Search found 3 matches
- Wed Oct 07, 2015 8:33 pm
- Forum: Other Ports
- Topic: Sega Mega Drive Port
- Replies: 2
- Views: 8828
Re: Sega Mega Drive Port
Hi Eugene, thanks for your response which has certainly answered a lot of questions for me. Not really. It is much better idea than attempt to rewrite ScummVM in .Net. :shock: but not entirely surprised! It uses normal SCUMM engine and is even supported by ScummVM That's good news about the Mega CD ...
- Wed Oct 07, 2015 9:07 am
- Forum: Fangame Creation
- Topic: Reading datafiles
- Replies: 0
- Views: 13939
Reading datafiles
Hi, I'm wanting to develop my own SCUMM style engine for the Sega Mega Drive. I figured the best way of doing this would be firstly to understand how the datafile files in these games work. Given the MD's restricted 61 colours, I'd like to take a look at some of the earlier EGA games that use 16 col...
- Tue Oct 06, 2015 11:14 pm
- Forum: Other Ports
- Topic: Sega Mega Drive Port
- Replies: 2
- Views: 8828
Sega Mega Drive Port
Hello there, This may well be the most ridiculous thing you'll ever read on here! The Sega CD had a port of the Secret of Monkey Island, I'm not sure if that used a custom engine with it's own resource files or made use of the existing resource files in some way? I'd like to write a SCUMM engine for...