Search found 28 matches
- Tue Nov 19, 2024 4:01 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.9.0git running on PocketPC, PR#6237
- Replies: 2
- Views: 56460
Re: ScummVM 2.9.0git running on PocketPC, PR#6237
Thanks for your message, I will add some replies into that issue.
- Sun Nov 17, 2024 11:06 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.9.0git running on PocketPC, PR#6237
- Replies: 2
- Views: 56460
ScummVM 2.9.0git running on PocketPC, PR#6237
Hello friends,
I'm wondering if it would be possible for developers to re-evaluate the patch included into PR #6237:
https://github.com/scummvm/scummvm/pull/6237
Unfortunately, it has been closed perhaps too quickly before I could explain the reasons from where that change came from.
Thank you ...
I'm wondering if it would be possible for developers to re-evaluate the patch included into PR #6237:
https://github.com/scummvm/scummvm/pull/6237
Unfortunately, it has been closed perhaps too quickly before I could explain the reasons from where that change came from.
Thank you ...
- Wed Aug 03, 2022 4:50 pm
- Forum: General Discussion
- Topic: ScummVM 2.6.0 or: Insane Escapism
- Replies: 23
- Views: 11078
Re: ScummVM 2.6.0 or: Insane Escapism
Hello,
version 2.6.0 still does not work on my PC.
See:
https://bugs.scummvm.org/ticket/13712
Sincerely.
EDIT: I debugged a bit more and for pure case I found where the bug is, see:
https://github.com/scummvm/scummvm/pull/4155
After applying that fix, SCUMMVM finally works again on my PC.
version 2.6.0 still does not work on my PC.
See:
https://bugs.scummvm.org/ticket/13712
Sincerely.
EDIT: I debugged a bit more and for pure case I found where the bug is, see:
https://github.com/scummvm/scummvm/pull/4155
After applying that fix, SCUMMVM finally works again on my PC.
- Sun Dec 19, 2021 10:31 am
- Forum: The Junkyard
- Topic: Lost Dutchman Mine
- Replies: 0
- Views: 30140
Lost Dutchman Mine
Lost Dutchman Mine is a non-linear adventure video game released in 1989, which puts the player in the role of a gold miner, circa 1860 A.D.
This game had been developed for Amiga, Atari ST and MS-DOS.
https://en.wikipedia.org/wiki/Lost_Dutchman_Mine_(video_game)
This is not into the lists of ...
This game had been developed for Amiga, Atari ST and MS-DOS.
https://en.wikipedia.org/wiki/Lost_Dutchman_Mine_(video_game)
This is not into the lists of ...
- Mon Nov 08, 2021 6:22 pm
- Forum: The Junkyard
- Topic: It Came From The Desert (1 & 2, Cinemaware)
- Replies: 14
- Views: 9402
It Came From The Desert (1 & 2, Cinemaware)
"It Came From The Desert" is an adventure game released into the 1989 by Cinemaware:
https://web.archive.org/web/20070408150120/http://www.cinemaware.com/clsgame_itcame.asp
Later, "Antheads: It Came From The Desert 2" had been released as an expansion for the first game.
https://web.archive.org/web ...
https://web.archive.org/web/20070408150120/http://www.cinemaware.com/clsgame_itcame.asp
Later, "Antheads: It Came From The Desert 2" had been released as an expansion for the first game.
https://web.archive.org/web ...
- Mon Aug 16, 2021 6:40 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.3.0git running on PocketPC
- Replies: 10
- Views: 76387
Re: ScummVM 2.3.0git running on PocketPC
It seems that adding "--disable-scalers" made a much more usable result:
BTW, do you know if, inside the virtual machine, there are already some options for:
1) rotating the screen landscape/portrait?
2) adding a virtual keyboard?
Here, I attached the latest results after adding that option at ...
BTW, do you know if, inside the virtual machine, there are already some options for:
1) rotating the screen landscape/portrait?
2) adding a virtual keyboard?
Here, I attached the latest results after adding that option at ...
- Sun Aug 15, 2021 5:07 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.3.0git running on PocketPC
- Replies: 10
- Views: 76387
ScummVM 2.3.0git running on PocketPC
Hello,
I took the latest sources of ScummVM from GIT and I compiled them for Windows CE.
After about one day of work, I resurrected the virtual machine on this platform with few changes and by using current SDL user interface.
I have to say that I expected to find much more troubles.
Actually, in ...
I took the latest sources of ScummVM from GIT and I compiled them for Windows CE.
After about one day of work, I resurrected the virtual machine on this platform with few changes and by using current SDL user interface.
I have to say that I expected to find much more troubles.
Actually, in ...
- Tue May 04, 2021 9:24 am
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4909
Re: Binary release of SCUMMVM for Windows
What do you mean? Why ScummVM comes with only 4 DLLs instead of, say, 8, 13 or 53?
Well, this is my case as an example: the speed is not exactly the best when you run SCUMMVM on an Intel Atom, but if you select FluidSynth support then the program slow down a lot, becoming quite difficult to use ...
- Sat May 01, 2021 3:37 pm
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4909
Binary release of SCUMMVM for Windows
Hello,
I was wondering if there is a particular reason because the stable executables of SCUMMVM for Windows are released as a single, big monolithic file without much dependencies rather than the main executable and a number of extra DLLs.
Sincerely.
I was wondering if there is a particular reason because the stable executables of SCUMMVM for Windows are released as a single, big monolithic file without much dependencies rather than the main executable and a number of extra DLLs.
Sincerely.
- Sun Mar 01, 2020 12:21 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 7079
Re: Toonstruck crashes on aarch64
Hello,
I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes.
Perhaps, the demo version ...
I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes.
Perhaps, the demo version ...
- Sun Feb 23, 2020 3:00 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 1934
Re: Bladerunner engine (and others) and use of float math.
Indeed the C++ standard, declares overloaded trigonometric functions for float, double, and long double, and I would expect sin(float) and sinf(float) (which can both be used) to have the same performances.
I see. Thank you very much for your quick reply.
So, according to what you said ...
- Sun Feb 23, 2020 2:01 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 7079
Re: Toonstruck crashes on aarch64
I would like to suggest an useful (at least, for me it is) method for testing SCUMMVM for different platforms quite easily.
The only prerequisite is the presence of linux and QEMU-USER.
QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox ...
The only prerequisite is the presence of linux and QEMU-USER.
QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox ...
- Sun Feb 23, 2020 1:07 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 1934
Bladerunner engine (and others) and use of float math.
Hello,
while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math.
Well, let't take this example:
float x = <some calculations>
float y = sin(x);
I ...
while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math.
Well, let't take this example:
float x = <some calculations>
float y = sin(x);
I ...
- Wed Aug 14, 2019 11:02 am
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 28234
Re: SCUMMVM for Windows 64 bit
Hello,
since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released?
With MSYS2, it is easy, you just need to select ...
since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released?
With MSYS2, it is easy, you just need to select ...
- Sat Jan 26, 2019 12:22 pm
- Forum: General Discussion
- Topic: ScummVM and Windows for ARM64
- Replies: 2
- Views: 3394
ScummVM and Windows for ARM64
Hello,
I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64.
This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it ...
I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64.
This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it ...