Search found 72 matches

by rsn8887
Sat Mar 02, 2024 6:43 pm
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 4
Views: 46113

Re: Sanitarium doesn't work

I did some debugging and found out that the videodecoder class returns current frame -1, indicating that no video track was found in the intro movie file. However, the file opening and loading succeeds. I need to do more debugging on Vita.
by rsn8887
Fri Feb 16, 2024 4:20 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 86003

Re: 2.8.0 crashing

This will be fixed on Switch (and Vita) in future releases by this commit:
https://github.com/scummvm/scummvm/comm ... f961476b67
by rsn8887
Sat Jan 13, 2024 6:57 pm
Forum: Nintendo Switch Port
Topic: USB Mouse
Replies: 1
Views: 84087

Re: USB Mouse

Is this still a problem with 2.8.0? Did you try another mouse? I just tested on my Switch running FW 17.0.1|AMS 1.6.2 and using ScummVM 2.8.0, and my Rii Mini USB Keyboard with mouse trackpad on my Switch and both the mouse trackpad and keyboard work fine in ScummVM 2.8.0. I think not all USB mice w...
by rsn8887
Fri Jan 12, 2024 9:47 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 86003

Re: 2.8.0 crashing

This is because in 2.8.0 a new default MIDI option was introduced which doesn't work on handhelds. Here's the simple fix: - Start ScummVM 2.8.0 - Change Global Options->Midi->GM Device to "Don't use General MIDI music" - Click Apply and OK. Now it will all work again. I apologize for the i...
by rsn8887
Fri Jan 12, 2024 9:35 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 86003

Re: 2.8.0 crashing

I can reproduce the bug with 2.8.0 with Day of the Tentacle, but Lure of the Temptress works ok.
by rsn8887
Mon Jan 01, 2024 7:53 pm
Forum: Nintendo Switch Port
Topic: virtual keyboard
Replies: 1
Views: 20520

Re: virtual keyboard

I don't know of a way, but did you know you can use USB keyboards with the Switch? I have been using this one Rii 2.4G Mini Wireless Keyboard with Touchpad Mouse, ASIN B00I5SW8MC https://www.amazon.com/Rii-Wireless-Keyboard-Lightweight-Controller/dp/B00I5SW8MC And for handheld mode, you will need a ...
by rsn8887
Mon Jan 01, 2024 7:52 pm
Forum: Nintendo Switch Port
Topic: ScummVM not launching on Switch
Replies: 4
Views: 6217

Re: ScummVM not launching on Switch

It works for me. ScummVM needs a lot of memory, so start it in App mode by holding the R button while launching a regular game. Make sure you don't start it in Applet Mode via Album. There's not enough memory that way.
by rsn8887
Mon Mar 06, 2023 6:58 am
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 4
Views: 46113

Re: Sanitarium doesn't work

Yes, I still don’t know why this happens only on Vita. It works fine on other systems like Switch. Only the Vita has this problem, even though it uses the same graphics backend.
by rsn8887
Sun Nov 06, 2022 2:05 pm
Forum: PSP Port
Topic: AGS not working and other issues
Replies: 2
Views: 47808

Re: AGS not working and other issues

There was a bug with RGBA8888 screenmodes on PSP. Some of the games you mentioned use that screenmode. In the next version, this bug will be fixed. If you want, you can try this test version I made a couple hours ago. (Or you can wait approx. 12 hours for the next daily build from the buildbot): htt...
by rsn8887
Sat Nov 05, 2022 7:29 pm
Forum: PSP Port
Topic: Trouble with Griffon Legend
Replies: 6
Views: 6910

Re: Trouble with Griffon Legend

Ok I think I fixed this problem with this commit: https://github.com/scummvm/scummvm/commit/6ae4512a42f865385b790fe803353f578423a8e6 It should be fixed in the next daily build. I am also uploading a test build in the following link, if you already want to give it a shot: https://files.coolatoms.org/...
by rsn8887
Sat Nov 05, 2022 4:44 pm
Forum: PSP Port
Topic: Trouble with Griffon Legend
Replies: 6
Views: 6910

Re: Trouble with Griffon Legend

Nevermind, my quick fix gives garbled gfx. The PSP doesn't natively support the RGBA8888 gfx mode, and converting every single pixel on the fly when drawing the screen is way too slow. This probably requires a fix in the frontend. Why is the frontend demanding two different 32 bit gfx modes? One sho...
by rsn8887
Fri Nov 04, 2022 11:11 pm
Forum: PSP Port
Topic: Trouble with Griffon Legend
Replies: 6
Views: 6910

Re: Trouble with Griffon Legend

I’ve been trying to play The Griffon Legend on my PSP, but whenever I try to start up the game, all I get is a black screen. Could someone tell me what I’ve been doing wrong? I made a test build that might fix the problem (adding support for RGBA8888 modes on PSP). Can you try if this works for you...
by rsn8887
Sun Aug 07, 2022 11:02 pm
Forum: Playstation Vita Port
Topic: Some engines not available with latest and stable from buildbot
Replies: 10
Views: 9996

Re: Some engines not available with latest and stable from buildbot

Thanks to the incredible work of ScummVM Dev Team Member Lephilousophe, plugins are now working on the Vita buildbot builds of ScummVM. That means from now on ALL engines are always included in the latest buildbot builds. Buildbot builds can be downloaded from the official buildbot site: https://bui...
by rsn8887
Wed Jul 27, 2022 11:19 pm
Forum: PSP Port
Topic: image viewer, where is it
Replies: 1
Views: 5786

Re: image viewer, where is it

It should be R+select, once a game has loaded. I have never even tried it myself, but it should still work.

For more information, see here: https://docs.scummvm.org/en/latest/othe ... table.html
by rsn8887
Mon Jun 20, 2022 4:19 pm
Forum: Playstation Vita Port
Topic: Some engines not available with latest and stable from buildbot
Replies: 10
Views: 9996

Re: Some engines not available with latest and stable from buildbot

I updated the buildbot config for Vita. The buildbot now builds three separate daily builds: scummvm, scummvm-other-engines, and scummvm-unstable-engines. The other-engines build has some of the stable engines that were removed from the main build due to memory constraints. The unstable-engines buil...