Search found 13 matches

by GateKeeper
Fri Oct 26, 2018 7:43 am
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 4531

Re: Infrastructure updates

Looks good, but what is missing is a link to the main ScummVM site.
Not that it's too difficult to manually change the URL, but the old forum design had that link up there, and at least I used it sometimes.
by GateKeeper
Tue Aug 21, 2018 6:42 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 364
Views: 280062

philthethrill wrote:- Gilbert Goodmate and the Mushroom of Phungoria
This would surely benefit from ScummVM.

My localized copy is so badly done and buggy that it was impossible to finish the game - I had to download a warez version in another language to be able to finish the game! :?
by GateKeeper
Sun Aug 12, 2018 6:06 am
Forum: General Discussion
Topic: Is it OK to merge non-adventure engines to ScummVM?
Replies: 8
Views: 1919

There are enough of those that are not 18+, but I didn't know that ScummVM had a "no erotic content" policy, because the Larry games for example are also supported. Leisure Suit Larry is a comedy, so it really doesn't count. But otherwise, I didn't know about such policy either, and it's really a d...
by GateKeeper
Tue Jul 31, 2018 7:46 am
Forum: General Discussion
Topic: Can screenshots be saved as something other than bitmaps?
Replies: 4
Views: 1230

I think I wrote here before that I would prefer to have PNG option too, and some way to define a filename format for screenshots. I think somebody suggested sending a feature request. I never actually did it, as I thought it's so low priority that it will never be implemented. But if there actually ...
by GateKeeper
Tue Jan 30, 2018 8:27 pm
Forum: General Discussion
Topic: Space Quest series naming convention
Replies: 3
Views: 1871

I don't think they had any real guidelines for naming them. Even those screenshots show how they use different naming conventions for the same game, like "Space Quest V" and "Space Quest 5". The same goes for "Space Quest I: The Sarien Encounter". Adding the number to the title makes sense as it sep...
by GateKeeper
Sun Jan 14, 2018 10:39 am
Forum: The Junkyard
Topic: Any chance of devs here working on unisci?
Replies: 12
Views: 3259

But I also would rather have the original game files on GOG, personally. Unmolested. They've already ruined the Gobliiins games this way. There's no way to play the GOG games in DOSBox as there are no game executables besides ScummVM. I think you should blame DotEmu, not GOG, for any issues with Go...
by GateKeeper
Sat Dec 30, 2017 3:00 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 38
Views: 10463

More than 2500 AGS games have been released, to give a lowball number (the AGS Games database, far from complete, has somewhere around 2300); plus many others that have been circulated privately, e.g. betas that were sent out to testers for games that were never officially finished. Many exist in s...
by GateKeeper
Thu Dec 21, 2017 11:11 am
Forum: General Discussion
Topic: What advantages does ScummVM offer as compared to DOSBox?
Replies: 13
Views: 5028

ScummVM: + autodetects games + improved save features + screenshot function (not perfect, but very usable) + may require less CPU power than other solutions, like DOSBox + GUI is integral part of the program - games are not in their original state, but rather reprogrammed, which on one hand may fix ...
by GateKeeper
Mon Dec 18, 2017 11:26 pm
Forum: General Discussion
Topic: To: You. From: Release team. Subject: ScummVM 2.0.
Replies: 22
Views: 12400

Great update! Changing the screenshot format from bmp to png makes life much easier. But in the future versions, would it possible to either tell ScummVM how to name the screenshots, or at least have them automatically named after the engine that is being used? Now all screenshots are named scummvm+...
by GateKeeper
Mon Dec 18, 2017 11:17 pm
Forum: General Discussion
Topic: The future?
Replies: 4
Views: 2064

I don't know for sure, but I believe RPG engines will be the bigger picture. I am hoping that one day there would be a way to support all those FMV games that are now very tricky to play. As far as other similar projects are concerned, I thought XL engine looked great, but apparently the development...
by GateKeeper
Mon Dec 18, 2017 11:07 pm
Forum: General Discussion
Topic: Gabriel Knight 2 - English subtitles patch
Replies: 23
Views: 26156

I am too hoping that this would be possible somehow. I don't need subs for playing the game so much as I would need them for screenshots.

I don't remember how that fan patch worked exactly, but I think it modified some game files, so it's probably the cause for problems with ScummVM.
by GateKeeper
Mon Dec 18, 2017 10:55 pm
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 71
Views: 53666

I think part of the problem is that audio is going on with the speed that it has been recorded, whereas timing for text is designed otherwise. I don't know if it helps or not, but it probably wouldn't hurt to try adjusting text speed slider in game options.