https://buildbot.scummvm.org/#/dailybuilds
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Search found 1525 matches
- Fri May 17, 2024 6:56 pm
- Forum: Help and Support
- Topic: Slowing Down AGI?
- Replies: 6
- Views: 442
- Sun Apr 28, 2024 11:47 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 7
- Views: 990
Re: So I wanted to get Syberia running on my Miyoo mini...
yes, I'm longing for it too.
it never came out for my platform and i only shottly played the first screens on a PC...I was hooked
Problem is the shaders need to be written from scratch iirc and no one is on it, right now
it never came out for my platform and i only shottly played the first screens on a PC...I was hooked
Problem is the shaders need to be written from scratch iirc and no one is on it, right now
- Sun Apr 28, 2024 11:13 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 7
- Views: 990
Re: So I wanted to get Syberia running on my Miyoo mini...
Syberia won't run on my AmigaOS4 target too, so i feel your pain
and it's because of the missing shaders...so I'm pretty sure it's the same for you.
different gfx targets need different help, or shaders, in our case
and it's because of the missing shaders...so I'm pretty sure it's the same for you.
different gfx targets need different help, or shaders, in our case
- Sun Apr 14, 2024 4:53 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 457
Re: Question regarding gfx drivers
@tag2015
thank you so much
thank you so much
- Sat Apr 13, 2024 8:35 pm
- Forum: General Discussion
- Topic: A walk in the park with ScummVM and Thimbleweeds
- Replies: 3
- Views: 1727
Re: A walk in the park with ScummVM and Thimbleweeds
Awesome...but shouldnt that go into "announcements"?
- Sat Apr 13, 2024 7:34 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 457
Question regarding gfx drivers
I have a question: I`m trying to optimize a gl4es build of ScummVM on my platform and while it runs fine (and way faster than the GL counterpart) i' m puzzled as to why it doesn't *seem* to pick up/use the correct driver. When starting an AGS game i this Game native resolution: 320 x 200 (32 bit) Gr...
- Fri Apr 12, 2024 6:26 am
- Forum: The Junkyard
- Topic: Igor: Objective Uikokahonia support
- Replies: 3
- Views: 919
- Fri Mar 29, 2024 9:56 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 372323
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
@LogicDeLuxe
ho.ly.dung.pile
now my imagination is running wild picturing the rest of the game
mind.blown
ho.ly.dung.pile
now my imagination is running wild picturing the rest of the game
mind.blown
- Thu Mar 21, 2024 3:59 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 727
Re: SSE, AVX and ARM NEON ... and Altivec?
@criezy mmh, is that a sign that it could/will be forgotten, or will it be picked up again :-) i don't really know what gain i could get with an altivec supported version, but i guess every bit counts. and, if im not mistaken, as soon as altivec support is compiled in, the binary will not be able to...
- Thu Mar 21, 2024 1:10 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 727
SSE, AVX and ARM NEON ... and Altivec?
Would that be possible?
or is it too obscure of a cpu addon?
or is it too obscure of a cpu addon?
- Tue Mar 19, 2024 9:55 pm
- Forum: Help and Support
- Topic: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
- Replies: 2
- Views: 1126
Re: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
iirc you can still post to closed tickets
- Tue Mar 19, 2024 12:22 pm
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 1333
- Mon Mar 18, 2024 8:36 am
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 1333
Re: Freeware graphic adventures that could port to ScummVM,,,
oooh, Aqua would be really nice
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
- Sun Mar 17, 2024 11:58 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 788
Re: libfaad2 == .aac support?
but could they be used as music tracks in f.e. zak?
- Sun Mar 17, 2024 5:19 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 788
Re: libfaad2 == .aac support?
ah, so not usable for Audio tracks?
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you