Search found 10 matches

by peterkohaut
Sun Jun 16, 2019 9:38 pm
Forum: General Discussion
Topic: Blade Runners Needed!
Replies: 0
Views: 340

Blade Runners Needed!

Our ScummVM team is looking for Blade Runners who will help find, chase, and retire bugs which escaped from the off-world data colonies. These bugs are not dangerous and they won't stop you from discovering more secrets and choosing your fate. Your spinner, gun, ESPER machine and Voight - Kampff mac...
by peterkohaut
Mon Mar 25, 2019 11:48 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

Re: Blade Runner WIP

....maybe it will be not needed, I just did some dirty hacking, and I can get almost the same artifacts (striping on actors), looks like it related to endianes as well.
by peterkohaut
Mon Mar 25, 2019 10:52 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

Re: Blade Runner WIP

For that "stripping" I suspect some floating point rounding issues, but it might be related to z-buffer as well. Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color. I was trying to get amigaos 4.0 working with winuae & ppc qemu plugin, but i was not ve...
by peterkohaut
Thu Jan 31, 2019 8:55 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

Re: Blade Runner WIP

in newer nightly builds, this timer can be reset in debugger console by command "timer 0 5 10", it means set timer for actor 0 (mccoy), timerid 5 (animation update) , timeleft = 10 (setting it to 0 will stop the timer altogether)
by peterkohaut
Mon Jan 28, 2019 8:24 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

Re: Blade Runner WIP

I'm sleeping enough & well, thanks:) There are many issues in scripts which i'm trying to fix, for example it was impossible to start 3rd act... so i recommend to use everyday nightly when there are any commits to bladerunner on github. About your issue I experienced that only once, please, try open...
by peterkohaut
Fri Jan 04, 2019 10:35 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

Re: Blade Runner WIP

That was my goal, to have it released in scummvm in November 2019 :) To my knowledge, pathfinding is the last major part missing but it is being worked on. Then there are some minor features as autosave or proper manual video skipping. Also are still few issues which we know about like - characters ...
by peterkohaut
Wed Mar 21, 2018 11:31 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

carlo_bramini wrote:... with the enhancements made possible by SCUMMVM, like interpolated high resolution graphics....
It look exactly the same as the original and with this kind of visuals, filters doesn't help much.
by peterkohaut
Sat Mar 17, 2018 3:21 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

I've been using the debugger since last week. It's a great addition, thank you! And very helpful with what I'm trying to do with the game. It's certainly easier than hex editing save game files to set flags, global vars and clues to actors. I'm also curious to see what the algorithm for calculating...
by peterkohaut
Sat Mar 17, 2018 2:36 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

So far, I've been testing "hacks" for the save games to trigger such scenes where I don't know how to get the conditions for them in-game or if that's even possible. And a couple of times I've used video editing to restore some scenes. You can try grab development version (or build one by yourself)...
by peterkohaut
Tue Jan 30, 2018 11:40 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 96
Views: 35060

After 14.1.2018 & 28.1.2018 commits, it is possible to run Blade Runner with different languages. I tried EN, DE, IT, ES and FR successfully. But I have no access to RU version.

But sev is right, there is long way in front of us to have Blade Runner playable.

Peter Kohaut