Search found 26 matches

by rsn8887
Thu Jun 13, 2019 9:13 pm
Forum: Nintendo Switch Port
Topic: Touchscreen calibration way off (Lakka-Switch)
Replies: 3
Views: 226

Re: Touchscreen calibration way off (Lakka-Switch)

BTW the next official development build (for Horizon OS on the Switch), from June 14 or 15 or so, will have an additional touch mode option. You will be able to go to options->controls and enable or disable "touchpad mouse mode" there. When disabled, the pointer will jump to finger always. When enab...
by rsn8887
Thu Jun 13, 2019 8:48 pm
Forum: Nintendo Switch Port
Topic: Lands of Lore controls
Replies: 2
Views: 188

Re: Lands of Lore controls

Do you mean Joycon or Touch controls? Concerning Joycon controls: Remapping Joycon controls is not possible at the moment. I will try to implement an optional control scheme similar to what exists on the PSP port. One would press a combo like R+L+Start or so to toggle between the default controls an...
by rsn8887
Mon Jun 03, 2019 4:44 pm
Forum: Nintendo Switch Port
Topic: Touchscreen calibration way off (Lakka-Switch)
Replies: 3
Views: 226

Re: Touchscreen calibration way off (Lakka-Switch)

This is a Lakka implementation issue. Lakka-Switch is a Linux distribution for Switch that runs a version of Retroarch. It runs a libretro core of ScummVM, which is not supported by the ScumVM team. You have to talk to the Retroarch or Lakka-Switch devs for support. This thread is only about the nat...
by rsn8887
Sun May 26, 2019 9:01 pm
Forum: Nintendo Switch Port
Topic: Information about the Switch port
Replies: 0
Views: 1633

Information about the Switch port

Information about the Switch port can be found on the ScummVM wiki page here: https://wiki.scummvm.org/index.php/Nintendo_Switch The latest Switch version is always available from the official buildbot, updated daily. Just click on "download latest development version" in the Switch row here: https:...
by rsn8887
Thu May 23, 2019 5:37 pm
Forum: General Discussion
Topic: Requesting forum for Nintendo Switch port
Replies: 2
Views: 296

Requesting forum for Nintendo Switch port

Hello all,
since the buildbot is now producing Switch builds, can one of the administrators create a subforum for it? The Vita and other platforms already have their own subforum.
by rsn8887
Mon Apr 22, 2019 9:02 pm
Forum: Other Ports
Topic: Port of ScummVM to the Nintendo Switch
Replies: 3
Views: 10981

Re: Port of ScummVM to the Nintendo Switch

The latest executable version of ScummVM for Switch is one that I compiled from git source plus Switch port PR here: https://github.com/rsn8887/scummvm/releases Of course, once the Switch port code is merged, the buildbot can be setup to automatically build Switch versions. Then, the manual builds l...
by rsn8887
Wed Apr 17, 2019 11:09 pm
Forum: Playstation Vita Port
Topic: General MIDI SoundFont support
Replies: 2
Views: 2442

Re: General MIDI SoundFont support

There is no port of the fluidsynth library for the Vita. I don't think anybody is working on it either, since it has a lot of dependencies AFAIK.
by rsn8887
Thu Oct 25, 2018 4:13 pm
Forum: Playstation Vita Port
Topic: MT-32 emulation
Replies: 2
Views: 6205

Re: MT-32 emulation

I tested this a while back. The Vita is just not fast enough for MT-32 emulation. The sound is extremely choppy and the games run very slow when MT-32 is enabled. That’s why I disabled it.

The Nintendo Switch can run MT-32 Emulation just fine.
by rsn8887
Wed Oct 10, 2018 1:49 pm
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 12
Views: 1809

It should work, because I am already using the exact same toolchain as the buildbot (I updated the buildbot toolchain at some point not too long ago). But we'll see.
by rsn8887
Wed Oct 10, 2018 3:03 am
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 12
Views: 1809

I made a few tests on Vita, using latest ScummVM github code. It is perfectly fine for now to just disable lastexpress and keep all other unstable engines. Lastexpress is one of the largest unstable engines. Disabling it prevents the crash on startup that was reported here. Note another large unstab...
by rsn8887
Mon Aug 20, 2018 3:07 pm
Forum: Playstation Vita Port
Topic: Can't install daily build past 2018-08-08
Replies: 6
Views: 2076

Yes, -Os optimization removed the need for the hack, but startrek might have pushed it over the edge again.

I think the star trek engine is already playable. Maybe other, unplayable engines should be disabled instead?
by rsn8887
Sun Jul 15, 2018 6:56 pm
Forum: Help and Support
Topic: [Enhancement] Support "1st person RPG control mode"
Replies: 0
Views: 1817

[Enhancement] Support "1st person RPG control mode"

The PSP port has this ingenious "1st person RPG control mode", detailed here: http://wiki.scummvm.org/index.php/PlayStation_Portable It is an alternate mapping for EOTB and similar games (works great for Xeen, too). It allows strafing with L/R and turning with the dpad. Since we have global game con...
by rsn8887
Sun Jul 15, 2018 6:50 pm
Forum: Playstation Vita Port
Topic: Simon the Sorcerer's Puzzle Pack
Replies: 6
Views: 3702

On the Vita, only the keypad keys are mapped to the dpad, not the cursor keys. E.g. dpad left is "keypad 4." This is because most adventure games use the keypad. It also enables better diagonals by mapping R + dpad left to "keypad 7" for diagonal motion.
by rsn8887
Wed Feb 07, 2018 11:19 pm
Forum: PSP Port
Topic: King Quest 7 i cant installed! :(
Replies: 1
Views: 4255

Please try a clean install: Please rename or delete scumm folder, and install a completely fresh folder with all content from 2.0.0 release zip. Also, please rename or delete scummvm.ini from the root folder of your memory stick. Also you might try the latest improved development version here: https...
by rsn8887
Wed Feb 07, 2018 11:12 pm
Forum: PSP Port
Topic: I cant install games on 2.00 :(
Replies: 4
Views: 5168

"It works for me," so we have to find the problem on your end. Maybe try to rename or delete your scummvm.ini on root of memory stick and do a clean install of scummvm into a new folder. Also make sure you copy over all files when you install, including all plugins in the plugin folder etc. It is no...