Search found 274 matches

by Kaminari
Sun May 28, 2017 4:44 pm
Forum: The Junkyard
Topic: Legend Entertainment's Games
Replies: 39
Views: 43154

Can't believe I've been following this topic for the past 11 years.

If Death Gate ever gets implemented, I hope all versions (MCGA, VGA, MT-32 and GM) will be supported. See you all back in 2028.
by Kaminari
Tue Nov 02, 2010 8:38 pm
Forum: The Junkyard
Topic: Policenauts
Replies: 4
Views: 4115

SD Snatcher was released on MSX 2, not on PC-98.
by Kaminari
Sun Aug 29, 2010 1:53 am
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 131675

Kudos for keeping it alive, because I have the feeling that Sony will sooner or later re-enable Linux support.
by Kaminari
Mon Aug 16, 2010 2:26 pm
Forum: General Discussion
Topic: Good independant game
Replies: 9
Views: 6837

Stryfe wrote:20 bucks was too much to begin with...
Seriously, shorter games like Limbo cost almost the same price. And for 20 bucks, you got the Machinarium OST with the game.
by Kaminari
Sat Jul 31, 2010 8:31 pm
Forum: General Discussion
Topic: LeChuck's Revenge: Special Edition
Replies: 74
Views: 50718

It's from the MT-32 but the instruments changes weren't carried over so all the instruments playing are the MT-32's horrible piano patch (worst patch on the whole module). How they didn't notice the difference is beyond me. You mean they forgot to honour program changes? I can't believe that :) As ...
by Kaminari
Sun Jul 11, 2010 4:10 pm
Forum: General Discussion
Topic: LeChuck's Revenge: Special Edition
Replies: 74
Views: 50718

It's not 100% accurate but it is 99.99% accurate. Woodtick (which sounds very nice on a real MT-32) sounds absolutely horrible in classic mode here. It's because the odd-sounding ones were not recorded from the MT-32. I don't know why they changed them, but they don't even sound like the PCjr or th...
by Kaminari
Sat Mar 13, 2010 4:02 pm
Forum: General Discussion
Topic: LeChuck's Revenge: Special Edition
Replies: 74
Views: 50718

One thing that didn't get mentioned was iMuse. How are they going to replace the dynamic MIDI tracks in Woodtick, the Voodoo swamp, etc? I suppose they'll go for a simple crossfade... or worse, static tracks, Amiga-style.
by Kaminari
Fri Feb 19, 2010 11:28 pm
Forum: Help and Support
Topic: Problem with MIDI in Windows 7 x64
Replies: 3
Views: 5485

There are a couple of MIDI mappers for Vista out there. If you're using Vista MIDI Fix by Ben Ryves, he warns that his tool doesn't seem to work on a number of game engines (Doomsday, Chocolate Doom). I suspect ScummVM is one of them. Another popular tool is Vista MIDI Mapper . Copy the control pane...
by Kaminari
Sat Feb 06, 2010 1:46 pm
Forum: General Discussion
Topic: Get Lamp released on March 2010
Replies: 1
Views: 1881

Get Lamp released on March 2010

Get Lamp , the new documentary from Jason Scott, is finally available for preorder! Get Lamp is a documentary about text adventures, in the words of the legendary people who made them. It has been four years in the making and should be released next March. Jason Scott's previous work, The BBS Docum...
by Kaminari
Fri Jan 29, 2010 7:44 am
Forum: Help and Support
Topic: Enabling Monkey Island's MIDI music
Replies: 4
Views: 4565

Assuming by "PC english floppy", Kisdra means the PC EGA version, his answer might be found on the ScummVM compatibility page : "The Roland update from LucasArts is required for MIDI support in the EGA version." Note: MIDI support in Monkey Island is optimized for Roland MT-32 synthesizers. ScummVM ...
by Kaminari
Sun Jan 17, 2010 6:00 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 144352

Bob Siebenberg goodness.
by Kaminari
Mon Dec 28, 2009 11:12 pm
Forum: General Discussion
Topic: Extract MIDI from The Secret Of Monkey Island
Replies: 2
Views: 3054

Soundtrack Island (also hosted by Mojo) is another place to check out.
by Kaminari
Sun Dec 27, 2009 8:26 pm
Forum: General Discussion
Topic: What about Larry Laffer ?
Replies: 32
Views: 20517

I have it on very good authority that, unfortunately, Larry 4 will never be supported by ScummVM because Al Lowe doesn't believe in "4-play".
by Kaminari
Tue Dec 15, 2009 9:49 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 23428

I'm too lazy to take the A500 out of its box, but honestly I don't remember Monkey 1 being smooth on the Miggy. I'm pretty sure it was 8-pixel limited as the PC version. I will boot it up when I get the opportunity.

On the other hand, I checked my Sega CD copy and the scrolling is definitely smooth.
by Kaminari
Sun Dec 13, 2009 2:08 pm
Forum: Help and Support
Topic: Loom Fm Towns : how choose difficulty ?
Replies: 5
Views: 4104

You need to add the boot_param=x option to your game profile in the INI configuration file. Replace 'x' with the appropriate number. If memory serves me right:

0=standard
1=novice
2=expert