Search found 26 matches

by carlo_bramini
Wed Aug 03, 2022 4:50 pm
Forum: General Discussion
Topic: ScummVM 2.6.0 or: Insane Escapism
Replies: 23
Views: 7263

Re: ScummVM 2.6.0 or: Insane Escapism

Hello,
version 2.6.0 still does not work on my PC.
See:
https://bugs.scummvm.org/ticket/13712

Sincerely.

EDIT: I debugged a bit more and for pure case I found where the bug is, see:
https://github.com/scummvm/scummvm/pull/4155
After applying that fix, SCUMMVM finally works again on my PC.
by carlo_bramini
Sun Dec 19, 2021 10:31 am
Forum: The Junkyard
Topic: Lost Dutchman Mine
Replies: 0
Views: 24051

Lost Dutchman Mine

Lost Dutchman Mine is a non-linear adventure video game released in 1989, which puts the player in the role of a gold miner, circa 1860 A.D. This game had been developed for Amiga, Atari ST and MS-DOS. https://en.wikipedia.org/wiki/Lost_Dutchman_Mine_(video_game) This is not into the lists of suppor...
by carlo_bramini
Mon Nov 08, 2021 6:22 pm
Forum: The Junkyard
Topic: It Came From The Desert (1 & 2, Cinemaware)
Replies: 2
Views: 6466

It Came From The Desert (1 & 2, Cinemaware)

"It Came From The Desert" is an adventure game released into the 1989 by Cinemaware: https://web.archive.org/web/20070408150120/http://www.cinemaware.com/clsgame_itcame.asp Later, "Antheads: It Came From The Desert 2" had been released as an expansion for the first game. https://...
by carlo_bramini
Mon Aug 16, 2021 6:40 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 2.3.0git running on PocketPC
Replies: 10
Views: 53172

Re: ScummVM 2.3.0git running on PocketPC

It seems that adding "--disable-scalers" made a much more usable result: BTW, do you know if, inside the virtual machine, there are already some options for: 1) rotating the screen landscape/portrait? 2) adding a virtual keyboard? Here, I attached the latest results after adding that optio...
by carlo_bramini
Sun Aug 15, 2021 5:07 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 2.3.0git running on PocketPC
Replies: 10
Views: 53172

ScummVM 2.3.0git running on PocketPC

Hello, I took the latest sources of ScummVM from GIT and I compiled them for Windows CE. After about one day of work, I resurrected the virtual machine on this platform with few changes and by using current SDL user interface. I have to say that I expected to find much more troubles. Actually, in th...
by carlo_bramini
Tue May 04, 2021 9:24 am
Forum: General Discussion
Topic: Binary release of SCUMMVM for Windows
Replies: 4
Views: 3691

Re: Binary release of SCUMMVM for Windows

What do you mean? Why ScummVM comes with only 4 DLLs instead of, say, 8, 13 or 53? Well, this is my case as an example: the speed is not exactly the best when you run SCUMMVM on an Intel Atom, but if you select FluidSynth support then the program slow down a lot, becoming quite difficult to use. Ho...
by carlo_bramini
Sat May 01, 2021 3:37 pm
Forum: General Discussion
Topic: Binary release of SCUMMVM for Windows
Replies: 4
Views: 3691

Binary release of SCUMMVM for Windows

Hello,
I was wondering if there is a particular reason because the stable executables of SCUMMVM for Windows are released as a single, big monolithic file without much dependencies rather than the main executable and a number of extra DLLs.
Sincerely.
by carlo_bramini
Sun Mar 01, 2020 12:21 pm
Forum: General Discussion
Topic: [Solved] Toonstruck crashes on aarch64
Replies: 9
Views: 5178

Re: Toonstruck crashes on aarch64

Hello, I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes. Perhaps, the demo version i...
by carlo_bramini
Sun Feb 23, 2020 3:00 pm
Forum: General Discussion
Topic: Bladerunner engine (and others) and use of float math.
Replies: 2
Views: 1283

Re: Bladerunner engine (and others) and use of float math.

Indeed the C++ standard, declares overloaded trigonometric functions for float, double, and long double, and I would expect sin(float) and sinf(float) (which can both be used) to have the same performances. I see. Thank you very much for your quick reply. So, according to what you said, probably th...
by carlo_bramini
Sun Feb 23, 2020 2:01 pm
Forum: General Discussion
Topic: [Solved] Toonstruck crashes on aarch64
Replies: 9
Views: 5178

Re: Toonstruck crashes on aarch64

I would like to suggest an useful (at least, for me it is) method for testing SCUMMVM for different platforms quite easily. The only prerequisite is the presence of linux and QEMU-USER. QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox, all...
by carlo_bramini
Sun Feb 23, 2020 1:07 pm
Forum: General Discussion
Topic: Bladerunner engine (and others) and use of float math.
Replies: 2
Views: 1283

Bladerunner engine (and others) and use of float math.

Hello, while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math. Well, let't take this example: float x = <some calculations> float y = sin(x); I wou...
by carlo_bramini
Wed Aug 14, 2019 11:02 am
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 23143

Re: SCUMMVM for Windows 64 bit

Hello, since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released? With MSYS2, it is easy, you just need to select ...
by carlo_bramini
Sat Jan 26, 2019 12:22 pm
Forum: General Discussion
Topic: ScummVM and Windows for ARM64
Replies: 2
Views: 2728

ScummVM and Windows for ARM64

Hello, I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64. This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it exe...
by carlo_bramini
Fri Aug 17, 2018 11:31 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 67890

sawyer700 wrote:Any news??? I've been snooping from time to time to no avail????
You could see it yourself, by browsing the commits at:
https://github.com/scummvm/scummvm/tree ... laderunner
and in case somebody owns the game, helping with commits or testing.
by carlo_bramini
Sat Mar 17, 2018 4:34 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 67890

You can try grab development version (or build one by yourself) and I have added debugger console (ctrl-d) where you can make any actor say anything with command "say". For example "say 0 100" will make mccoy say "i'll do that". There is no list of speech lines but you...