Search found 72 matches

by rsn8887
Wed Feb 07, 2018 11:12 pm
Forum: PSP Port
Topic: I cant install games on 2.00 :(
Replies: 4
Views: 17427

"It works for me," so we have to find the problem on your end. Maybe try to rename or delete your scummvm.ini on root of memory stick and do a clean install of scummvm into a new folder. Also make sure you copy over all files when you install, including all plugins in the plugin folder etc...
by rsn8887
Wed Jan 03, 2018 9:10 pm
Forum: PSP Port
Topic: Recent PSP dev version with aspect option and smooth pointer
Replies: 2
Views: 16935

Recent PSP dev version with aspect option and smooth pointer

This is a working build of ScummVM for the PSP based on 2.1.0git development source from 2017-01-05. Download: https://www.github.com/rsn8887/scummvm/releases https://s14.postimg.org/6n29mpx69/Scumm_VM-_PSP-2.1.0git-rsn8887.3.png This is for anyone who wants to test out the latest development versio...
by rsn8887
Wed Jan 03, 2018 12:30 am
Forum: General Discussion
Topic: What advantages does ScummVM offer as compared to DOSBox?
Replies: 13
Views: 19239

Performance:

ScummVM runs on PSP and PS Vita without slowdown.

Dosbox runs like a slideshow (10 fps?) on those platforms.
by rsn8887
Tue Jan 02, 2018 11:23 pm
Forum: PSP Port
Topic: ScummVM PSP with 4x3 aspect radio
Replies: 10
Views: 20624

A fix for this has now been merged into the official ScummVM code. Thanks to all those involved! Sadly, current development buildbot builds crash when loading any game due to some other, non-related issue. This will be not be fixed until a new Docker-based buildbot is implemented. In the meantime, y...
by rsn8887
Sat Dec 02, 2017 7:39 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 27
Views: 21320

The case against aspect correction of Monkey Island

I remember that Monkey Island had a big black bar at the bottom when I played it back in the day on the Amiga, e.g. it did not run in 4:3, but in some aspect ratio closer to 16/10. To check if Monkey Island 1 should be played with aspect correction, I took two screenshots of it running in ScummVM. T...
by rsn8887
Sat Dec 02, 2017 7:18 pm
Forum: Playstation Vita Port
Topic: SCI32 Playable?
Replies: 3
Views: 12989

With help from wjp and snover I pushed a fix to the Phantasmagoria bug on Vita. So that game should also work fine now as of today's buildbot version.
by rsn8887
Fri Dec 01, 2017 12:32 pm
Forum: PSP Port
Topic: ScummVM PSP with 4x3 aspect radio
Replies: 10
Views: 20624

Re: ScummVM PSP with 4x3 aspect radio

Hi, As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience. Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image). https://image.ibb....
by rsn8887
Fri Dec 01, 2017 3:30 am
Forum: Playstation Vita Port
Topic: SCI32 Playable?
Replies: 3
Views: 12989

Re: SCI32 Playable?

Does anyone know how to run SCI32 games (like Larry 7) on Vita with latest daily builds? Game is detected but after launching only black screen appear forever. Using latest daily built from Nov. 30 2017 from buildbot, I tested three SCI32 games on Vita. They took a while to load. - Leisure Suit Lar...
by rsn8887
Tue Mar 14, 2017 6:23 pm
Forum: Playstation Vita Port
Topic: Information about the Vita port
Replies: 0
Views: 16926

Information about the Vita port

Information about the Vita port, including a download link for the current version, can be found on the ScummVM wiki page here:
http://wiki.scummvm.org/index.php/Playstation_Vita
by rsn8887
Wed Feb 15, 2017 9:14 pm
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 31613

(...) Also there is a plan to eventually add shader support to OpenGL port which will let different cool shaders which RetroArch uses to be used with ScummVM. We always welcome any helping hands, including the tasks above. Eugene There is some shader support in backends/opengl/shader.cpp . Can the ...
by rsn8887
Fri Feb 05, 2016 4:01 pm
Forum: PSP Port
Topic: ScummVM 1.7.0 PSP Port
Replies: 2
Views: 19413

There's no need to download pix version. There's an official version. The official ScummVM buildbot offers a perfectly functional ScummVM 1.7.0 stable version for download here http://buildbot.scummvm.org/builds.html Just click on "latest stable version link" for PSP, and you will get a 1....
by rsn8887
Fri Jan 29, 2016 6:09 pm
Forum: Android Port
Topic: Hardware arrow keys
Replies: 2
Views: 4103

I agree. Best would be to have a controls setup menu were users can bind their own keys. Most programs have that. ScummVM badly needs this in all versions. Also the mouse pointer motion on Android is extremely slow/jerky (not smooth), and controlling it with analog joystick is also broken - it stutt...