Search found 19 matches

by carlo_bramini
Sun Mar 01, 2020 12:21 pm
Forum: General Discussion
Topic: [Solved] Toonstruck crashes on aarch64
Replies: 9
Views: 1444

Re: Toonstruck crashes on aarch64

Hello, I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes. Perhaps, the demo version i...
by carlo_bramini
Sun Feb 23, 2020 3:00 pm
Forum: General Discussion
Topic: Bladerunner engine (and others) and use of float math.
Replies: 2
Views: 620

Re: Bladerunner engine (and others) and use of float math.

Indeed the C++ standard, declares overloaded trigonometric functions for float, double, and long double, and I would expect sin(float) and sinf(float) (which can both be used) to have the same performances. I see. Thank you very much for your quick reply. So, according to what you said, probably th...
by carlo_bramini
Sun Feb 23, 2020 2:01 pm
Forum: General Discussion
Topic: [Solved] Toonstruck crashes on aarch64
Replies: 9
Views: 1444

Re: Toonstruck crashes on aarch64

I would like to suggest an useful (at least, for me it is) method for testing SCUMMVM for different platforms quite easily. The only prerequisite is the presence of linux and QEMU-USER. QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox, all...
by carlo_bramini
Sun Feb 23, 2020 1:07 pm
Forum: General Discussion
Topic: Bladerunner engine (and others) and use of float math.
Replies: 2
Views: 620

Bladerunner engine (and others) and use of float math.

Hello, while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math. Well, let't take this example: float x = <some calculations> float y = sin(x); I wou...
by carlo_bramini
Wed Aug 14, 2019 11:02 am
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 14601

Re: SCUMMVM for Windows 64 bit

Hello, since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released? With MSYS2, it is easy, you just need to select ...
by carlo_bramini
Sat Jan 26, 2019 12:22 pm
Forum: General Discussion
Topic: ScummVM and Windows for ARM64
Replies: 2
Views: 1658

ScummVM and Windows for ARM64

Hello, I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64. This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it exe...
by carlo_bramini
Fri Aug 17, 2018 11:31 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 48528

sawyer700 wrote:Any news??? I've been snooping from time to time to no avail????
You could see it yourself, by browsing the commits at:
https://github.com/scummvm/scummvm/tree ... laderunner
and in case somebody owns the game, helping with commits or testing.
by carlo_bramini
Sat Mar 17, 2018 4:34 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 48528

You can try grab development version (or build one by yourself) and I have added debugger console (ctrl-d) where you can make any actor say anything with command "say". For example "say 0 100" will make mccoy say "i'll do that". There is no list of speech lines but you can find them in decompiled s...
by carlo_bramini
Sat Mar 17, 2018 11:05 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 48528

Hello, I was wondering if there is somebody, with this game in his hands, that would like to test and report to us his impressions. Actually, the only evidence of this engine running came from two videos: https://www.youtube.com/watch?v=MS6cbl7J-jg https://www.youtube.com/watch?v=9wQlG5jXfjI but now...
by carlo_bramini
Tue Feb 20, 2018 11:34 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 48528

I'm wondering if somebody has the demo version of Blade Runner and it could be eventually uploaded in the downloadable demos:

https://sourceforge.net/projects/scummvm/files/demos/

which seems to be missing there. Thank you.
by carlo_bramini
Sun Jan 08, 2017 1:51 pm
Forum: The Junkyard
Topic: Hook
Replies: 23
Views: 34435

I have this game...
Image
by carlo_bramini
Sun Oct 23, 2016 12:06 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 14601

Hello friends, I hope that one day we will see a 64 bit build of SCUMMVM. After all, as someone noticed, it is just a parameter for the configure script to be added when you decide to compile and as written also in another reply, SCUMMVM is already 64 bit ready, no changes to the code are required, ...
by carlo_bramini
Sat Sep 10, 2016 12:12 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 14601

Hello, thank you very much for the replies. No, there is not a specific reason that would force the release of a 64 bit version... but since its creation is absolutely inexpensive because both Windows API and 64 bit exist for other platforms, then it would be a new application to be added to the lib...
by carlo_bramini
Sun Sep 04, 2016 5:08 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 14601

SCUMMVM for Windows 64 bit

Hello friends, I'm wondering if there is a reason for not making available a Windows build for 64 bit platforms. I tried to search through the forums, but I have found nothing, or it escaped to my attention. Actually I have been able to build both i686 and x86_64 executables, by compiling from cygwi...
by carlo_bramini
Mon Jan 04, 2016 1:29 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 8170

I see. No problem. If I could say my opinion about the "don't want to see a ScummVM package for Cygwin", probably nobody could stop such thing, as long as the terms of the GPL license are respected... so, at the end, even if those lines would be added or not, this build would follow the same fate of...