Search found 48 matches

by 47iscool
Thu Dec 03, 2015 9:06 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

A problem I've noticed with this this port since the first release for Wii/GC is the scrolling. Has anyone else noticed how it seems as if it's frame skipping?

The PC version, and even the Dreamcast version scroll correctly so I was wondering what the issue might be with
this particular port.
by 47iscool
Sun Aug 24, 2014 9:35 pm
Forum: Wii Port
Topic: Soundfonts not working.
Replies: 1
Views: 6542

Soundfonts not working.

Anyone else noticed this? They work on PC but not on Wii.

Is the Wii not strong enough handle SF2's?
by 47iscool
Sat Jun 21, 2014 4:28 pm
Forum: Dreamcast Port
Topic: Talkie Support?
Replies: 6
Views: 7230

DOS? *shrug* Anyway, I suggest that you first get this working on a desktop version of ScummVM i.e. on Win32/OSX/Linux. Get it working first with FLAC and then with the MP3 files. As far as I know, the MP3 files should go in the same folder as the monkey1 / monkey2 datafiles. Only when you have sor...
by 47iscool
Sat Jun 21, 2014 2:36 am
Forum: Dreamcast Port
Topic: Can autosave be disabled somehow?
Replies: 5
Views: 6570

It worked, thanks!
by 47iscool
Fri Jun 20, 2014 5:40 pm
Forum: Dreamcast Port
Topic: Can autosave be disabled somehow?
Replies: 5
Views: 6570

I tried this:

scummvm.ini added this to the root of the disc and added this line at the top:autosave_period=0

It freezes up on boot, doesn't even show any games. Without it it seems to work fine.
by 47iscool
Fri Jun 20, 2014 5:22 pm
Forum: Dreamcast Port
Topic: Talkie Support?
Replies: 6
Views: 7230

Well was able to get the talkie verion of SoMI to work with the version that builds to run on DOS.

I converted all of the flac files to 128 kbps mp3 and it wouldn't start at all. Do the mp3 files for the DC version need to be on the root of the disc? Because all of the tracks are in the game folder.
by 47iscool
Fri Jun 20, 2014 6:52 am
Forum: Dreamcast Port
Topic: Can autosave be disabled somehow?
Replies: 5
Views: 6570

Can autosave be disabled somehow?

I only see options for subtitles and a few other things in the list but no option to disable autosave as it's very annoying.
by 47iscool
Thu Jun 19, 2014 11:16 pm
Forum: Dreamcast Port
Topic: So what's the likelihood of SD card support in the future?
Replies: 2
Views: 7154

You can make an ISO with the newest Dreamshell release and it will boot. Just unscramble the SCUMMVM.BIN and make an ISO using Ultra ISO, very simple.
by 47iscool
Thu Jun 19, 2014 9:49 pm
Forum: Dreamcast Port
Topic: Talkie Support?
Replies: 6
Views: 7230

digitall wrote:Talkie support for what?
Monkey Island 1 & 2.
by 47iscool
Thu Jun 19, 2014 7:59 pm
Forum: Dreamcast Port
Topic: Talkie Support?
Replies: 6
Views: 7230

Talkie Support?

Would this be possible to add in the DC version?
by 47iscool
Fri Jun 13, 2014 2:13 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

@47iscool: ScummVM 1.2.x had an older version of the libfat library which handles the communication between wii and the external drive. It also handles the access to the fat32 partition. Maybe you should try another fresh formatted external drive. If it's possible use an external harddisk and not a...
by 47iscool
Fri Jun 13, 2014 12:22 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

Me and one other person made a complete playthrough of CoMI. We did not had any coredumps or hangs. @47iscool: -> you told that you are a "game hacker", do you use some special ios's for analysing, manipulating and freezing the memory of the wii??? How do you run ScummVM and what ios do you use? Do...
by 47iscool
Sat Jun 07, 2014 9:53 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

digitall wrote:I suspected that may be the case. I will add it to my TODO list... but this is very full already and it requires a whole bunch of work on the codebase and then probably several playtests of CoMI... so will not be quick.
Okay, thanks.
by 47iscool
Thu Jun 05, 2014 2:26 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

A little too complex for me, sorry.
by 47iscool
Wed Jun 04, 2014 2:56 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 152
Views: 98133

digitall wrote:AH... locating cheats / pokes. *shrug*

Well, AFAIK even without any extra hardware, you could do this over the WiFi network connection. Up to you anyway.
So, this can be done with just a USB LAN adapter? If so, could you link me to a tutorial?