Search found 17 matches

by ccawley2011
Tue Apr 09, 2024 5:10 pm
Forum: Help and Support
Topic: 2.7.1 WinXP-win32 builds don't work under WinXP SP3
Replies: 26
Views: 15677

Re: 2.7.1 WinXP-win32 builds don't work under WinXP SP3

For the record, the Windows 9x build of v2.8.0 was skipped due to some last minute issues with ScummVM's dependencies that broke backwards compatibility. It should be mostly resolved now with v2.8.1, but in case this happens again I'd encourage testing Win9x builds from the buildbot during testing p...
by ccawley2011
Sun Jan 15, 2023 11:54 pm
Forum: Nintendo DS Port
Topic: Is there any hope to move cursor in games via D-pad?
Replies: 3
Views: 6470

Re: Is there any hope to move cursor in games via D-pad?

If you select the “Game options” button in the launcher and switch to the Keymaps tab, you’ll find a separate list of actions specific to the game. These override actions in the global keymap, so you’ll need to clear any actions that use the D-Pad before you can use it for the virtual mouse.
by ccawley2011
Tue Apr 26, 2022 6:14 pm
Forum: Other Ports
Topic: Samsung TV port
Replies: 2
Views: 6006

Re: Samsung TV port

Hello. I've been thinking of a port of ScummVM for modern Samsung TVs running Tizen. Is it possible? If no, why? If yes, is there any interest? (btw, I don't have any experience on programming, this post is just a little experiment) There used to be a Tizen port of ScummVM, however it was removed i...
by ccawley2011
Sat Jan 01, 2022 8:01 pm
Forum: General Discussion
Topic: Can somebody explain how opengles2 / opengl with shaders works in scummvm ?
Replies: 1
Views: 1294

Re: Can somebody explain how opengles2 / opengl with shaders works in scummvm ?

This should summarize the purpose of the relevant defines, as I understand them. Note that the meaning of some of these have changed in recent development versions from GitHub, and might not match up 100% with current release versions. - The USE_OPENGL define is for the 2D graphics manager, which is...
by ccawley2011
Fri Dec 24, 2021 9:22 pm
Forum: Android Port
Topic: No SDL surface option
Replies: 6
Views: 1866

Re: No SDL surface option

The SDL Scaler options (AdvMame, HQ, SuperSAI, SuperEagle etc) have not yet been implemented for OpenGL mode -- there's some old work done towards that, but more is needed. We don't have an ETA for this; it's possible that it will be implemented in the future and we're open to code contributions (v...
by ccawley2011
Sun Dec 05, 2021 10:06 pm
Forum: Help and Support
Topic: Windows XP Problem
Replies: 1
Views: 1029

Re: Windows XP Problem

I haven't encountered this issue for myself, but I have committed a change that should hopefully fix this. It'll be available in nightly builds starting from tomorrow.
by ccawley2011
Wed Oct 27, 2021 9:16 pm
Forum: Nintendo DS Port
Topic: New ScummVM version doesn't find any games
Replies: 5
Views: 7624

Re: New ScummVM version doesn't find any games

Something that might be causing a problem is using a flash card that doesn't provide access to the extra hardware on the DSi. I'm currently using TWiLight Menu++ via a DSi exploit, which doesn't need a flash card and allows using the full 16 MB of RAM. It's apparently possible to use TWiLight Menu++...
by ccawley2011
Tue Oct 12, 2021 6:44 pm
Forum: Nintendo DS Port
Topic: New ScummVM version doesn't find any games
Replies: 5
Views: 7624

Re: New ScummVM version doesn't find any games

What model of DS are you using? All of my testing has been done on the DSi, which has more RAM than the original DS and DS Lite, and those systems are likely to have memory issues with the plugin code that the releases use. I did prepare a set of non-plugin builds during the testing period that shou...
by ccawley2011
Mon Aug 16, 2021 10:36 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 2.3.0git running on PocketPC
Replies: 10
Views: 53216

Re: ScummVM 2.3.0git running on PocketPC

1) rotating the screen landscape/portrait? I looked at the SDL for Windows CE README file , and it seems to suggest that it handles rotation automatically when running in full screen, so you might want to experiment with that in the options menu. 2) adding a virtual keyboard? Yes, you can compile w...
by ccawley2011
Mon Aug 16, 2021 9:45 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 2.3.0git running on PocketPC
Replies: 10
Views: 53216

Re: ScummVM 2.3.0git running on PocketPC

Looks promising :-) The issue here is that when using the Surface SDL graphics code, the window resolution is set based on the game resolution, which is usually 320x200 times an integer scale value, and setting the size of the overlay (the layer that contains the GUI) based on that, as opposed to al...
by ccawley2011
Fri Jul 23, 2021 4:32 pm
Forum: Help and Support
Topic: Mystery House on 3DS ScummVM
Replies: 2
Views: 622

Re: Mystery House on 3DS ScummVM

I've opened a PR that should fix this (https://github.com/scummvm/scummvm/pull/3191). In the meantime, a workaround would be to unmap the "Skip Line" action in the "Edit Game" dialog for Mystery House.
by ccawley2011
Fri Jul 17, 2020 2:43 pm
Forum: Android Port
Topic: Cannot access game menu
Replies: 2
Views: 3003

Re: Cannot access game menu

The Global Main Menu is usually mapped to the physical menu button on the device. If your device doesn’t have one, you can remap it to another button or key using the keymapper. This can be done by selecting the Options button from the launcher, then selecting the Keymaps tab. You can also switch to...
by ccawley2011
Thu Mar 05, 2020 10:47 pm
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 16904

Re: MIDI (General MIDI, MT-32, etc...)

Fluidsynth library hasn't been ported to Switch because it has a ton of dependencies. That's why fluidsynth is not available on Switch, only Adlib and MT32. Have you tried using fluidsynth-lite ? There's a Switch port of that here , although since I haven't tried it on the Switch, I have no idea wh...
by ccawley2011
Wed Nov 13, 2019 1:16 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 38
Views: 25323

Re: ScummVM 2.1.0 unavailable on Google Play Store

Diskach wrote: Wed Nov 13, 2019 5:00 am I hope You would also bring back the 4:3 aspect ratio
The Android port still supports aspect ratio correction, however it won't take effect if the stretch mode is set to "Stretch to window". This can be changed in the Options menu.
by ccawley2011
Mon Oct 21, 2019 4:29 pm
Forum: Help and Support
Topic: Installation snapshot question
Replies: 8
Views: 2647

Re: Installation snapshot question

In this case, it might be better to use the foreach function in Make instead of using shell functionality. For example:

Code: Select all

$(foreach plugin, $(PLUGINS), $(STRIP) $(plugin) -o $(AMIGAOSPATH)/$(plugin);)
This should work, however I haven't tried it.