Search found 468 matches

by dreammaster
Wed Apr 14, 2021 4:12 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Re: Thousands of games needing testing

If, as a stop-gap solution, the debug output from ScummVM could help? gdb (or any other debugger, for that matter) is out of the question (for now) on my platform. I honestly don't know what debug output the engine has. Even if it has little, it wouldn't be too hard to put in debug/channels for scr...
by dreammaster
Wed Apr 14, 2021 4:10 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 8
Views: 282

Re: AGS games run slow?

Sounds reasonable. I played through the first puzzle and intro of Ben There Dan That with profiling enabled, and apparently this is where it spent most of the time: Thanks for the profile. It fits in with my hypothesis. I'll likely spend some time on the weekend investigating the slowness in more d...
by dreammaster
Wed Apr 14, 2021 2:09 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Re: Thousands of games needing testing

Any help on what is going on or how i could give more usable feedback? I'm kind of scratching my head on what to suggest. With AGS running under ScummVM, we're greatly expanding the number of systems it runs under. I'm not even sure the original is 100% endian safe, or it could be issues of structu...
by dreammaster
Tue Apr 13, 2021 3:59 pm
Forum: Help and Support
Topic: AGS games run slow?
Replies: 8
Views: 282

Re: AGS games run slow?

Do you know why? My current hypothesis is that ScummVM is doing screen rendering too frequently & redundantly. In debug builds, the method calls to split up the RGB of each pixel is taking up time, whereas with release builds it's more optimized and less noticeable. More recent games that use 3...
by dreammaster
Tue Apr 13, 2021 4:06 am
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Re: Thousands of games needing testing

Dreammaster was working on the key handling yesterday and made two changes. I think the version you tried has the first but not the second change. I'll do some experiments tonight just to make sure everything is working fine. I did a fix for how non-alphanumeric characters. It'll be available in th...
by dreammaster
Mon Apr 12, 2021 11:36 pm
Forum: Help and Support
Topic: Does the M&M 4-5 / XEEN engine support modded files?
Replies: 1
Views: 37

Re: Does the M&M 4-5 / XEEN engine support modded files?

If the modded changes aren't immediately visible in ScummVM, you might want to look at the create_xeen tool. It prepares some constant data and resources from the game files for convenience in being able to play Clouds, Dark Side, or Swords. The faces data might be one of them. Otherwise, it's unlik...
by dreammaster
Mon Apr 12, 2021 4:36 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Re: Thousands of games needing testing

criezy wrote: Mon Apr 12, 2021 1:23 pm Dreammaster was working on the key handling yesterday and made two changes. I think the version you tried has the first but not the second change.
I'll do some experiments tonight just to make sure everything is working fine.
by dreammaster
Wed Apr 07, 2021 11:51 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Re: Thousands of games needing testing

This is fantastic news! Is there a way to tell which game uses which AGS version? Not currently, but it may be useful information, so I'll look into adding a debugger command to give a running game's version. Good idea. I don't think that's mentioned on the AGS site? So it's really just trial and e...
by dreammaster
Sun Apr 04, 2021 6:05 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 43
Views: 1224

Thousands of games needing testing

We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 ...
by dreammaster
Tue Mar 16, 2021 2:50 am
Forum: Help and Support
Topic: Sound files for Ultima IV
Replies: 1
Views: 152

Re: Sound files for Ultima IV

Question, I understand that xu4 was folded into ScummVM a while back. In xu4, there was a sound directory that contained sound files, like magic.ogg and enemy_magic_proj.ogg. I want to switch around some of the sound files that Ultima IV uses, because the magic sound is too harsh on my ears, but I ...
by dreammaster
Thu Feb 04, 2021 5:09 pm
Forum: Help and Support
Topic: Input lag GLK Lurking
Replies: 8
Views: 592

Re: Input lag GLK Lurking

It appears like scummvm goes to sleep, awakes with keyboard input but takes a second or two to catch up, once scummvm has caught up there is no lag. Unfortunately, this may be something specific to just your system, whatever it is. I wasn't able to replicate any issue here locally on my Windows sys...
by dreammaster
Thu Jan 14, 2021 3:45 pm
Forum: Help and Support
Topic: Ultima VI crazy mouse
Replies: 5
Views: 582

Re: Ultima VI crazy mouse

I tried the --joystick=-1 switch and it made no difference for me. I've tried it with the ultima6 and ultima6_enh versions and both have the same problem. I'm using the GOG version of Ultima 6 and the 9f97501 version of the master branch. If it was still happening when you specified it on the comma...
by dreammaster
Sun Jan 10, 2021 10:07 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 8
Views: 681

Re: FM Town Voices in Ultima VI

I have a question. Are the Digital Sound Effects from the FM Towns version supported? They sound a lot better than the PC Speaker sound effects. Also in the FM Towns version, when the hero uses magic, or monsters use special attacks, they would speak the spell words out loud. (like An Jux Ort) As f...
by dreammaster
Fri Dec 25, 2020 8:11 pm
Forum: Help and Support
Topic: Not outputing MIDI on Ultima VI
Replies: 2
Views: 299

Re: Not outputing MIDI on Ultima VI

I can't get Ultima VI and World of Xeen to output midi to my usb->midi adapter. I have tested other games, such a Sam and Max, and it works fine. Is it that these are newer games(as far as being added to scummvm, not actual publishing date) and don't support midi under scummvm? You’re correct about...
by dreammaster
Mon Dec 21, 2020 4:34 pm
Forum: General Discussion
Topic: You Cannot Comprehend It
Replies: 3
Views: 985

Re: You Cannot Comprehend It

Of the games on the Graphics Magician website (which, from what I understand, is run by the original Polarware/Penguin Software people?), is Transylvania the only one that's currently unsupported, or are there significant differences in OO-Topos and Crimson Crown as well? From what I remember when ...