Search found 458 matches

by dreammaster
Thu Feb 04, 2021 5:09 pm
Forum: Help and Support
Topic: Input lag GLK Lurking
Replies: 8
Views: 444

Re: Input lag GLK Lurking

It appears like scummvm goes to sleep, awakes with keyboard input but takes a second or two to catch up, once scummvm has caught up there is no lag. Unfortunately, this may be something specific to just your system, whatever it is. I wasn't able to replicate any issue here locally on my Windows sys...
by dreammaster
Thu Jan 14, 2021 3:45 pm
Forum: Help and Support
Topic: Ultima VI crazy mouse
Replies: 5
Views: 489

Re: Ultima VI crazy mouse

I tried the --joystick=-1 switch and it made no difference for me. I've tried it with the ultima6 and ultima6_enh versions and both have the same problem. I'm using the GOG version of Ultima 6 and the 9f97501 version of the master branch. If it was still happening when you specified it on the comma...
by dreammaster
Sun Jan 10, 2021 10:07 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 8
Views: 529

Re: FM Town Voices in Ultima VI

I have a question. Are the Digital Sound Effects from the FM Towns version supported? They sound a lot better than the PC Speaker sound effects. Also in the FM Towns version, when the hero uses magic, or monsters use special attacks, they would speak the spell words out loud. (like An Jux Ort) As f...
by dreammaster
Fri Dec 25, 2020 8:11 pm
Forum: Help and Support
Topic: Not outputing MIDI on Ultima VI
Replies: 1
Views: 136

Re: Not outputing MIDI on Ultima VI

I can't get Ultima VI and World of Xeen to output midi to my usb->midi adapter. I have tested other games, such a Sam and Max, and it works fine. Is it that these are newer games(as far as being added to scummvm, not actual publishing date) and don't support midi under scummvm? You’re correct about...
by dreammaster
Mon Dec 21, 2020 4:34 pm
Forum: General Discussion
Topic: You Cannot Comprehend It
Replies: 3
Views: 798

Re: You Cannot Comprehend It

Of the games on the Graphics Magician website (which, from what I understand, is run by the original Polarware/Penguin Software people?), is Transylvania the only one that's currently unsupported, or are there significant differences in OO-Topos and Crimson Crown as well? From what I remember when ...
by dreammaster
Mon Dec 21, 2020 3:32 am
Forum: General Discussion
Topic: You Cannot Comprehend It
Replies: 3
Views: 798

You Cannot Comprehend It

It's time to announce testing for a further two Glk subengines. The first is the Glulx interpreter, for which there are many free games available at the IF-Archive . The second is the Comprehend engine games developed by Polarware. Here's where things get a bit more complicated. At the moment, only ...
by dreammaster
Mon Dec 07, 2020 4:08 am
Forum: General Discussion
Topic: Change font/colors for text adventure games
Replies: 1
Views: 273

Re: Change font/colors for text adventure games

zxtheproto wrote: Sun Dec 06, 2020 8:36 am Would it be possible to add the ability to change the fonts and colors in text adventures?
There's no user interface yet for it, but it's possible to modify the Scummvm.ini. See this topic thread.
by dreammaster
Sun Nov 22, 2020 5:16 pm
Forum: General Discussion
Topic: [Discworld Noir] What's with Lewton's walking animation?
Replies: 6
Views: 1592

Re: [Discworld Noir] What's with Lewton's walking animation?

Considering some work only just started on supporting Discworld Noir in ScummVM, and it won't even let you start the game yet, you're obviously playing with the original executable. in which case, all I can suggest is you fiddle around with the Windows compatibility options, and maybe you'll get luc...
by dreammaster
Wed Nov 18, 2020 8:26 pm
Forum: General Discussion
Topic: A merger
Replies: 10
Views: 2051

Re: A merger

Just testing a recent nightly and it detects DiscWorld Noir (can't say it was easy to get it to see it though) thought I'd try as i had seen it in the changelogs. So it's starting, but no idea of what the intent is Well, the intent would be to eventually support playing it as well. :) Though only a...
by dreammaster
Wed Nov 18, 2020 7:50 pm
Forum: General Discussion
Topic: Official patches for Discworld 2?
Replies: 6
Views: 509

Re: Official patches for Discworld 2?

I know they are not needed, my question is: if the patch consists only of new .exe files (there are no dlls) and Scumm doesn't use them, how do you play the patched version in Scumm? Or does Scumm somehow already incorporate all the fixes found in patches 1-3? Likely. We were given access to the or...
by dreammaster
Sun Nov 08, 2020 10:53 pm
Forum: Help and Support
Topic: Ultima VI - How do I transfer character and zoom?
Replies: 2
Views: 264

Re: Ultima VI - How do I transfer character and zoom?

I'm having a hard time figuring out how to transfer a character from V to VI It seems like the original Nuvie didn't yet support importing characters from Ultima V to begin with, so the ScummVM version doesn't either. As for sizes, there's no GUI for it yet, but if you manually open your scummvm.in...
by dreammaster
Wed Nov 04, 2020 3:35 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 8
Views: 529

Re: FM Town Voices in Ultima VI

oprion wrote: Wed Nov 04, 2020 8:10 am It is so quiet, as to be almost inaudible.
I did a further commit last night that fixed the FM Towns sound decoder to be endian safe. Give the next daily build a try, and see if that fixes it for you.
by dreammaster
Tue Nov 03, 2020 7:28 pm
Forum: The Junkyard
Topic: Engine Request: Commander Blood
Replies: 2
Views: 417

Re: Engine Request: Commander Blood

Depends. Is there an existing reimplementation of the game and/or original source code available? If there is, you're welcome to work on porting it to ScummVM and doing a pull request for integration. Otherwise, it would be a lot of effort trying to reverse engineer the game from scratch, so it's un...
by dreammaster
Tue Nov 03, 2020 5:53 pm
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 8
Views: 529

Re: FM Town Voices in Ultima VI

oprion wrote: Tue Nov 03, 2020 7:22 am File: ../../src-master/src/common/base-str.cpp, Line 466
Sounds like the nightly build you got predated my committed changes, since I also fixed that very problem. So wait a day, and try with the next daily build, and see how it goes.
by dreammaster
Tue Nov 03, 2020 5:51 am
Forum: Help and Support
Topic: FM Town Voices in Ultima VI
Replies: 8
Views: 529

Re: FM Town Voices in Ultima VI

Prior to the merger of the two teams, NUVIE had support for the full voice acting that was done for Ultima VI on the FM Towns version of the game. Is it still supported? I tried adding the "...\u6_sounds" to the extra path in the game options, but nothing happened. I had a look at the cod...