Search found 8 matches

by tsowell
Fri Jul 31, 2020 7:19 am
Forum: Dreamcast Port
Topic: Curse of Monkey Island question
Replies: 7
Views: 22313

Re: Curse of Monkey Island question

I’ve verified that Full Throttle is completable with no random crashes using my alternate backend on a 32MB-modded Dreamcast. It runs out of memory pretty early on a 16MB Dreamcast, so that seems to support that the official backend just needs more memory.
by tsowell
Fri Jul 31, 2020 7:07 am
Forum: Dreamcast Port
Topic: Neverhood can't load game saves
Replies: 4
Views: 15306

Re: Neverhood can't load game saves

The official Dreamcast backend has problems with saves in engines whose names are longer than 8 characters. My alternate backend supports long filenames for save files and otherwise handles saves the same way as other standard backends, so it might be worth trying if you’re having problems with the ...
by tsowell
Wed Jul 01, 2020 4:30 pm
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 14424

Re: Blade Runner on Dreamcast

Those are some great news. I am very interested to see what you have achieved, when you are ready to share the code. I still have it as a todo task to revisit the video codec code, but it could be some time before I get round to it. I think everything I've done is Dreamcast-specific - I don't know ...
by tsowell
Tue Jun 30, 2020 4:13 am
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 14424

Re: Blade Runner on Dreamcast

The Curse of Monkey Island crashes very early on my backend on both 16MB and 32MB Dreamcasts, so there's another problem that will need to be fixed first before I can see if the extra RAM makes a difference. I spent a few hours hacking on the Blade Runner engine and was able to significantly improve...
by tsowell
Mon Jun 29, 2020 4:25 pm
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 14424

Re: Blade Runner on Dreamcast

So the Dreamcast version of ScummVM is already taking into account the 32MB RAM upgrade? That's interesting. Since the upgrade has been out for about a week only, I thought this still had to be implemented into the Dreamcast version in order to take into account the expanded RAM. My alternate Dream...
by tsowell
Sat Jun 27, 2020 11:30 pm
Forum: Dreamcast Port
Topic: Blade Runner on Dreamcast
Replies: 16
Views: 14424

Re: Blade Runner on Dreamcast

I've been playing around with Blade Runner on my alternate Dreamcast backend , and the results are interesting if not particularly useful. It needs more than 16MB of RAM to run, so it will not run on an unmodified Dreamcast. With 32MB of RAM it runs at least to the first screen which is all I have t...
by tsowell
Sun Jun 07, 2020 1:40 am
Forum: Dreamcast Port
Topic: Alternate Dreamcast backend
Replies: 1
Views: 7981

Alternate Dreamcast backend

Hey everyone, I've been working on an alternate Dreamcast backend for ScummVM that tries to behave like a standard backend and also supports some additional peripherals like SD cards and ATA drives. It's still in an early stage, but I think at this point it is in a basically usable state. The README...
by tsowell
Tue Aug 28, 2018 4:17 am
Forum: Dreamcast Port
Topic: Build from scratch crashes before displaying game list
Replies: 1
Views: 25815

Build from scratch crashes before displaying game list

Hello, I'm having trouble producing a working Dreamcast build. buildbot produces builds that work for me, so I'm mostly interested in more information on how buildbot produces its builds. But here's the (obviously incorrect) method I'm attempting. I'm using the scummvm/buildbot-dreamcast Docker imag...