Search found 72 matches

by rsn8887
Mon Oct 04, 2021 10:27 pm
Forum: Nintendo Switch Port
Topic: AGS games won't save on Switch, but will on Mac (latest daily build)
Replies: 2
Views: 8517

Re: AGS games won't save on Switch, but will on Mac (latest daily build)

This sounds like some bug in the engine itself? Can you create a bug on the official ScummVM bugtracker, so it can be looked at by the team? See here: https://bugs.scummvm.org

Thank you.
by rsn8887
Mon Oct 04, 2021 10:14 pm
Forum: Playstation Vita Port
Topic: Some engines not available with latest and stable from buildbot
Replies: 10
Views: 11029

Re: Some engines not available with latest and stable from buildbot

I‘m facing an issue with the builds from the buildbot. It seems that some engines are not included with those build. For example blade runner and myst 3. The engine for Riven however is included. Might that be a config issue with the build instructions? This is not a bug, it is intentional. Several...
by rsn8887
Wed Sep 01, 2021 4:26 pm
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 16
Views: 18763

Re: C2-12828-1 with latest nightly build

I am happy to report that as of around Sep 01 2021, the Vita nightly builds are working again.
by rsn8887
Thu Aug 26, 2021 7:14 pm
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 16
Views: 18763

Re: C2-12828-1 with latest nightly build

The latest Vita nightlies are crashing again due to too large executable size. I am working on finding some kind of fix.
by rsn8887
Thu Aug 26, 2021 7:13 pm
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 17746

Re: MIDI (General MIDI, MT-32, etc...)

To try out General Midi via Fluidsynth or MT-32 via Munt, you just need to download the latest nightly build of ScummVM for the Switch from here: (click on the green number in the "ScummVM Latest" Column next to "Nintendo Switch"): https://buildbot.scummvm.org/#/snapshots Then ma...
by rsn8887
Wed Sep 09, 2020 5:59 pm
Forum: Nintendo Switch Port
Topic: Lands of Lore controls
Replies: 12
Views: 19814

Re: Lands of Lore controls

Use the keymapper to map buttons any way you wish. Double buttons like in your example are not currenlty supported, as far as I know. Concerning default mapping schemes, I think users just have to do their own mappings using the new keymapper. To use keymapper functionality, make sure you use "...
by rsn8887
Wed Sep 09, 2020 4:26 pm
Forum: Nintendo Switch Port
Topic: Blade runner crash
Replies: 8
Views: 9722

Re: Blade runner crash

I cannot reproduce this, it works fine on my Switch. I made a comment on the bug tracker ticket as well. Please try this executable, build with latest toolchain: https://files.coolatoms.org/scummvm-2.2.0pre-switch.zip If that doesn't help, I suspect maybe there's a problem with your game datafiles, ...
by rsn8887
Tue Mar 10, 2020 3:35 am
Forum: Nintendo Switch Port
Topic: Lands of Lore controls
Replies: 12
Views: 19814

Re: Lands of Lore controls

Ok the problem with buttons not working in Lands of Lore, Eye of the Beholder and Ultima 8 Pagan should be fixed on the next daily build.
by rsn8887
Mon Mar 09, 2020 6:51 am
Forum: Nintendo Switch Port
Topic: Lands of Lore controls
Replies: 12
Views: 19814

Re: Lands of Lore controls

yes I can reproduce the problem here. It was introduced with the recent keymapper. Gamepad buttons as mouse buttons works fine for games that don't have a game-specific keymap. But some games like Lands of Lore and Ultima8 now have game-specific keymaps which are missing the mouse button actions. Fo...
by rsn8887
Sun Mar 08, 2020 7:05 am
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 17746

Re: MIDI (General MIDI, MT-32, etc...)

Of course I did make a mistake and the latest buildbot build from today still doesn't have it. It was missing one header file on buildbot.

I just added the missing header. So the next buildbot daily build should have it.
by rsn8887
Sat Mar 07, 2020 7:24 am
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 17746

Re: MIDI (General MIDI, MT-32, etc...)

Thanks, I didn't know about Fluidsynth-lite. Indeed it works quite nicely on Switch! I updated the buildbot and pushed the code change. Unless I made some mistake, the next daily snapshot should have fluidsynth support.
by rsn8887
Thu Mar 05, 2020 4:57 pm
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 17746

Re: MIDI (General MIDI, MT-32, etc...)

Fluidsynth library hasn't been ported to Switch because it has a ton of dependencies. That's why fluidsynth is not available on Switch, only Adlib and MT32. What is the action button problem you mentioned? The touchscreen single finger tap-to-click and two-finger tap-to-click inputs are programmed t...
by rsn8887
Sun Feb 09, 2020 2:43 pm
Forum: Nintendo Switch Port
Topic: MIDI (General MIDI, MT-32, etc...)
Replies: 12
Views: 17746

Re: MIDI (General MIDI, MT-32, etc...)

There is no general midi support on Switch. The operating system doesn’t have a midi driver like Windows does. Only Adlib and MT-32 emulation are supported. What settings are you using?
by rsn8887
Sun Feb 09, 2020 2:36 pm
Forum: Nintendo Switch Port
Topic: Lands of Lore controls
Replies: 12
Views: 19814

Re: Lands of Lore controls

It works for me using latest code.

Please check again with tomorrow’s buildbot version. If it still doesn’t work for you, please provide step by step instructions how to reproduce the bug. Thanks.
by rsn8887
Wed Aug 14, 2019 3:26 am
Forum: Playstation Vita Port
Topic: Blade Runner crashes
Replies: 4
Views: 16493

Re: Blade Runner crashes

It works for me too on my Vita, but, yeah, way too slow to be playable.