Search found 5 matches

by FlvZ2gWPdj9w71Fd97it
Mon Feb 17, 2014 3:30 am
Forum: General Discussion
Topic: Adding Speech to old games that doesn't support it anyway
Replies: 14
Views: 12129

Instead of custom, homebrew speech packs one could leverage text-to-speech engines on existing platforms. Doing so is probably no small amount of work, but it'd vastly improve the accessibility of non-speech games.
by FlvZ2gWPdj9w71Fd97it
Mon Feb 17, 2014 3:26 am
Forum: General Discussion
Topic: Speech Recognition?
Replies: 11
Views: 6884

Thanks for the quick reply. I didn't realize ScummVM had isolated engine code. Though, I don't think the problem is insurmountable. Creating such an abstraction to work with the most widely used engine would be my first step. Unfortunately my day job leaves my hands too tired to get into the source ...
by FlvZ2gWPdj9w71Fd97it
Sat Feb 15, 2014 10:21 pm
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 18064

Are steam copies of games like FOA still unsupported? They don't seem to work with 1.6.0. Anyone know where in the source this prohibition exists?
by FlvZ2gWPdj9w71Fd97it
Sat Feb 15, 2014 9:57 pm
Forum: General Discussion
Topic: Speech Recognition?
Replies: 11
Views: 6884

It's possible to control the mouse with things like VoiceFinger or Windows Speech Recognition macros. Though, my experience is that doing so is quite slow. "A New Beginning" does have a very helpful keyboard shortcut to show all hotspots (space bar). When used with WSR or VF it's possible ...
by FlvZ2gWPdj9w71Fd97it
Wed Jan 08, 2014 5:12 pm
Forum: General Discussion
Topic: Speech Recognition?
Replies: 11
Views: 6884

Speech Recognition?

Some older games had text-based interfaces. Would it be possible to use speech recognition with newer games too? Perhaps as a ScummVM add-on or feature?

Are there any speech recognition or standardized keyboard inputs/shortcuts for ScummVM or the supported games?