Search found 15 matches

by carlo_bramini
Wed Aug 14, 2019 11:02 am
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 11161

Re: SCUMMVM for Windows 64 bit

Hello, since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released? With MSYS2, it is easy, you just need to select ...
by carlo_bramini
Sat Jan 26, 2019 12:22 pm
Forum: General Discussion
Topic: ScummVM and Windows for ARM64
Replies: 2
Views: 1163

ScummVM and Windows for ARM64

Hello, I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64. This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it exe...
by carlo_bramini
Fri Aug 17, 2018 11:31 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 42993

sawyer700 wrote:Any news??? I've been snooping from time to time to no avail????
You could see it yourself, by browsing the commits at:
https://github.com/scummvm/scummvm/tree ... laderunner
and in case somebody owns the game, helping with commits or testing.
by carlo_bramini
Sat Mar 17, 2018 4:34 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 42993

You can try grab development version (or build one by yourself) and I have added debugger console (ctrl-d) where you can make any actor say anything with command "say". For example "say 0 100" will make mccoy say "i'll do that". There is no list of speech lines but you can find them in decompiled s...
by carlo_bramini
Sat Mar 17, 2018 11:05 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 42993

Hello, I was wondering if there is somebody, with this game in his hands, that would like to test and report to us his impressions. Actually, the only evidence of this engine running came from two videos: https://www.youtube.com/watch?v=MS6cbl7J-jg https://www.youtube.com/watch?v=9wQlG5jXfjI but now...
by carlo_bramini
Tue Feb 20, 2018 11:34 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 42993

I'm wondering if somebody has the demo version of Blade Runner and it could be eventually uploaded in the downloadable demos:

https://sourceforge.net/projects/scummvm/files/demos/

which seems to be missing there. Thank you.
by carlo_bramini
Sun Jan 08, 2017 1:51 pm
Forum: The Junkyard
Topic: Hook
Replies: 23
Views: 29325

I have this game...
Image
by carlo_bramini
Sun Oct 23, 2016 12:06 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 11161

Hello friends, I hope that one day we will see a 64 bit build of SCUMMVM. After all, as someone noticed, it is just a parameter for the configure script to be added when you decide to compile and as written also in another reply, SCUMMVM is already 64 bit ready, no changes to the code are required, ...
by carlo_bramini
Sat Sep 10, 2016 12:12 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 11161

Hello, thank you very much for the replies. No, there is not a specific reason that would force the release of a 64 bit version... but since its creation is absolutely inexpensive because both Windows API and 64 bit exist for other platforms, then it would be a new application to be added to the lib...
by carlo_bramini
Sun Sep 04, 2016 5:08 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 11161

SCUMMVM for Windows 64 bit

Hello friends, I'm wondering if there is a reason for not making available a Windows build for 64 bit platforms. I tried to search through the forums, but I have found nothing, or it escaped to my attention. Actually I have been able to build both i686 and x86_64 executables, by compiling from cygwi...
by carlo_bramini
Mon Jan 04, 2016 1:29 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 5909

I see. No problem. If I could say my opinion about the "don't want to see a ScummVM package for Cygwin", probably nobody could stop such thing, as long as the terms of the GPL license are respected... so, at the end, even if those lines would be added or not, this build would follow the same fate of...
by carlo_bramini
Mon Jan 04, 2016 11:46 am
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 5909

Good question Support for Cygwin was dropped 6 years ago (in 2009), in this commit: https://github.com/scummvm/scummvm/commit/5ef85a20ed3cf419f527ab064853da3ce4c12035 The rationale was that the -mno-cygwin switch has been removed, so the resulting executables will need the cygwin DLL to work. Cygwi...
by carlo_bramini
Sun Jan 03, 2016 4:38 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 5909

SCUMMVM ported to CYGWIN

I tried to compile SCUMMVM in CYGWIN and at first try the configure script said: ERROR: Cygwin building is not supported by ScummVM anymore. Consider using MinGW. Surprised by this message, I made few fixes in the configure: diff --git a/configure b/configure index abc38fe..b9069cb 100755 --- a/conf...
by carlo_bramini
Sun Sep 27, 2015 11:11 am
Forum: General Discussion
Topic: Rex Nebular and the Cosmic Gender Bender DEMO: unsupported?
Replies: 3
Views: 1823

Thanks for the reply.
Hopefully, the demo is still available on some sites, I got my demo vesion from here:

http://www.members.tripod.com/~RNandtheCGB/files.html

I hope its support could be available in the future.
by carlo_bramini
Sat Sep 26, 2015 7:46 pm
Forum: General Discussion
Topic: Rex Nebular and the Cosmic Gender Bender DEMO: unsupported?
Replies: 3
Views: 1823

Rex Nebular and the Cosmic Gender Bender DEMO: unsupported?

Hello dear friends, after looking the news about "Rex Nebular and the Cosmic Gender Bender" now supported by SCUMMVM, I downloaded the demo of the game for trying it but unfortunately it is not recognized. The demo works fine in DosBox. Do you confirm that only the full game is supported? Thank you ...