Search found 78 matches
- Sat Dec 19, 2020 11:26 am
- Forum: Help and Support
- Topic: OpenGL problem - green/red bars
- Replies: 2
- Views: 176
Re: OpenGL problem - green/red bars
This sounds like a driver issue to me. Can you please check if this also happens with the latest daily build from https://www.scummvm.org/downloads/#daily?
- Thu Dec 10, 2020 8:34 pm
- Forum: General Discussion
- Topic: Show FPS?
- Replies: 1
- Views: 164
Re: Show FPS?
Currently, there's no builtin option to show the FPS in a game, except for the 3D engines merged in from the ResidualVM project. However, using the OpenGL renderer should enable third-party applications like Fraps to access the necessary information and show the FPS overlay. Hopefully this ends your...
- Wed Dec 09, 2020 5:40 pm
- Forum: General Discussion
- Topic: Feature Request: Exiting game goes to Scummvm menu
- Replies: 29
- Views: 1282
Re: Feature Request: Exiting game goes to Scummvm menu
Yikes, thanks for reporting this. So is it correct to assume that not all engines use the same "exit" code? This could open a huge can of worms. :/
- Sat Dec 05, 2020 10:51 am
- Forum: General Discussion
- Topic: Feature Request: Exiting game goes to Scummvm menu
- Replies: 29
- Views: 1282
Re: Feature Request: Exiting game goes to Scummvm menu
I've tried this feature out in the latest daily build. Thanks for implementing btw! It seems to work for agi sierra but does not for sci sierra games presently. Can you name an example for a non-working game, so I can test this further? Please also try the very latest snapshots since criezy made so...
- Sat Nov 14, 2020 7:35 pm
- Forum: General Discussion
- Topic: Feature Request: Exiting game goes to Scummvm menu
- Replies: 29
- Views: 1282
Re: Feature Request: Exiting game goes to Scummvm menu
I like the idea of an additional option for enabling "Return to Launcher" as a default very much - I'll work on it and hopefully have an implementation very soon. 
First try: https://github.com/scummvm/scummvm/pull/2621

First try: https://github.com/scummvm/scummvm/pull/2621
- Sun Nov 08, 2020 5:01 pm
- Forum: Help and Support
- Topic: Pixel perfect visual output?
- Replies: 2
- Views: 218
Re: Pixel perfect visual output?
Have you tried turning on integer scaling as well?
- Tue Nov 03, 2020 8:10 pm
- Forum: Help and Support
- Topic: How to install TLJ Gog version on linux?
- Replies: 5
- Views: 302
Re: How to install TLJ Gog version on linux?
I used innoextract on GoG installers in the past, and I can confirm it works. Technically, the GoG installers are nothing more than fancy Inno Setup installers with a little bit of web and showroom glue 

- Thu Oct 29, 2020 5:23 pm
- Forum: General Discussion
- Topic: Call for testing: ScummVM AppImage
- Replies: 1
- Views: 330
Re: Call for testing: ScummVM AppImage
This file is most likely even more interesting - it's an AppImage built from the current master branch. Largely untested, so feedback is welcome, especially regarding the 3D engines formerly known as ResidualVM.
- Thu Oct 29, 2020 12:09 pm
- Forum: General Discussion
- Topic: Call for testing: ScummVM AppImage
- Replies: 1
- Views: 330
Call for testing: ScummVM AppImage
Hi folks, I'm currently working on publishing ScummVM as an AppImage bundle file. So far, I made quite some progress - all I need is some testing on various platforms. The AppImage is built with Debian 9 as the base system and should be complatible with Ubuntu 16.04 or other distros from that era. A...
- Tue Oct 27, 2020 3:59 pm
- Forum: Help and Support
- Topic: SCUMMVM Compress Tools Not Working
- Replies: 12
- Views: 462
Re: SCUMMVM Compress Tools Not Working
In order to use criezy's fixes, you could try using the latest nightly version from https://www.scummvm.org/downloads/#daily
(I just fixed them, the scummvm-tools nightlies were sadly broken for a few days due to an error on my end)

- Sat Oct 17, 2020 7:50 am
- Forum: Help and Support
- Topic: Trying To Disable Automatic Updater For Windows 10
- Replies: 3
- Views: 211
Re: Trying To Disable Automatic Updater For Windows 10
To be a bit more precise: ScummVM should ask if you want the automated updates at the first launch.
If not, please use the Options dialog and go to 'Misc' and set 'Update check' to 'never'.
If not, please use the Options dialog and go to 'Misc' and set 'Update check' to 'never'.
- Sat Oct 17, 2020 7:43 am
- Forum: Help and Support
- Topic: Trying To Disable Automatic Updater For Windows 10
- Replies: 3
- Views: 211
Re: Trying To Disable Automatic Updater For Windows 10
You can grab the latest ScummVM 2.2.0 off of our website at https://www.scummvm.org/frs/scummvm/2.2 ... -win32.zip - that's the zip archive for 32 bit Windows.
The automated updates can be disabled in the GUI settings.
The automated updates can be disabled in the GUI settings.
- Tue Oct 13, 2020 6:24 pm
- Forum: Help and Support
- Topic: Glitchy Audio
- Replies: 21
- Views: 945
Re: Glitchy Audio
I couldn't replicate the issues regarding MT32 emulation or the stuttery sound in COMI. To be fair, the slowest machine I have is some Core i5 from 2017, so that's not a fair comparison. I'll try to get a build done with Munt 2.4.1, so you could check against it. I'm running on Windows 7 x64 with a ...
- Mon Oct 12, 2020 7:45 pm
- Forum: General Discussion
- Topic: The ResidualVM forums are merged!
- Replies: 2
- Views: 2029
Re: The ResidualVM forums are merged!
All logins should now work correctly, no matter if you had a user account on either the ScummVM and ResidualVM forums or on both of them.
Please note: In case you were registered with your user name on both forums, you need to login with the password you set in the ScummVM forums.
Please note: In case you were registered with your user name on both forums, you need to login with the password you set in the ScummVM forums.
- Mon Oct 12, 2020 6:23 pm
- Forum: General Discussion
- Topic: The ResidualVM forums are merged!
- Replies: 2
- Views: 2029
Re: The ResidualVM forums are merged!
Logins for user accounts which have been imported from the ResidualVM forums are partially not possible. We are working hard on resolving this issue.