Search found 31 matches

by JohnnyW
Fri Jun 26, 2020 10:54 pm
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 8
Views: 7391

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Thanks for sharing all that. Not sure if you read my whole post or not? (Castle said two years ago that it wasn't really "voxel plus" but rather "voxel lite".) However, I also think we might be talking at cross purposes. I assumed miracle.flame was talking about ALL the characters, including McCoy. ...
by JohnnyW
Fri Jun 26, 2020 7:51 pm
Forum: Help and Support
Topic: Cruise for a Corpse... How do you save?!
Replies: 2
Views: 240

Re: Cruise for a Corpse... How do you save?!

The ScummVM common hotkey CTRL-F5 brings up the main menu.
by JohnnyW
Fri Jun 26, 2020 7:39 pm
Forum: iPhone Port
Topic: Sam & Max Hit The Road - right-mouse click with touch interface
Replies: 1
Views: 355

Re: Sam & Max Hit The Road - right-mouse click with touch interface

Probably worth reporting this at bugs.scummvm.org
by JohnnyW
Fri Jun 26, 2020 7:34 pm
Forum: Help and Support
Topic: Cruise for a Corpse... How do you save?!
Replies: 2
Views: 240

Cruise for a Corpse... How do you save?!

Hey there, I'm playing Cruise on a Macbook Pro, but I can't find the save menu. According to the manual you have to press both left and right mouse buttons at the same time... but obviously on a trackpad (and maybe even with a Magic Mouse) that's not possible. Is there a way to save in MacOS?
by JohnnyW
Fri Jun 26, 2020 7:21 pm
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 8
Views: 7391

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Other than that, I should note that even at the time of the original release, back in 1997, most of the character models did look block-y and left something to be desired. Apparently, this was due to the compression that the developers had to apply on the models, which they didn't have the time to ...
by JohnnyW
Fri May 15, 2020 1:20 pm
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 437
Views: 410410

Re: LucasArts Posters - The better thread

Really sad to see that Laserschwert's work is no longer available? Is it a hosting issue?

Edit: Ooh. They're all here:

https://www.adventure-treff.de/Features ... rwaKWxf4ro
by JohnnyW
Tue Apr 14, 2020 1:11 am
Forum: General Discussion
Topic: universal SCUMM resource viewer and (i hope) editor
Replies: 4
Views: 2247

Re: universal SCUMM resource viewer and (i hope) editor

This might also suit the needs of anyone looking for what the OP was searching for:

http://scummeditor.scummbr.com/
by JohnnyW
Sun Apr 12, 2020 11:40 pm
Forum: iPhone Port
Topic: Compiling issues with 2.2.0git and XCode 11.4
Replies: 5
Views: 861

Re: Compiling issues with 2.2.0git and XCode 11.4

Hey, thanks for the SDL tip.

Yes, not sure why you're not getting that error. libjpeg.a doesn't seem to work with iOS Simulators.

Does this mean I need two projects, btw? One for macOS and one for iOS?
by JohnnyW
Sun Apr 12, 2020 1:21 pm
Forum: iPhone Port
Topic: Compiling issues with 2.2.0git and XCode 11.4
Replies: 5
Views: 861

Re: Compiling issues with 2.2.0git and XCode 11.4

Thanks. I pointed the library files to the ones in the lib folder of the build library. It fixed things for two of them, but now I got this odd one: Building for iOS Simulator, but the linked library 'libjpeg.a' was built for iOS. Building for iOS... but the library was built for iOS! Hmm. Edit: Goo...
by JohnnyW
Thu Apr 09, 2020 11:12 pm
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 20107

Re: MT-32 vs CM-32L

KainXVIII wrote:
Sun Oct 13, 2019 6:17 pm
Too bad that CM-32L additional effects does not work in Beneath a Steel Sky or Lure of the Temptress (but this is known from compatibility page..) so you need to use external munt..
That is a shame. One step at a time, I guess!
by JohnnyW
Thu Apr 09, 2020 11:08 pm
Forum: iPhone Port
Topic: Compiling issues with 2.2.0git and XCode 11.4
Replies: 5
Views: 861

Compiling issues with 2.2.0git and XCode 11.4

Hi all, I've managed to do this in the past, but it's been a while. I followed the instructions here (https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/iPhone#Using_Xcode%7CCompiling), but I keep getting compilation errors in XCode. If I compile for macOS I get this error: /common/scummsys....
by JohnnyW
Thu Apr 02, 2020 10:13 pm
Forum: The Junkyard
Topic: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)
Replies: 44
Views: 25405

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Laserschwert, this is incredible! Just removing the dither alone is beautiful. Is there somewhere I could download the dithered and final versions somewhere (the two different versions)? I know there's an IMGUR link, but the original PNGs would be preferable. Thanks!
by JohnnyW
Thu Jul 26, 2018 11:34 pm
Forum: iPhone Port
Topic: Jailbroken instructions don't work
Replies: 1
Views: 4001

Also, this forum should be called "iOS" I think? :)
by JohnnyW
Tue Jul 24, 2018 10:32 pm
Forum: iPhone Port
Topic: Jailbroken instructions don't work
Replies: 1
Views: 4001

Jailbroken instructions don't work

Hi there, I have a manually compiled version of ScummVM for iOS 9.3.5 that works great, but I wanted to try it in iOS 6 on another device. It's a jailbroken iPad, but the instructions about opening UrbanFanatics.com in Cydia (from the wiki) no longer seem to work. Is there a way to install ScummVM u...
by JohnnyW
Fri Apr 28, 2017 1:58 pm
Forum: General Discussion
Topic: Previously unknown Full Throttle Easter Egg?
Replies: 3
Views: 2937

Ha! So it was true! I don't believe this has ever been discovered before?

Edit: I've posted it to Mixnmojo! Thanks for your work!