Yes, it's a bit slow when accessing sd, or usb. I think it has to do with the changes made in wii-fs.cpp.
The n64 backend fs might be interesting to look at. There are also unoffical wii versions, with the posix opendir etc from latest devkitppc.
Search found 4 matches
- Sat Dec 21, 2013 9:56 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 149
- Views: 80554
- Wed Dec 11, 2013 2:00 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 149
- Views: 80554
- Wed Dec 11, 2013 11:36 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 149
- Views: 80554
Great to see someone working on the Wii port. Everything seems to work fine. However, there are still 2 bugs remaining. First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/ The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummv...
- Wed Dec 11, 2013 10:58 am
- Forum: General Discussion
- Topic: Sierra games don't allow speech and text at the same time.
- Replies: 71
- Views: 54278
Thank you so much for this excellent feature! I asked about the ability to display both text and speech in SQ4 a long time ago, on a forum where they did Lucas/Sierra translations. And now it's real! King's Quest 6 CD seems to work great too. Like others have said, it'd be nice to have text for anot...