This sounds like some bug in the engine itself? Can you create a bug on the official ScummVM bugtracker, so it can be looked at by the team? See here: https://bugs.scummvm.org
Thank you.
Search found 72 matches
- Mon Oct 04, 2021 10:27 pm
- Forum: Nintendo Switch Port
- Topic: AGS games won't save on Switch, but will on Mac (latest daily build)
- Replies: 2
- Views: 8517
- Mon Oct 04, 2021 10:14 pm
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 11029
Re: Some engines not available with latest and stable from buildbot
I‘m facing an issue with the builds from the buildbot. It seems that some engines are not included with those build. For example blade runner and myst 3. The engine for Riven however is included. Might that be a config issue with the build instructions? This is not a bug, it is intentional. Several...
- Wed Sep 01, 2021 4:26 pm
- Forum: Playstation Vita Port
- Topic: C2-12828-1 with latest nightly build
- Replies: 16
- Views: 18763
Re: C2-12828-1 with latest nightly build
I am happy to report that as of around Sep 01 2021, the Vita nightly builds are working again.
- Thu Aug 26, 2021 7:14 pm
- Forum: Playstation Vita Port
- Topic: C2-12828-1 with latest nightly build
- Replies: 16
- Views: 18763
Re: C2-12828-1 with latest nightly build
The latest Vita nightlies are crashing again due to too large executable size. I am working on finding some kind of fix.
- Thu Aug 26, 2021 7:13 pm
- Forum: Nintendo Switch Port
- Topic: MIDI (General MIDI, MT-32, etc...)
- Replies: 12
- Views: 17746
Re: MIDI (General MIDI, MT-32, etc...)
To try out General Midi via Fluidsynth or MT-32 via Munt, you just need to download the latest nightly build of ScummVM for the Switch from here: (click on the green number in the "ScummVM Latest" Column next to "Nintendo Switch"): https://buildbot.scummvm.org/#/snapshots Then ma...
- Wed Sep 09, 2020 5:59 pm
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19814
Re: Lands of Lore controls
Use the keymapper to map buttons any way you wish. Double buttons like in your example are not currenlty supported, as far as I know. Concerning default mapping schemes, I think users just have to do their own mappings using the new keymapper. To use keymapper functionality, make sure you use "...
- Wed Sep 09, 2020 4:26 pm
- Forum: Nintendo Switch Port
- Topic: Blade runner crash
- Replies: 8
- Views: 9722
Re: Blade runner crash
I cannot reproduce this, it works fine on my Switch. I made a comment on the bug tracker ticket as well. Please try this executable, build with latest toolchain: https://files.coolatoms.org/scummvm-2.2.0pre-switch.zip If that doesn't help, I suspect maybe there's a problem with your game datafiles, ...
- Tue Mar 10, 2020 3:35 am
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19814
Re: Lands of Lore controls
Ok the problem with buttons not working in Lands of Lore, Eye of the Beholder and Ultima 8 Pagan should be fixed on the next daily build.
- Mon Mar 09, 2020 6:51 am
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19814
Re: Lands of Lore controls
yes I can reproduce the problem here. It was introduced with the recent keymapper. Gamepad buttons as mouse buttons works fine for games that don't have a game-specific keymap. But some games like Lands of Lore and Ultima8 now have game-specific keymaps which are missing the mouse button actions. Fo...
- Sun Mar 08, 2020 7:05 am
- Forum: Nintendo Switch Port
- Topic: MIDI (General MIDI, MT-32, etc...)
- Replies: 12
- Views: 17746
Re: MIDI (General MIDI, MT-32, etc...)
Of course I did make a mistake and the latest buildbot build from today still doesn't have it. It was missing one header file on buildbot.
I just added the missing header. So the next buildbot daily build should have it.
I just added the missing header. So the next buildbot daily build should have it.
- Sat Mar 07, 2020 7:24 am
- Forum: Nintendo Switch Port
- Topic: MIDI (General MIDI, MT-32, etc...)
- Replies: 12
- Views: 17746
Re: MIDI (General MIDI, MT-32, etc...)
Thanks, I didn't know about Fluidsynth-lite. Indeed it works quite nicely on Switch! I updated the buildbot and pushed the code change. Unless I made some mistake, the next daily snapshot should have fluidsynth support.
- Thu Mar 05, 2020 4:57 pm
- Forum: Nintendo Switch Port
- Topic: MIDI (General MIDI, MT-32, etc...)
- Replies: 12
- Views: 17746
Re: MIDI (General MIDI, MT-32, etc...)
Fluidsynth library hasn't been ported to Switch because it has a ton of dependencies. That's why fluidsynth is not available on Switch, only Adlib and MT32. What is the action button problem you mentioned? The touchscreen single finger tap-to-click and two-finger tap-to-click inputs are programmed t...
- Sun Feb 09, 2020 2:43 pm
- Forum: Nintendo Switch Port
- Topic: MIDI (General MIDI, MT-32, etc...)
- Replies: 12
- Views: 17746
Re: MIDI (General MIDI, MT-32, etc...)
There is no general midi support on Switch. The operating system doesn’t have a midi driver like Windows does. Only Adlib and MT-32 emulation are supported. What settings are you using?
- Sun Feb 09, 2020 2:36 pm
- Forum: Nintendo Switch Port
- Topic: Lands of Lore controls
- Replies: 12
- Views: 19814
Re: Lands of Lore controls
It works for me using latest code.
Please check again with tomorrow’s buildbot version. If it still doesn’t work for you, please provide step by step instructions how to reproduce the bug. Thanks.
Please check again with tomorrow’s buildbot version. If it still doesn’t work for you, please provide step by step instructions how to reproduce the bug. Thanks.
- Wed Aug 14, 2019 3:26 am
- Forum: Playstation Vita Port
- Topic: Blade Runner crashes
- Replies: 4
- Views: 16493
Re: Blade Runner crashes
It works for me too on my Vita, but, yeah, way too slow to be playable.