Search found 79 matches

by rsn8887
Sat Jan 10, 2026 10:27 pm
Forum: Android Port
Topic: Any way to open SCUMMVM menu in-game with on-screen controls hidden?
Replies: 3
Views: 2790

Re: Any way to open SCUMMVM menu in-game with on-screen controls hidden?

I also have this problem. I have a 4:3 Android handheld and that touch overlay in the top right corner is ugly and overlaps my game graphics, so I have to turn it off! But then I cannot open the menu that shows "Return to Launcher" anymore.

I found an easy solution:
In the main ScummVM menu:
- go ...
by rsn8887
Sat Jan 18, 2025 7:38 am
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 9
Views: 138521

Re: Sanitarium doesn't work

szczuru wrote: Sat Jan 11, 2025 8:33 am Still doesn't work using latest release :(
I just don't know how to fix it. By the way, you can always just check the bugtracker issue here:
https://bugs.scummvm.org/ticket/15115

As long as that ticket is still open, it means the bug hasn't been fixed.
by rsn8887
Wed Jan 08, 2025 11:03 pm
Forum: PSP Port
Topic: 2.9.0 Games not working
Replies: 2
Views: 49357

Re: 2.9.0 Games not working

Thank you for your report.

Scumm V7 is compiled in and working, that's Full Throttle and so on.

What you are observing is the Humungous Entertainment (HE) engine that is not compiled in on PSP. I omitted the HE engine because the latest additions to the HE engine were causing a crash (reboot) on ...
by rsn8887
Wed Jan 08, 2025 10:58 pm
Forum: PSP Port
Topic: 2.9.0 Games not working
Replies: 2
Views: 49357

Re: 2.9.0 Games not working

deleted
by rsn8887
Wed Oct 16, 2024 5:14 pm
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 9
Views: 138521

Re: Sanitarium doesn't work



I did some debugging and found out that the videodecoder class returns current frame -1, indicating that no video track was found in the intro movie file. However, the file opening and loading succeeds. I need to do more debugging on Vita.


Hi, any update about Sanitarium on Vita?


I found a ...
by rsn8887
Mon Jul 08, 2024 4:50 pm
Forum: PSP Port
Topic: Gabriel Knight SOFT : Windows soundtrack on PSP ?
Replies: 1
Views: 13710

Re: Gabriel Knight SOFT : Windows soundtrack on PSP ?

I am sorry to say, but the PSP version of ScummVM does not have soft MIDI (Fluidsynth) support, so it can only play the OPL (DOS) version of the soundtrack.
by rsn8887
Mon Jul 08, 2024 4:39 pm
Forum: Nintendo Switch Port
Topic: Cloud saves on 2.8.1
Replies: 1
Views: 8035

Re: Cloud saves on 2.8.1

You have to
1) use a desktop computer
2) save the json code as a text file
3) copy that text file over to your switch.
4) On your Switch, you choose "Manual Mode"
5) Choose "Next"
6) On the screen where it says to paste your json, click the "Load" button.
7) Select your text file. The json text ...
by rsn8887
Sat Mar 02, 2024 6:43 pm
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 9
Views: 138521

Re: Sanitarium doesn't work

I did some debugging and found out that the videodecoder class returns current frame -1, indicating that no video track was found in the intro movie file. However, the file opening and loading succeeds. I need to do more debugging on Vita.
by rsn8887
Fri Feb 16, 2024 4:20 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 130153

Re: 2.8.0 crashing

This will be fixed on Switch (and Vita) in future releases by this commit:
https://github.com/scummvm/scummvm/comm ... f961476b67
by rsn8887
Sat Jan 13, 2024 6:57 pm
Forum: Nintendo Switch Port
Topic: USB Mouse
Replies: 1
Views: 124487

Re: USB Mouse

Is this still a problem with 2.8.0? Did you try another mouse?

I just tested on my Switch running FW 17.0.1|AMS 1.6.2 and using ScummVM 2.8.0, and my Rii Mini USB Keyboard with mouse trackpad on my Switch and both the mouse trackpad and keyboard work fine in ScummVM 2.8.0.

I think not all USB ...
by rsn8887
Fri Jan 12, 2024 9:47 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 130153

Re: 2.8.0 crashing

This is because in 2.8.0 a new default MIDI option was introduced which doesn't work on handhelds.

Here's the simple fix:
- Start ScummVM 2.8.0
- Change Global Options->Midi->GM Device to "Don't use General MIDI music"
- Click Apply and OK.

Now it will all work again.

I apologize for the ...
by rsn8887
Fri Jan 12, 2024 9:35 pm
Forum: Nintendo Switch Port
Topic: 2.8.0 crashing
Replies: 4
Views: 130153

Re: 2.8.0 crashing

I can reproduce the bug with 2.8.0 with Day of the Tentacle, but Lure of the Temptress works ok.
by rsn8887
Mon Jan 01, 2024 7:53 pm
Forum: Nintendo Switch Port
Topic: virtual keyboard
Replies: 1
Views: 30784

Re: virtual keyboard

I don't know of a way, but did you know you can use USB keyboards with the Switch?

I have been using this one Rii 2.4G Mini Wireless Keyboard with Touchpad Mouse, ASIN B00I5SW8MC
https://www.amazon.com/Rii-Wireless-Keyboard-Lightweight-Controller/dp/B00I5SW8MC

And for handheld mode, you will need ...
by rsn8887
Mon Jan 01, 2024 7:52 pm
Forum: Nintendo Switch Port
Topic: ScummVM not launching on Switch
Replies: 5
Views: 26927

Re: ScummVM not launching on Switch

It works for me. ScummVM needs a lot of memory, so start it in App mode by holding the R button while launching a regular game. Make sure you don't start it in Applet Mode via Album. There's not enough memory that way.
by rsn8887
Mon Mar 06, 2023 6:58 am
Forum: Playstation Vita Port
Topic: Sanitarium doesn't work
Replies: 9
Views: 138521

Re: Sanitarium doesn't work

Yes, I still don’t know why this happens only on Vita. It works fine on other systems like Switch. Only the Vita has this problem, even though it uses the same graphics backend.