Search found 4 matches

by Zakwii
Sat Dec 21, 2013 9:56 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 80554

Yes, it's a bit slow when accessing sd, or usb. I think it has to do with the changes made in wii-fs.cpp.
The n64 backend fs might be interesting to look at. There are also unoffical wii versions, with the posix opendir etc from latest devkitppc.
by Zakwii
Wed Dec 11, 2013 2:00 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 80554

You're right, it seems based on 1.6. I compiled it with the master branch and the 2 dw games are working. This is great news, thank you!
by Zakwii
Wed Dec 11, 2013 11:36 am
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 149
Views: 80554

Great to see someone working on the Wii port. Everything seems to work fine. However, there are still 2 bugs remaining. First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/ The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummv...
by Zakwii
Wed Dec 11, 2013 10:58 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 71
Views: 54278

Thank you so much for this excellent feature! I asked about the ability to display both text and speech in SQ4 a long time ago, on a forum where they did Lucas/Sierra translations. And now it's real! King's Quest 6 CD seems to work great too. Like others have said, it'd be nice to have text for anot...