Search found 451 matches

by dreammaster
Sun Nov 22, 2020 5:16 pm
Forum: General Discussion
Topic: [Discworld Noir] What's with Lewton's walking animation?
Replies: 5
Views: 1056

Re: [Discworld Noir] What's with Lewton's walking animation?

Considering some work only just started on supporting Discworld Noir in ScummVM, and it won't even let you start the game yet, you're obviously playing with the original executable. in which case, all I can suggest is you fiddle around with the Windows compatibility options, and maybe you'll get luc...
by dreammaster
Wed Nov 18, 2020 8:26 pm
Forum: General Discussion
Topic: A merger
Replies: 8
Views: 1194

Re: A merger

Just testing a recent nightly and it detects DiscWorld Noir (can't say it was easy to get it to see it though) thought I'd try as i had seen it in the changelogs. So it's starting, but no idea of what the intent is Well, the intent would be to eventually support playing it as well. :) Though only a...
by dreammaster
Wed Nov 18, 2020 7:50 pm
Forum: General Discussion
Topic: Official patches for Discworld 2?
Replies: 6
Views: 243

Re: Official patches for Discworld 2?

I know they are not needed, my question is: if the patch consists only of new .exe files (there are no dlls) and Scumm doesn't use them, how do you play the patched version in Scumm? Or does Scumm somehow already incorporate all the fixes found in patches 1-3? Likely. We were given access to the or...
by dreammaster
Sun Nov 08, 2020 10:53 pm
Forum: Help and Support
Topic: Ultima VI - How do I transfer character and zoom?
Replies: 2
Views: 136

Re: Ultima VI - How do I transfer character and zoom?

I'm having a hard time figuring out how to transfer a character from V to VI It seems like the original Nuvie didn't yet support importing characters from Ultima V to begin with, so the ScummVM version doesn't either. As for sizes, there's no GUI for it yet, but if you manually open your scummvm.in...
by dreammaster
Wed Nov 04, 2020 3:35 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 5
Views: 204

Re: FM Town Voices in Ultima VI

oprion wrote: Wed Nov 04, 2020 8:10 am It is so quiet, as to be almost inaudible.
I did a further commit last night that fixed the FM Towns sound decoder to be endian safe. Give the next daily build a try, and see if that fixes it for you.
by dreammaster
Tue Nov 03, 2020 7:28 pm
Forum: The Junkyard
Topic: Engine Request: Commander Blood
Replies: 2
Views: 259

Re: Engine Request: Commander Blood

Depends. Is there an existing reimplementation of the game and/or original source code available? If there is, you're welcome to work on porting it to ScummVM and doing a pull request for integration. Otherwise, it would be a lot of effort trying to reverse engineer the game from scratch, so it's un...
by dreammaster
Tue Nov 03, 2020 5:53 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 5
Views: 204

Re: FM Town Voices in Ultima VI

oprion wrote: Tue Nov 03, 2020 7:22 am File: ../../src-master/src/common/base-str.cpp, Line 466
Sounds like the nightly build you got predated my committed changes, since I also fixed that very problem. So wait a day, and try with the next daily build, and see how it goes.
by dreammaster
Tue Nov 03, 2020 5:51 am
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 5
Views: 204

Re: FM Town Voices in Ultima VI

Prior to the merger of the two teams, NUVIE had support for the full voice acting that was done for Ultima VI on the FM Towns version of the game. Is it still supported? I tried adding the "...\u6_sounds" to the extra path in the game options, but nothing happened. I had a look at the cod...
by dreammaster
Sun Oct 25, 2020 12:57 am
Forum: The Junkyard
Topic: Quest for Glory V?
Replies: 8
Views: 509

Re: Quest for Glory V?

They used a completely different engine for the fifth game, so supporting it wouldn't just be a simple matter of making some extensions to the existing sci engine. Someone would need to reverse engineer the game from scratch and make an entirely new engine just for it. Since I'm not aware of anyone ...
by dreammaster
Sun Oct 04, 2020 9:07 pm
Forum: Help and Support
Topic: Interactive Fiction fonts
Replies: 2
Views: 207

Re: Interactive Fiction fonts

Yes, there is, though unfortunately there's not yet any GUI for doing so. You'll need to add option lines into the section for your added game in scummvm.ini. Even without programmer knowledge, you should be able to get an idea of various options from conf.cpp here . Various options like propsize an...
by dreammaster
Sun Oct 04, 2020 6:24 pm
Forum: Help and Support
Topic: Ultima VI crazy mouse
Replies: 3
Views: 230

Re: Ultima VI crazy mouse

Thanks for replying and for your work on ScummVM of course, you and the other devs are my heroes! I spent a bit of time in the menu trying to hit "Journey Onward" but no luck, the mouse is drunk :) But the menu music is awesome! :P Apologies if this is something you've already tried from ...
by dreammaster
Fri Oct 02, 2020 2:08 am
Forum: Help and Support
Topic: Ultima VI crazy mouse
Replies: 3
Views: 230

Re: Ultima VI crazy mouse

Playing on Ubuntu 20.04, Scummvm 2.3.0git620-gbf6708eb7e (just compiled) Ultima VI has a strange problem with the mouse acting erratically and lagging behind making it impossible to play. Basically, the problem described here: https://github.com/scummvm/scummvm/pull/2025#issuecomment-630930489 As t...
by dreammaster
Tue Sep 29, 2020 4:39 am
Forum: Help and Support
Topic: How to fix: Ultima 6 defaultkeys.txt error?
Replies: 7
Views: 308

Re: How to fix: Ultima 6 defaultkeys.txt error?

Stingm wrote: Tue Sep 29, 2020 2:15 am Thanks for the help. I use scummvm on everything I can. Thanks for the hard work. Now all we need is ultima 7 support. :D
No problem. Glad you were able to figure it all out.
by dreammaster
Mon Sep 28, 2020 4:53 am
Forum: Help and Support
Topic: How to fix: Ultima 6 defaultkeys.txt error?
Replies: 7
Views: 308

Re: How to fix: Ultima 6 defaultkeys.txt error?

I'm somewhat flummoxed as to what could be causing this error. init.lua is a script file that's part of the ultima.dat (in reality a zip file) resource file that's automatically packaged into the ScummVM executable in release builds. All I can suggest is to make sure that you really are running the ...
by dreammaster
Mon Sep 28, 2020 3:41 am
Forum: Help and Support
Topic: How to fix: Ultima 6 defaultkeys.txt error?
Replies: 7
Views: 308

Re: How to fix: Ultima 6 defaultkeys.txt error?

Okay, that seems okay. You don't by any chance have an old copy of nuvie.cfg lying around in either the game folder or ScummVM folder? If so, that would also override the default. Worst case, I've committed in a change to make the error just a warning, though it would mean you'd need to play using a...