Search found 19 matches

by Alien Grey
Sun Sep 20, 2020 1:14 pm
Forum: Help and Support
Topic: Indiana Jones and The Fate of Atlantis - Speech voice
Replies: 8
Views: 307

Re: Indiana Jones and The Fate of Atlantis - Speech voice

Thanks for explaining. It does look like GOG doesn't reencode them so there should be a MONSTER.SOU file.

I think the easiest way to fix this is just use the data files needed (ATLANTIS.000, ATLANTIS.001 and MONSTER.SOU) for this game to run with ScummVM and use the latest build.
by Alien Grey
Sun Sep 20, 2020 9:32 am
Forum: Help and Support
Topic: Indiana Jones and The Fate of Atlantis - Speech voice
Replies: 8
Views: 307

Re: Indiana Jones and The Fate of Atlantis - Speech voice

There shouldn't be a MONSTER.SOU file. There should be a MONSTER.SOF file.

If there's a MONSTER.SOU file it should be renamed to MONSTER.SOF to get speech to work. That's how I got speech to work with all SCUMM games that have speech.
by Alien Grey
Sun Sep 13, 2020 9:41 am
Forum: Fangame Creation
Topic: Support for Space Quest Incinerations possible?
Replies: 2
Views: 100

Re: Support for Space Quest Incinerations possible?

I do understand that a working AGS engine would be needed for ScummVM to run this game. That doesn't seem to be any time soon. :(
by Alien Grey
Sat Sep 12, 2020 11:48 am
Forum: Fangame Creation
Topic: Support for Space Quest Incinerations possible?
Replies: 2
Views: 100

Support for Space Quest Incinerations possible?

No matter if you're a Space Quest fan or not Space Quest Incinerations is a hidden gem. The story, the puzzles, cutscenes and music are great. It's one of the best adventure games I played. This is one of those games that just needs to be preserved. So... My question is if it's possible to have Scum...
by Alien Grey
Mon Sep 07, 2020 2:45 pm
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 1618

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Where can I find the information about the data files needed to run these games? That would help a lot because I don't like just copying all the content knowing that a lot of files won't be needed to run the game. I can start testing the game Prince and the Coward and looking at all the data files ...
by Alien Grey
Sat Sep 05, 2020 11:21 am
Forum: General Discussion
Topic: Please help us with testing upcoming ScummVM 2.2.0 release
Replies: 15
Views: 1618

Re: Please help us with testing upcoming ScummVM 2.2.0 release

Where can I find the information about the data files needed to run these games? That would help a lot because I don't like just copying all the content knowing that a lot of files won't be needed to run the game. I can start testing the game Prince and the Coward and looking at all the data files f...
by Alien Grey
Sat Dec 30, 2017 1:08 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 12346

Alien Grey: It would have been useful to include a link to the xBRZ code and patches. I have searched and found this here: https://sourceforge.net/projects/xbrz/files/ScummVM/ScummVM_1.9.0%2BxBRZ_Sources.zip.zip/download This includes the latest xBRZ v1.5 patched into ScummVM v1.9.0. xBRZ is licens...
by Alien Grey
Sat Dec 30, 2017 1:02 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 12346

What do you mean by "slow scalers"? I mean, even on my 6 year old rig the scalers impose no frame rate drop, they don't even increase CPU load measurably. I don't mean that the scalers are actually slow but compared to xBRZ they are. xBRZ is faster than the HQ scalers and gives the same or better i...
by Alien Grey
Mon Dec 25, 2017 7:54 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 12346

ScummVM needs OpenGL with xBRZ support

I think that OpenGL with xBRZ support should be added to ScummVM. This would make ScummVM games look a lot nicer without the need of slow scalers. There's an unofficial ScummVM build with xBRZ support available from the xBRZ author. Perhaps someone should ask the xBRZ author to add official support ...
by Alien Grey
Tue Dec 19, 2017 8:47 am
Forum: General Discussion
Topic: To: You. From: Release team. Subject: ScummVM 2.0.
Replies: 23
Views: 19430

Nice to see this new ScummVM release. I would like to thank Dreammaster for fixing the bugs from the TsAge game Return to Ringworld so quickly.
by Alien Grey
Sat Dec 09, 2017 9:27 am
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 4697

I've got a question about the fill out the test result form. Is it important to enter the correct ScummVM version? I'm asking this because it didn't allow me to enter the correct Kirben daily build version so I cheated and entered the example number to let me go to the next page and submit my result.
by Alien Grey
Sun Nov 26, 2017 9:54 am
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 4697

I'm currently testing Return to Ringworld because game compatibility was broken after ScummVM 1.7.

I can confirm already that the Kirben daily build does fix the program isn't responding bug on my Windows 10 X64 device. :)
by Alien Grey
Sun Apr 02, 2017 2:13 pm
Forum: General Discussion
Topic: We are changing our name!
Replies: 1
Views: 2090

April fools day. :D
by Alien Grey
Mon Sep 22, 2014 5:49 pm
Forum: General Discussion
Topic: ScummVM 1.7.0 "The Neverrelease" is out!
Replies: 34
Views: 18082

I don't know what went wrong the first time that made it impossible to use the scanner on The Rim. The developer couldn't reproduce this bug and neither did I the second time.

Unfortunately I didn't have a save file from before this scene to make it easier to find the problem.