Search found 7 matches

by LouEatingSalami
Sat Aug 18, 2018 7:17 am
Forum: General Discussion
Topic: Is it OK to merge non-adventure engines to ScummVM?
Replies: 8
Views: 2464

Strangerke wrote:Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind?
What kind of discrimination is that? It's not like ScummVM is shipping with any of those titles. :lol:
by LouEatingSalami
Thu Aug 16, 2018 10:13 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 9574

Some people love the smoothing that xBRZ provides and some people hate it. Personally, I'm really hoping to see this filter/scaler implemented in ScummVM someday. You can already kind of do it using Reshade because somebody released a 5XBR shader for it and while it's not perfect it does look bette...
by LouEatingSalami
Mon Jul 23, 2018 7:23 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 142
Views: 38930

Did anyone notice in a lot of Sierra games you can't adjust the music volume properly when using any other sound device other than the Adlib emulator? In some games like Space Quest 6, Larry 6, Police Quest 4 (maybe others) it only changes the volume of the drums which is really a shame because the...
by LouEatingSalami
Mon Jul 16, 2018 6:32 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 142
Views: 38930

Did anyone notice in a lot of Sierra games you can't adjust the music volume properly when using any other sound device other than the Adlib emulator? In some games like Space Quest 6, Larry 6, Police Quest 4 (maybe others) it only changes the volume of the drums which is really a shame because the ...
by LouEatingSalami
Fri Jun 08, 2018 7:13 pm
Forum: Android Port
Topic: Android TV mouse issue?
Replies: 8
Views: 4683

Is there a way to hide the Android cursor in ScummVM? I'm also using an android TV box and I have two cursors. Thankfully they are always aligned but it's still mildly annoying.
by LouEatingSalami
Wed Mar 07, 2018 11:53 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 9574

I would love to see this implemented officially into ScummVM. It seems to upscale low-res pixel art much more accurately than the HQX filter.
by LouEatingSalami
Wed Feb 21, 2018 7:57 pm
Forum: General Discussion
Topic: Gabriel Knight 1: Any difference between DOS /Windows ver?
Replies: 2
Views: 1986

I don't think there's any difference apart from the windows version using a native windows executable.