Search found 471 matches
- Wed Apr 21, 2021 4:00 am
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
My assumption is the point and click.exe is some sort of launcher for the larry 2.exe. It is kinda small with like 3mb compared to 11mb. I double-checked and you're right. We already had a proper detection entry for larry 2.exe, so the unsupported detection entry for the "larry 2 point and cli...
- Tue Apr 20, 2021 1:57 am
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
I'm also thankful for all bug reports that have come in. Getting these resolved will make the engine that much better for the next official ScummVM release. Hopefully everyone will be patient, as the downside of the increased number of reports is that it'll be a while for us to work through all of t...
- Mon Apr 19, 2021 4:18 am
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
First, thanks for implementing the ags engine. Now for a question. Am I correct in the assumption that the detection details are mostly based on the versions which are included in the agsarchive torrent (or similar collection)? I'm asking because I had some problems with some game's which I recentl...
- Wed Apr 14, 2021 4:12 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
If, as a stop-gap solution, the debug output from ScummVM could help? gdb (or any other debugger, for that matter) is out of the question (for now) on my platform. I honestly don't know what debug output the engine has. Even if it has little, it wouldn't be too hard to put in debug/channels for scr...
- Wed Apr 14, 2021 4:10 pm
- Forum: Help and Support
- Topic: AGS games run slow?
- Replies: 8
- Views: 290
Re: AGS games run slow?
Sounds reasonable. I played through the first puzzle and intro of Ben There Dan That with profiling enabled, and apparently this is where it spent most of the time: Thanks for the profile. It fits in with my hypothesis. I'll likely spend some time on the weekend investigating the slowness in more d...
- Wed Apr 14, 2021 2:09 am
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
Any help on what is going on or how i could give more usable feedback? I'm kind of scratching my head on what to suggest. With AGS running under ScummVM, we're greatly expanding the number of systems it runs under. I'm not even sure the original is 100% endian safe, or it could be issues of structu...
- Tue Apr 13, 2021 3:59 pm
- Forum: Help and Support
- Topic: AGS games run slow?
- Replies: 8
- Views: 290
Re: AGS games run slow?
Do you know why? My current hypothesis is that ScummVM is doing screen rendering too frequently & redundantly. In debug builds, the method calls to split up the RGB of each pixel is taking up time, whereas with release builds it's more optimized and less noticeable. More recent games that use 3...
- Tue Apr 13, 2021 4:06 am
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
Dreammaster was working on the key handling yesterday and made two changes. I think the version you tried has the first but not the second change. I'll do some experiments tonight just to make sure everything is working fine. I did a fix for how non-alphanumeric characters. It'll be available in th...
- Mon Apr 12, 2021 11:36 pm
- Forum: Help and Support
- Topic: Does the M&M 4-5 / XEEN engine support modded files?
- Replies: 1
- Views: 40
Re: Does the M&M 4-5 / XEEN engine support modded files?
If the modded changes aren't immediately visible in ScummVM, you might want to look at the create_xeen tool. It prepares some constant data and resources from the game files for convenience in being able to play Clouds, Dark Side, or Swords. The faces data might be one of them. Otherwise, it's unlik...
- Mon Apr 12, 2021 4:36 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
- Wed Apr 07, 2021 11:51 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Re: Thousands of games needing testing
This is fantastic news! Is there a way to tell which game uses which AGS version? Not currently, but it may be useful information, so I'll look into adding a debugger command to give a running game's version. Good idea. I don't think that's mentioned on the AGS site? So it's really just trial and e...
- Sun Apr 04, 2021 6:05 pm
- Forum: General Discussion
- Topic: Thousands of games needing testing
- Replies: 60
- Views: 1690
Thousands of games needing testing
We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 ...
- Tue Mar 16, 2021 2:50 am
- Forum: Help and Support
- Topic: Sound files for Ultima IV
- Replies: 2
- Views: 169
Re: Sound files for Ultima IV
Question, I understand that xu4 was folded into ScummVM a while back. In xu4, there was a sound directory that contained sound files, like magic.ogg and enemy_magic_proj.ogg. I want to switch around some of the sound files that Ultima IV uses, because the magic sound is too harsh on my ears, but I ...
- Thu Feb 04, 2021 5:09 pm
- Forum: Help and Support
- Topic: Input lag GLK Lurking
- Replies: 8
- Views: 601
Re: Input lag GLK Lurking
It appears like scummvm goes to sleep, awakes with keyboard input but takes a second or two to catch up, once scummvm has caught up there is no lag. Unfortunately, this may be something specific to just your system, whatever it is. I wasn't able to replicate any issue here locally on my Windows sys...
- Thu Jan 14, 2021 3:45 pm
- Forum: Help and Support
- Topic: Ultima VI crazy mouse
- Replies: 5
- Views: 584
Re: Ultima VI crazy mouse
I tried the --joystick=-1 switch and it made no difference for me. I've tried it with the ultima6 and ultima6_enh versions and both have the same problem. I'm using the GOG version of Ultima 6 and the 9f97501 version of the master branch. If it was still happening when you specified it on the comma...