Search found 20 matches

by rsn8887
Wed Apr 17, 2019 11:09 pm
Forum: Playstation Vita Port
Topic: General MIDI SoundFont support
Replies: 2
Views: 1044

Re: General MIDI SoundFont support

There is no port of the fluidsynth library for the Vita. I don't think anybody is working on it either, since it has a lot of dependencies AFAIK.
by rsn8887
Thu Oct 25, 2018 4:13 pm
Forum: Playstation Vita Port
Topic: MT-32 emulation
Replies: 2
Views: 6032

Re: MT-32 emulation

I tested this a while back. The Vita is just not fast enough for MT-32 emulation. The sound is extremely choppy and the games run very slow when MT-32 is enabled. That’s why I disabled it.

The Nintendo Switch can run MT-32 Emulation just fine.
by rsn8887
Wed Oct 10, 2018 1:49 pm
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 12
Views: 1542

It should work, because I am already using the exact same toolchain as the buildbot (I updated the buildbot toolchain at some point not too long ago). But we'll see.
by rsn8887
Wed Oct 10, 2018 3:03 am
Forum: Playstation Vita Port
Topic: C2-12828-1 with latest nightly build
Replies: 12
Views: 1542

I made a few tests on Vita, using latest ScummVM github code. It is perfectly fine for now to just disable lastexpress and keep all other unstable engines. Lastexpress is one of the largest unstable engines. Disabling it prevents the crash on startup that was reported here. Note another large unstab...
by rsn8887
Mon Aug 20, 2018 3:07 pm
Forum: Playstation Vita Port
Topic: Can't install daily build past 2018-08-08
Replies: 6
Views: 1857

Yes, -Os optimization removed the need for the hack, but startrek might have pushed it over the edge again.

I think the star trek engine is already playable. Maybe other, unplayable engines should be disabled instead?
by rsn8887
Sun Jul 15, 2018 6:56 pm
Forum: Help and Support
Topic: [Enhancement] Support "1st person RPG control mode"
Replies: 0
Views: 1666

[Enhancement] Support "1st person RPG control mode"

The PSP port has this ingenious "1st person RPG control mode", detailed here: http://wiki.scummvm.org/index.php/PlayStation_Portable It is an alternate mapping for EOTB and similar games (works great for Xeen, too). It allows strafing with L/R and turning with the dpad. Since we have global game con...
by rsn8887
Sun Jul 15, 2018 6:50 pm
Forum: Playstation Vita Port
Topic: Simon the Sorcerer's Puzzle Pack
Replies: 6
Views: 3516

On the Vita, only the keypad keys are mapped to the dpad, not the cursor keys. E.g. dpad left is "keypad 4." This is because most adventure games use the keypad. It also enables better diagonals by mapping R + dpad left to "keypad 7" for diagonal motion.
by rsn8887
Wed Feb 07, 2018 11:19 pm
Forum: PSP Port
Topic: King Quest 7 i cant installed! :(
Replies: 1
Views: 3443

Please try a clean install: Please rename or delete scumm folder, and install a completely fresh folder with all content from 2.0.0 release zip. Also, please rename or delete scummvm.ini from the root folder of your memory stick. Also you might try the latest improved development version here: https...
by rsn8887
Wed Feb 07, 2018 11:12 pm
Forum: PSP Port
Topic: I cant install games on 2.00 :(
Replies: 4
Views: 4332

"It works for me," so we have to find the problem on your end. Maybe try to rename or delete your scummvm.ini on root of memory stick and do a clean install of scummvm into a new folder. Also make sure you copy over all files when you install, including all plugins in the plugin folder etc. It is no...
by rsn8887
Wed Jan 03, 2018 9:10 pm
Forum: PSP Port
Topic: Recent PSP dev version with aspect option and smooth pointer
Replies: 1
Views: 3872

Recent PSP dev version with aspect option and smooth pointer

This is a working build of ScummVM for the PSP based on 2.1.0git development source from 2017-01-05. Download: https://www.github.com/rsn8887/scummvm/releases https://s14.postimg.org/6n29mpx69/Scumm_VM-_PSP-2.1.0git-rsn8887.3.png This is for anyone who wants to test out the latest development versio...
by rsn8887
Wed Jan 03, 2018 12:30 am
Forum: General Discussion
Topic: What advantages does ScummVM offer as compared to DOSBox?
Replies: 13
Views: 5761

Performance:

ScummVM runs on PSP and PS Vita without slowdown.

Dosbox runs like a slideshow (10 fps?) on those platforms.
by rsn8887
Tue Jan 02, 2018 11:23 pm
Forum: PSP Port
Topic: ScummVM PSP with 4x3 aspect radio
Replies: 10
Views: 5472

A fix for this has now been merged into the official ScummVM code. Thanks to all those involved! Sadly, current development buildbot builds crash when loading any game due to some other, non-related issue. This will be not be fixed until a new Docker-based buildbot is implemented. In the meantime, y...
by rsn8887
Sat Dec 02, 2017 7:39 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 8403

The case against aspect correction of Monkey Island

I remember that Monkey Island had a big black bar at the bottom when I played it back in the day on the Amiga, e.g. it did not run in 4:3, but in some aspect ratio closer to 16/10. To check if Monkey Island 1 should be played with aspect correction, I took two screenshots of it running in ScummVM. T...
by rsn8887
Sat Dec 02, 2017 7:18 pm
Forum: Playstation Vita Port
Topic: SCI32 Playable?
Replies: 3
Views: 2914

With help from wjp and snover I pushed a fix to the Phantasmagoria bug on Vita. So that game should also work fine now as of today's buildbot version.
by rsn8887
Fri Dec 01, 2017 12:32 pm
Forum: PSP Port
Topic: ScummVM PSP with 4x3 aspect radio
Replies: 10
Views: 5472

Re: ScummVM PSP with 4x3 aspect radio

Hi, As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience. Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image). https://image.ibb....