but i guess you just cleared the mystery.
I always forget that linker errors mean tainted .o files...sigh...
Thank you
Arrgh...
I tend to not clean the tree, since it will build the whole lot again (which takes roughly 3.5 hours here)...but i guess you just cleared the mystery.
I always forget that linker errors mean tainted .o files...sigh...
Thank you
- Sat Jul 16, 2022 6:29 pm
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
Re: AmigaOS4 linker errors
Ah, ok, that reduces it to the last PR i added #4104 I didn't check if it compiled as i was doing it from work and thought it should be sufficient, obviously it's not and i'm missing something else. I did the test compile with --enable-plugins --enable-release --disable-detection-full and this what ...
- Sat Jul 16, 2022 2:33 pm
- Forum: Help and Support
- Topic: AmigaOS4 linker errors
- Replies: 9
- Views: 2586
AmigaOS4 linker errors
I get lots of linker errors with a source from today and built locally...any ideas? engines/access/detection.o:(.data.rel.ro._ZTV25AccessMetaEngineDetection[_ZTV25AccessMetaEngineDetection]+0x24): undefined reference to `AdvancedMetaEngineDetection::detectGames(Common::FSList const&)' engines/ac...
- Fri Jun 03, 2022 12:27 pm
- Forum: Help and Support
- Topic: GL question
- Replies: 1
- Views: 1852
GL question
Hi there, i have a question out of curiosity. What is the difference between TinyGL and OpenGL/OpenGL (with shaders) in ScummVM. If my build tells me both are compiled in, what is used for what? And wouldn't it be easier to maintain to have only one? Is TinyGL still there for backwards compatibility...
- Thu May 26, 2022 7:44 pm
- Forum: Help and Support
- Topic: GLK engine: Antialiased fonts?
- Replies: 5
- Views: 3135
Re: GLK engine: Antialiased fonts?
I'm following this closely, but tend to lose focus when I get back home from work.
Could someone please write up the steps to achieve this after it was implemented?
Docs maybe...or even better, please add a launcher dialogue option for fonts/background color/size for glk games?!
Thanks s bunch
Could someone please write up the steps to achieve this after it was implemented?
Docs maybe...or even better, please add a launcher dialogue option for fonts/background color/size for glk games?!
Thanks s bunch
- Wed May 25, 2022 10:19 pm
- Forum: General Discussion
- Topic: Custom Boxes for LucasFilm/LucasArts games
- Replies: 71
- Views: 48010
Re: Custom Boxes for LucasFilm/LucasArts games
@pgreiter
You've got PM:-)
You've got PM:-)