Search found 19 matches

by adiro69
Tue Jan 20, 2015 9:53 am
Forum: Other Ports
Topic: Running scummvm on Cubieboard
Replies: 15
Views: 16756

Actually the problem is with the ARM-assembler optimization. When the lines define_in_config_if_yes yes 'USE_ARM_* in the configure script are commented out, it can be compiled with gcc as well and there is no segfault at runtime. I found the solution on the odroid forum on a topic about residualvm,...
by adiro69
Tue Jan 13, 2015 8:36 pm
Forum: Other Ports
Topic: Running scummvm on Cubieboard
Replies: 15
Views: 16756

I have the same problem on my banana pi board using Linux armhf. I tried Lubuntu, Debian, Bananian and Fedora with the same results. It seems to be a problem with gcc on armhf. I tried different version of gcc, even cross compling with Linaro toolchain but the problem persists. The solution is to us...
by adiro69
Fri Feb 11, 2011 10:08 am
Forum: Android Port
Topic: Broken Sword 1 & 2 is running slow
Replies: 10
Views: 9894

using the version from this thread , on LG P500 with a 600MHz CPU it seems not to be slow.
by adiro69
Thu Jan 24, 2008 7:00 pm
Forum: PocketPC/WinCE Port
Topic: Switched compilers
Replies: 5
Views: 8673

Hi Knakos, first I will like to thank you for the new build. It was a Christmas surprise :-) On my machine the crashes specified on other posts are very frecvent. I am using win 2003 SE on a toshiba e800. I have a lot of free memory, about 80 MB. I tried to build scummvm using cegcc and it did not s...
by adiro69
Wed Jul 18, 2007 7:12 am
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.10.0 on HTC S710: screen 80%
Replies: 3
Views: 8081

Hi Knakos, First I want to congratulate you for the 0.X.0. It works very good. I tested it on 2 devices, a PPC (Toshiba e800, VGA) and a smartphone (Samsung SGH-i600). The smartphone has a resolution of 320x240, landscape (like Motorola Q and T-Mobile Dash), and is running Windows Mobile 5.0. ScummV...
by adiro69
Tue May 29, 2007 10:03 am
Forum: PocketPC/WinCE Port
Topic: 0.10.0 Pre-release SVN build (28 May 07)
Replies: 9
Views: 12216

Hi Knakos,

I have updated the bug 1674683 with the information for Bargon Attack.


Regards
Adi
by adiro69
Tue May 29, 2007 7:48 am
Forum: PocketPC/WinCE Port
Topic: 0.10.0 Pre-release SVN build (28 May 07)
Replies: 9
Views: 12216

Hi Knakos, I am impressed with the performance boost of the latest svn build. I tested it a little bit and now I do not need a special build for Gapi any more (for a VGA PPC). Good work! The only problems that I find where only the keyboard mappings for the GOB engine and for Bargon Attack (there is...
by adiro69
Tue Apr 03, 2007 10:35 am
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

Hi Knakos, another ideea. Have you seen the other cross-development tool, cegcc: http://cegcc.sourceforge.net/ They are providing two different environments mingw32ce and cegcc. From they're documentation: If you want to build an existing Windows CE application that already builds with eVC or MSVC, ...
by adiro69
Tue Apr 03, 2007 10:26 am
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

Actually I have completely reinstalled CygWin on my machine, the last version, and I was able to follow the Wiki instructions step by step. A couple of weeks ago I was forced to play with the version of some tools because I was using a older version of CygWin (1 year old). Mainly, one needs the foll...
by adiro69
Tue Apr 03, 2007 8:08 am
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

PostPosted: Fri Mar 30, 2007 5:38 pm Post subject: Compied binary without HI_RES_AWARE CEUX {1} Hi all! I'm having same troubles with Scumm on my VGA WM5 Acer n311 - it's too slow when resampling is on and too small otherwise -) I beleive removing "HI_RES_AWARE CEUX {1}" from recources wo...
by adiro69
Mon Mar 05, 2007 8:30 am
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

Hi Knakos Thank you for your tips. I missed bison and flex, and used wrong versions of sed and texinfo. I have build it (gcc) and also scummvm with it. Removing the "HI_RES_AWARE CEUX {1}" line from Pocketscumm.rc leads to the desired behaviour, now the Normal 1x scaler is used on both por...
by adiro69
Thu Mar 01, 2007 4:22 pm
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

Building is not for the faint of heart though - the process is described in the wiki. Hi Knakos, Thank you for the tip :-) I tried to build the gcc for Cygwin following the wiki indications and I failed. Everything is ok until the make steps for both binutils and gcc. At the moment I have no Linux ...
by adiro69
Thu Mar 01, 2007 9:05 am
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (27 Feb 07)
Replies: 19
Views: 28263

Hi Knakos, I tested your build with my Toshiba e800, Win 2003 SE (VGA). I tried Touche and Ween, Future War and Full Throtle. No problems but I did not played until the end. And I played without music or sounds. Maybe you remember that my problem with your port is that the 1x scaler is to small on m...
by adiro69
Thu Jul 13, 2006 10:50 am
Forum: PocketPC/WinCE Port
Topic: Performance
Replies: 14
Views: 19992

Further, using the true 480x640 resolution of your device allows you to experience the goodness of the 640x480 Smile Thank you for your response. I understand that there is a jungle in the PPC hardware world and it is very complicated to find a universal solution. I am very happy with the 640x480 r...
by adiro69
Thu Jul 13, 2006 8:18 am
Forum: PocketPC/WinCE Port
Topic: Performance
Replies: 14
Views: 19992

I can only describe this as normal code evolution. The codebase in scummvm is getting increasingly complex with each version, so you can expect such things. First of all I wold like to thank you for your precious work! ScummVM is the best application for a Pocket PC! I know now what is the performa...