Search found 19 matches
- Sun Mar 01, 2020 12:21 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 3219
Re: Toonstruck crashes on aarch64
Hello, I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes. Perhaps, the demo version i...
- Sun Feb 23, 2020 3:00 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 804
Re: Bladerunner engine (and others) and use of float math.
Indeed the C++ standard, declares overloaded trigonometric functions for float, double, and long double, and I would expect sin(float) and sinf(float) (which can both be used) to have the same performances. I see. Thank you very much for your quick reply. So, according to what you said, probably th...
- Sun Feb 23, 2020 2:01 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 3219
Re: Toonstruck crashes on aarch64
I would like to suggest an useful (at least, for me it is) method for testing SCUMMVM for different platforms quite easily. The only prerequisite is the presence of linux and QEMU-USER. QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox, all...
- Sun Feb 23, 2020 1:07 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 804
Bladerunner engine (and others) and use of float math.
Hello, while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math. Well, let't take this example: float x = <some calculations> float y = sin(x); I wou...
- Wed Aug 14, 2019 11:02 am
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 15910
Re: SCUMMVM for Windows 64 bit
Hello, since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released? With MSYS2, it is easy, you just need to select ...
- Sat Jan 26, 2019 12:22 pm
- Forum: General Discussion
- Topic: ScummVM and Windows for ARM64
- Replies: 2
- Views: 1872
ScummVM and Windows for ARM64
Hello, I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64. This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it exe...
- Fri Aug 17, 2018 11:31 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 53002
You could see it yourself, by browsing the commits at:sawyer700 wrote:Any news??? I've been snooping from time to time to no avail????
https://github.com/scummvm/scummvm/tree ... laderunner
and in case somebody owns the game, helping with commits or testing.
- Sat Mar 17, 2018 4:34 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 53002
- Sat Mar 17, 2018 11:05 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 53002
Hello, I was wondering if there is somebody, with this game in his hands, that would like to test and report to us his impressions. Actually, the only evidence of this engine running came from two videos: https://www.youtube.com/watch?v=MS6cbl7J-jg https://www.youtube.com/watch?v=9wQlG5jXfjI but now...
- Tue Feb 20, 2018 11:34 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 53002
I'm wondering if somebody has the demo version of Blade Runner and it could be eventually uploaded in the downloadable demos:
https://sourceforge.net/projects/scummvm/files/demos/
which seems to be missing there. Thank you.
https://sourceforge.net/projects/scummvm/files/demos/
which seems to be missing there. Thank you.
- Sun Jan 08, 2017 1:51 pm
- Forum: The Junkyard
- Topic: Hook
- Replies: 23
- Views: 35881
- Sun Oct 23, 2016 12:06 pm
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 15910
Hello friends, I hope that one day we will see a 64 bit build of SCUMMVM. After all, as someone noticed, it is just a parameter for the configure script to be added when you decide to compile and as written also in another reply, SCUMMVM is already 64 bit ready, no changes to the code are required, ...
- Sat Sep 10, 2016 12:12 pm
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 15910
Hello, thank you very much for the replies. No, there is not a specific reason that would force the release of a 64 bit version... but since its creation is absolutely inexpensive because both Windows API and 64 bit exist for other platforms, then it would be a new application to be added to the lib...
- Sun Sep 04, 2016 5:08 pm
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 15910
SCUMMVM for Windows 64 bit
Hello friends, I'm wondering if there is a reason for not making available a Windows build for 64 bit platforms. I tried to search through the forums, but I have found nothing, or it escaped to my attention. Actually I have been able to build both i686 and x86_64 executables, by compiling from cygwi...
- Mon Jan 04, 2016 1:29 pm
- Forum: Other Ports
- Topic: SCUMMVM ported to CYGWIN
- Replies: 5
- Views: 8460