Search found 3 matches

by matteusbeus
Wed Oct 07, 2015 8:33 pm
Forum: Other Ports
Topic: Sega Mega Drive Port
Replies: 2
Views: 5652

Re: Sega Mega Drive Port

Hi Eugene, thanks for your response which has certainly answered a lot of questions for me. Not really. It is much better idea than attempt to rewrite ScummVM in .Net. :shock: but not entirely surprised! It uses normal SCUMM engine and is even supported by ScummVM That's good news about the Mega CD ...
by matteusbeus
Wed Oct 07, 2015 9:07 am
Forum: Fangame Creation
Topic: Reading datafiles
Replies: 0
Views: 4282

Reading datafiles

Hi, I'm wanting to develop my own SCUMM style engine for the Sega Mega Drive. I figured the best way of doing this would be firstly to understand how the datafile files in these games work. Given the MD's restricted 61 colours, I'd like to take a look at some of the earlier EGA games that use 16 col...
by matteusbeus
Tue Oct 06, 2015 11:14 pm
Forum: Other Ports
Topic: Sega Mega Drive Port
Replies: 2
Views: 5652

Sega Mega Drive Port

Hello there, This may well be the most ridiculous thing you'll ever read on here! The Sega CD had a port of the Secret of Monkey Island, I'm not sure if that used a custom engine with it's own resource files or made use of the existing resource files in some way? I'd like to write a SCUMM engine for...