Search found 1589 matches

by clone2727
Wed Dec 16, 2015 7:43 pm
Forum: General Discussion
Topic: How to make Myst fully playable in ScummVM
Replies: 21
Views: 12536

MusicallyInspired wrote:Nice. Is this also the issue with the Catherine cutscenes in Riven?
What issue with Catherine cutscenes?
by clone2727
Fri Oct 30, 2015 9:27 pm
Forum: Android Port
Topic: Myst (game loading on Android)
Replies: 12
Views: 10735

Grab a daily build, as I mentioned. It's right on the downloads page, listed as "daily builds".
by clone2727
Fri Oct 30, 2015 8:27 pm
Forum: Android Port
Topic: Myst on android
Replies: 1
Views: 2587

Forum rule #7.
by clone2727
Fri Oct 30, 2015 8:26 pm
Forum: Android Port
Topic: Myst (game loading on Android)
Replies: 12
Views: 10735

@visualdrome: See my last comment.
by clone2727
Wed Oct 28, 2015 12:37 am
Forum: General Discussion
Topic: Request
Replies: 3
Views: 1761

I wish we supported those too. Do you have a patch for us?
by clone2727
Mon Oct 26, 2015 1:13 am
Forum: General Discussion
Topic: What are Sooner and SVN Games?
Replies: 1
Views: 1512

See forum rule #0.
by clone2727
Fri Oct 23, 2015 3:29 am
Forum: Help and Support
Topic: Green Eggs and Ham and The Cat in the Hat
Replies: 6
Views: 3260

Learn x86 assembly, learn C++, and implement it. Or wait for one of us to, but it's low priority.
by clone2727
Fri Oct 23, 2015 2:43 am
Forum: Help and Support
Topic: Green Eggs and Ham and The Cat in the Hat
Replies: 6
Views: 3260

I'm well aware of what it says. I wrote the code that does that.
by clone2727
Fri Oct 23, 2015 12:09 am
Forum: Help and Support
Topic: Green Eggs and Ham and The Cat in the Hat
Replies: 6
Views: 3260

by clone2727
Tue Oct 13, 2015 11:17 am
Forum: General Discussion
Topic: Indiana jones fate in atlantis STUCK
Replies: 17
Views: 24880

MusicallyInspired wrote:This section never made sense to me. Why does it have to be 90* off?
At no point does it have to be 90° off. The first three stone puzzles are straight from the Lost Dialogue. The fourth is 180°. The fifth is the pattern on the wall near the end of the game.
by clone2727
Fri Oct 09, 2015 7:27 pm
Forum: General Discussion
Topic: Indiana jones fate in atlantis STUCK
Replies: 17
Views: 24880

Pixman wrote:the sun dying as a new moon is born
Unless I'm mistaken, I don't see the new moon lined up with sunset.
by clone2727
Thu Oct 01, 2015 12:18 pm
Forum: General Discussion
Topic: The Journeyman Project:
Replies: 5
Views: 2500

eriktorbjorn wrote:That's what I thought. I hope I didn't come across as accusatory in my earlier post. (I was a bit worried about that when I wrote it, which is why I tried to moderate it by adding my guesses.)
Didn't come across that way to me at all :)
by clone2727
Thu Oct 01, 2015 11:18 am
Forum: General Discussion
Topic: The Journeyman Project:
Replies: 5
Views: 2500

eriktorbjorn wrote:Not being familiar with the game engine, I don't know why these changes haven't been included in ScummVM yet.
Because cleaning up the branch is a time-consuming effort. It will be merged eventually. I think my current effort is about halfway done cleaning it.
by clone2727
Sun Sep 27, 2015 2:50 pm
Forum: General Discussion
Topic: xBR filter
Replies: 5
Views: 5610

fischkopf wrote:The author of XBRz did a ScummVM implementation himself, couldn't you just use his code?

http://sourceforge.net/projects/xbrz/files/ScummVM/
timofonic wrote:They have nothing against new filters, but the infraestructure must be improved first.
by clone2727
Mon Sep 14, 2015 3:56 pm
Forum: General Discussion
Topic: ScummVM .NET
Replies: 30
Views: 14595

Please use a new topic. This was for the April Fool's post.

Not to mention it's not a ScummVM port and therefore can't actually be ScummVM .NET.