Search found 38 matches

by JohnnyW
Sun Nov 08, 2020 3:02 am
Forum: General Discussion
Topic: In Cold Blood progress pre-merger
Replies: 1
Views: 279

Re: In Cold Blood progress pre-merger

I also have fond memories of this game! If ScummVM can do anything to make it any more playable it would be amazing, but I remember the story being great.
by JohnnyW
Sun Nov 08, 2020 3:01 am
Forum: General Discussion
Topic: Puzzle randomisation in Fate of Atlantis
Replies: 2
Views: 658

Re: Puzzle randomisation in Fate of Atlantis

I think this is exactly right:

Fight Biff = Fists recommendation
Push crates = Wits recommendation
Talk way past Biff = Team recommendation
by JohnnyW
Sun Nov 08, 2020 12:58 am
Forum: Help and Support
Topic: Pixel perfect visual output?
Replies: 2
Views: 145

Re: Pixel perfect visual output?

Hmm. It seems there's been some discussion about this before, but no ScummVM solution is mentioned?

viewtopic.php?p=87055#p870

Edit: Ok. Wow. So there IS a "Pixel Perfect" stretch mode. It's VERY close, but not quite... interesting.
by JohnnyW
Sun Nov 08, 2020 12:34 am
Forum: Help and Support
Topic: Pixel perfect visual output?
Replies: 2
Views: 145

Pixel perfect visual output?

Hello all, I'm playing through some classic old games thanks to ScummVM, but I'm bothered by the way pixels are rendered. I understand there's a fundamental problem in that the pixels that would have been seen on old CRT monitors when playing classic LucasArts adventures wouldn't have been square. W...
by JohnnyW
Sun Nov 08, 2020 12:13 am
Forum: Grim Fandango Deluxe
Topic: ScummVM Merger!
Replies: 6
Views: 926

Re: ScummVM Merger!

Wonderful! Phew. I was a bit concerned. Thanks for preserving all the hard work that was put in. I feel it may be of use to someone, one day!
by JohnnyW
Tue Aug 18, 2020 9:41 pm
Forum: General Discussion
Topic: Game fonts
Replies: 4
Views: 8497

Re: Game fonts

This is a lot later, but this post came up as one of the top hits in Google, so here's the font, as I just found it. The one on the ScummBar is another font completely.

https://www.ptless.org/sfomi/
by JohnnyW
Tue Jul 21, 2020 11:15 am
Forum: General Discussion
Topic: A Very Interesting Discovery in Simon the Sorcerer 1
Replies: 7
Views: 4293

Re: A Very Interesting Discovery in Simon the Sorcerer 1

Wow. This is fascinating. I never would have imagined that scrolling in an adventure game would be so difficult to implement...! I guess Gilbert and co had the better coding abilities? I bet the artist of that giant multiscreen artwork was disappointed.
by JohnnyW
Fri Jun 26, 2020 10:54 pm
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 9
Views: 8254

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Thanks for sharing all that. Not sure if you read my whole post or not? (Castle said two years ago that it wasn't really "voxel plus" but rather "voxel lite".) However, I also think we might be talking at cross purposes. I assumed miracle.flame was talking about ALL the character...
by JohnnyW
Fri Jun 26, 2020 7:51 pm
Forum: Help and Support
Topic: Cruise for a Corpse... How do you save?!
Replies: 2
Views: 422

Re: Cruise for a Corpse... How do you save?!

The ScummVM common hotkey CTRL-F5 brings up the main menu.
by JohnnyW
Fri Jun 26, 2020 7:39 pm
Forum: iPhone Port
Topic: Sam & Max Hit The Road - right-mouse click with touch interface
Replies: 1
Views: 597

Re: Sam & Max Hit The Road - right-mouse click with touch interface

Probably worth reporting this at bugs.scummvm.org
by JohnnyW
Fri Jun 26, 2020 7:34 pm
Forum: Help and Support
Topic: Cruise for a Corpse... How do you save?!
Replies: 2
Views: 422

Cruise for a Corpse... How do you save?!

Hey there, I'm playing Cruise on a Macbook Pro, but I can't find the save menu. According to the manual you have to press both left and right mouse buttons at the same time... but obviously on a trackpad (and maybe even with a Magic Mouse) that's not possible. Is there a way to save in MacOS?
by JohnnyW
Fri Jun 26, 2020 7:21 pm
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 9
Views: 8254

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Other than that, I should note that even at the time of the original release, back in 1997, most of the character models did look block-y and left something to be desired. Apparently, this was due to the compression that the developers had to apply on the models, which they didn't have the time to ...
by JohnnyW
Fri May 15, 2020 1:20 pm
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 437
Views: 422740

Re: LucasArts Posters - The better thread

Really sad to see that Laserschwert's work is no longer available? Is it a hosting issue?

Edit: Ooh. They're all here:

https://www.adventure-treff.de/Features ... rwaKWxf4ro
by JohnnyW
Tue Apr 14, 2020 1:11 am
Forum: General Discussion
Topic: universal SCUMM resource viewer and (i hope) editor
Replies: 4
Views: 2517

Re: universal SCUMM resource viewer and (i hope) editor

This might also suit the needs of anyone looking for what the OP was searching for:

http://scummeditor.scummbr.com/
by JohnnyW
Sun Apr 12, 2020 11:40 pm
Forum: iPhone Port
Topic: Compiling issues with 2.2.0git and XCode 11.4
Replies: 5
Views: 1148

Re: Compiling issues with 2.2.0git and XCode 11.4

Hey, thanks for the SDL tip.

Yes, not sure why you're not getting that error. libjpeg.a doesn't seem to work with iOS Simulators.

Does this mean I need two projects, btw? One for macOS and one for iOS?