Search found 398 matches

by dreammaster
Sat Nov 02, 2019 1:48 pm
Forum: General Discussion
Topic: No Scumm VM Window while debugging
Replies: 7
Views: 428

Re: No Scumm VM Window while debugging

Can't see any console. Could it be hiding? That's weird. The default project created by create_project should have the console turned on by default. You might want to check out this section of the Compiling in Visual Studio document . It deals with turning off the console; try reversing it, and mak...
by dreammaster
Thu Oct 31, 2019 2:42 pm
Forum: General Discussion
Topic: No Scumm VM Window while debugging
Replies: 7
Views: 428

Re: No Scumm VM Window while debugging

Manannan wrote:
Thu Oct 31, 2019 7:42 am
Do I need to AllocConsole first and if not where does the output appear in Visual Studio?
When you run ScummVM in Visual Studio, by default it should automatically open a console window where text output from calls to debug(), warning(), and/or error() get printed.
by dreammaster
Thu Oct 31, 2019 4:22 am
Forum: General Discussion
Topic: No Scumm VM Window while debugging
Replies: 7
Views: 428

Re: No Scumm VM Window while debugging

What is the correct procedure to see output in the console? The simplest way is to #Include "common/debug.h" in any source file and then call the global debug method. There are several variations that allow debug output to occur depending on a global "debug level" you can set on the command line wh...
by dreammaster
Wed Oct 30, 2019 2:52 pm
Forum: General Discussion
Topic: No Scumm VM Window while debugging
Replies: 7
Views: 428

Re: No Scumm VM Window while debugging

When I debug the Scumm VM there is no game screen window. I use Visual Studio myself; and I haven't noticed any issue with the ScummVM window disappearing. The only thing slightly similar I know of is that when code execution is paused in the Visual Studio debugger, it's rarely seen the game window...
by dreammaster
Mon Oct 28, 2019 3:50 pm
Forum: Help and Support
Topic: Xeen.css Is Out Of Date?
Replies: 3
Views: 279

Re: Xeen.css Is Out Of Date?

Is the .css file something that ScummVM created for its own use then? The xeen.ccs contains various tables of information extracted from the original executable, such as the list of monsters, what they look like, what kind of damage they do, etc. It's generally considered cleaner to extract the inf...
by dreammaster
Mon Oct 28, 2019 5:26 am
Forum: Help and Support
Topic: Xeen.css Is Out Of Date?
Replies: 3
Views: 279

Re: Xeen.css Is Out Of Date?

Chances are, you saved a copy of the xeen.ccs file at the time into your game directory (or perhaps to an Extras path). If so, you should now delete it, since the official builds have the file directly embedded. But your old copy is overriding that.
by dreammaster
Mon Sep 02, 2019 10:35 pm
Forum: Help and Support
Topic: Discworld 2 on SCUMMVM (Vista)
Replies: 8
Views: 11714

Re: Discworld 2 on SCUMMVM (Vista)

I'm having a very similar problem: ScummVM says that it can't find any game in the folder. It's directly from the web, not from a CD. My system is Windows 7 64 bit. Any advice? It also doesn't work through DOSBox and since D-Fend Reloaded doesn't protest, doesn't say that these aren't DOS execs, I ...
by dreammaster
Fri Aug 16, 2019 2:25 pm
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 765

Re: Compiling ScummVM and the Scumm Engine only

I'm unfamiliar with the OpenGL code, so I can't really offer any suggestion. Beyond that it works for me on my installation, so it could just be some corruption and/or invalid setup on the computer you're currently using. If possible, you might want to try installing Visual Studio 2019 on another co...
by dreammaster
Tue Aug 06, 2019 1:53 am
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 765

Re: Compiling ScummVM and the Scumm Engine only

It's highly variable. For me, on a few years old laptop running VS2019, I can do a build of a single engine and the core/backend code in about a minute.
by dreammaster
Mon Aug 05, 2019 3:48 am
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 765

Re: Compiling ScummVM and the Scumm Engine only

Sure. What I do is to make a copy of the create_msvc.bat in the dists/msvc folder.. say call it 'scumm.bat'. Then open the file for editing, and search for the section that starts with ":stable". A couple of lines below it, replace the create_project line with something like the following: create_pr...
by dreammaster
Fri Aug 02, 2019 5:15 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 842

Re: V6 Z-machine games cause assert() crashes

The problems you're having with the compass rose is that some images have an adaptive palette that changes according to whatever else is loaded at the time. You were right. With some extra logic to load the list and handle the palette copying, the Blorb version of Zork Zero now renders the compass ...
by dreammaster
Mon Jul 29, 2019 5:22 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 842

Re: V6 Z-machine games cause assert() crashes

Thanks for the links. Turns out the transparency problem was pretty simple to fix, so now the pillars in Zork Zero now display correctly. There is, however, still issues with the compass rose pictures not displaying correctly. I'll need to look into how the data for their images differs in the MG1 v...
by dreammaster
Sun Jul 28, 2019 3:09 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 842

Re: V6 Z-machine games cause assert() crashes

Okay, I got a problem with the placeholder rect handling sorted out, and the game now works with Blorb files. I also added some extra logic so that it'll also automatically scan for the if-archive Blorb filenames, so you won't need to explicitly ensure that the filenames match for it to be detected....
by dreammaster
Sun Jul 28, 2019 2:23 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 842

Re: V6 Z-machine games cause assert() crashes

I'm looking into the problem now. Looking back, I did all my testing using the MG1 files, so I don't think I ever verified that the if-archive Blorb files worked properly.
by dreammaster
Sat Jul 27, 2019 2:02 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 842

Re: V6 Z-machine games cause assert() crashes

Hey,kudos to all your previous work on Frotz. It's awesome! As I mentioned in channel, I reviewed the Git history and reverted one of the later commits I'd made that broke v6 compatibility. With that, Zork 0 at least works again. So you can either compile the latest code or shortly use a daily build...