Search found 5 matches

by MaSSiVeRiCaN
Sun Apr 20, 2014 8:55 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 78892

It's been a while, any progress on this you guys would like to share with us? I can help test I have an extensive library of games for ScummVM just itching to try out another test build lol.
by MaSSiVeRiCaN
Tue Jan 28, 2014 11:07 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 78892

That's great news, so do I need to compile the latest build or are test builds also provided elsewhere in the forum?

I don't have the environment setup to build ScummVM but I have no issues giving it a go if I must.
by MaSSiVeRiCaN
Fri Jan 17, 2014 4:03 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 78892

AReim1982 wrote:You can always check in the about dialog what functions are supported.

This build supports the following functions:
-> Tremor, Flac, Mp3, Rgb, ZLib, FreeType2
Thanks AReim1982 for the helpful tip and answer. This is sweet music to my ears :D
by MaSSiVeRiCaN
Thu Jan 16, 2014 5:16 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 78892

I'm finishing setting things up and had a quick question regarding this Wii build. Does it support MP3, FLAC, or both for compressed audio?
by MaSSiVeRiCaN
Wed Jan 15, 2014 7:09 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 78892

Wow very excited for this build, and very happy that the mass add feature which was broken in 1.5 has been resolved. Going to test sometime in the next couple of days and will post my results. I have about 20+ games I've recently gotten a hold of that I need to add and it should make it much faster ...