Search found 72 matches
- Wed Feb 07, 2018 11:12 pm
- Forum: PSP Port
- Topic: I cant install games on 2.00 :(
- Replies: 4
- Views: 17427
- Wed Jan 03, 2018 9:10 pm
- Forum: PSP Port
- Topic: Recent PSP dev version with aspect option and smooth pointer
- Replies: 2
- Views: 16935
Recent PSP dev version with aspect option and smooth pointer
This is a working build of ScummVM for the PSP based on 2.1.0git development source from 2017-01-05. Download: https://www.github.com/rsn8887/scummvm/releases https://s14.postimg.org/6n29mpx69/Scumm_VM-_PSP-2.1.0git-rsn8887.3.png This is for anyone who wants to test out the latest development versio...
- Wed Jan 03, 2018 12:30 am
- Forum: General Discussion
- Topic: What advantages does ScummVM offer as compared to DOSBox?
- Replies: 13
- Views: 19239
- Tue Jan 02, 2018 11:23 pm
- Forum: PSP Port
- Topic: ScummVM PSP with 4x3 aspect radio
- Replies: 10
- Views: 20624
A fix for this has now been merged into the official ScummVM code. Thanks to all those involved! Sadly, current development buildbot builds crash when loading any game due to some other, non-related issue. This will be not be fixed until a new Docker-based buildbot is implemented. In the meantime, y...
- Sat Dec 02, 2017 7:39 pm
- Forum: General Discussion
- Topic: The case against aspect correction of Monkey Island
- Replies: 27
- Views: 21320
The case against aspect correction of Monkey Island
I remember that Monkey Island had a big black bar at the bottom when I played it back in the day on the Amiga, e.g. it did not run in 4:3, but in some aspect ratio closer to 16/10. To check if Monkey Island 1 should be played with aspect correction, I took two screenshots of it running in ScummVM. T...
- Sat Dec 02, 2017 7:18 pm
- Forum: Playstation Vita Port
- Topic: SCI32 Playable?
- Replies: 3
- Views: 12989
- Fri Dec 01, 2017 12:32 pm
- Forum: PSP Port
- Topic: ScummVM PSP with 4x3 aspect radio
- Replies: 10
- Views: 20624
Re: ScummVM PSP with 4x3 aspect radio
Hi, As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience. Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image). https://image.ibb....
- Fri Dec 01, 2017 3:30 am
- Forum: Playstation Vita Port
- Topic: SCI32 Playable?
- Replies: 3
- Views: 12989
Re: SCI32 Playable?
Does anyone know how to run SCI32 games (like Larry 7) on Vita with latest daily builds? Game is detected but after launching only black screen appear forever. Using latest daily built from Nov. 30 2017 from buildbot, I tested three SCI32 games on Vita. They took a while to load. - Leisure Suit Lar...
- Tue Mar 14, 2017 6:23 pm
- Forum: Playstation Vita Port
- Topic: Information about the Vita port
- Replies: 0
- Views: 16926
Information about the Vita port
Information about the Vita port, including a download link for the current version, can be found on the ScummVM wiki page here:
http://wiki.scummvm.org/index.php/Playstation_Vita
http://wiki.scummvm.org/index.php/Playstation_Vita
- Wed Feb 15, 2017 9:14 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 31613
(...) Also there is a plan to eventually add shader support to OpenGL port which will let different cool shaders which RetroArch uses to be used with ScummVM. We always welcome any helping hands, including the tasks above. Eugene There is some shader support in backends/opengl/shader.cpp . Can the ...
- Fri Feb 05, 2016 4:01 pm
- Forum: PSP Port
- Topic: ScummVM 1.7.0 PSP Port
- Replies: 2
- Views: 19413
- Fri Jan 29, 2016 6:09 pm
- Forum: Android Port
- Topic: Hardware arrow keys
- Replies: 2
- Views: 4103
I agree. Best would be to have a controls setup menu were users can bind their own keys. Most programs have that. ScummVM badly needs this in all versions. Also the mouse pointer motion on Android is extremely slow/jerky (not smooth), and controlling it with analog joystick is also broken - it stutt...