Search found 7 matches

by bert3
Wed Dec 23, 2020 9:02 am
Forum: General Discussion
Topic: Grim Fandango - Grim Mouse Support?
Replies: 3
Views: 3383

Re: Grim Fandango - Grim Mouse Support?

it would help if the original author would update the branch to the last freestanding residualvm master that means - someone who knows the mod already (i do not) and is able to test the update throughout should contact the author of the mod and ask for an update or ask if he is able to use this git...
by bert3
Fri Dec 18, 2020 7:23 am
Forum: General Discussion
Topic: Grim Fandango - Grim Mouse Support?
Replies: 3
Views: 3383

Re: Grim Fandango - Grim Mouse Support?

>And it was already implemented, so it shouldn't be difficult last commit on 27 Feb 2016 and beeing 3369 commits behind residualvm master (which is also already deprecated) could be a small problem and on the github page * Important note * Please note that as the game was never meant to be played us...
by bert3
Tue Dec 04, 2018 7:40 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 429
Views: 464064

Re: Which games would you like to be supported on the future?

Gingertip's "Foxtail." seems to be a recent Windows/Linux/Mac Game if that is the case... -there is no need for a scumm backend - its already running native -it won't run any faster because its already native speed on all major platforms scumm does bring old games that not supported on the...
by bert3
Wed Aug 29, 2018 6:14 am
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 4906

as sev stated serveral times: -Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts -No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so t...
by bert3
Sat Jun 09, 2018 7:00 am
Forum: General Discussion
Topic: I stumbled over the Dune 1 integration efforts
Replies: 2
Views: 3806

But in the case of Dune 1, it would only be worthwhile if the game were fully implemented. There's less point adding extra code to master, making the engine more complicated, if it's just going to bit-rot.


thx, sounds sensible, hope i can spend some time working on that fork
by bert3
Tue Jun 05, 2018 1:06 pm
Forum: General Discussion
Topic: I stumbled over the Dune 1 integration efforts
Replies: 2
Views: 3806

I stumbled over the Dune 1 integration efforts

Just for preserving reasons: http://wiki.scummvm.org/index.php/Cryo Some sort of Cryo fork for Dune 1 https://github.com/elyosh/scummvm-cryo targeting only Dune 1, decompression, music, sentence and sprite loading seems to work, no gameplay at all, only a test-console able to load(play) the game res...