Search found 378 matches

by dreammaster
Wed Mar 13, 2019 6:49 pm
Forum: Android Port
Topic: sherlock holmes serrated scalpel
Replies: 1
Views: 122

Re: sherlock holmes serrated scalpel

It's kind of hard to suggest anything with the specific error, and I don't have any experience with Android to know how to get it. Try making a fresh copy of your original disc. It may just be that you accidentally corrupted some of the data when you copied from it, or when copying it to your Androi...
by dreammaster
Tue Feb 26, 2019 5:57 am
Forum: General Discussion
Topic: Is The Serrated Scalpel for 3DO Supported on ScummVM?
Replies: 9
Views: 2250

Re: Is The Serrated Scalpel for 3DO Supported on ScummVM?

Hello! Is there any chance this version will be supported by ScummVM in a future release? A.Borque Well, seeing this post reminded me that I'd been meaning to fix the problems the surface changeover had introduced for some time, so I spent a couple of hours to fix the transparency problem, the conv...
by dreammaster
Wed Feb 20, 2019 4:54 pm
Forum: Help and Support
Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
Replies: 9
Views: 326

Re: Building ScummVM on macOS 10.14 Mojave

Bingo! That seems to be the problem. My system is set to Swedish, which uses a decimal comma, and if I change it to English it works without a recompile. I wonder what about Mojave made this different. Google finds some reports of locale bugs in Mojave, but no details or obvious solutions. Some of ...
by dreammaster
Tue Feb 19, 2019 4:31 pm
Forum: Help and Support
Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
Replies: 9
Views: 326

Re: Building ScummVM on macOS 10.14 Mojave

At least as far as ScummGlk is concerned, I's possible that the paths for your manually compiled version are different than the daily builds you tried. Tonight (PST) I'll do something that was suggested to me earlier, but I forgot to do.. I'll make the error messages for fonts loading more descripti...
by dreammaster
Wed Feb 13, 2019 2:29 pm
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 239

Re: How to pause ScummVM?

MusicallyInspired wrote:
Wed Feb 13, 2019 2:19 pm
CTRL+F5 should bring up the ScummVM menu in any supported game, shouldn't it?
True, although it does cover a lot of the screen, so frequently obscures on-screen text
by dreammaster
Mon Feb 11, 2019 7:07 pm
Forum: Fangame Creation
Topic: The Fan Game - Back to the Future Part III: Timeline of Monkey Island
Replies: 105
Views: 7018

Re: The Fan Game - Back to the Future Part III: Timeline of Monkey Island

Awesome! I'm looking forward to playing it once I finish with Mage's Initation.
by dreammaster
Sun Dec 30, 2018 11:57 pm
Forum: General Discussion
Topic: World of Xeen: french version with scummvm ?
Replies: 9
Views: 577

Re: World of Xeen: french version with scummvm ?

If you want I can give you a copy of my french floppy version. This version is avaliable on abandonware-france.org if you want. We always insist on legitimate copies to be donated or sourced in such cases. Not only to not support piracy in any form, but we wouldn't be able to be otherwise sure that...
by dreammaster
Sun Dec 30, 2018 7:56 pm
Forum: Android Port
Topic: Saving Loading Greyed Out?
Replies: 2
Views: 320

Re: Saving Loading Greyed Out?

I cannot tell if this is expected, bugged, or just not implemented. I installed ScummVM on my Galaxy Tab E and loaded up Spy Fox 1: Dry Cereal and both load and save are greyed out. This may not be an Android problem at all. The game engines have to be explicitly written to support saving and loadi...
by dreammaster
Sun Dec 30, 2018 7:48 pm
Forum: General Discussion
Topic: World of Xeen: french version with scummvm ?
Replies: 9
Views: 577

Re: World of Xeen: french version with scummvm ?

I would like to know if the french version of world of xeen is supported by scummVM? Not currently. Only the English version will be officially supported in the next release. And if/when I do return to the engine to add support for other languages, it's likely only the German version will be added,...
by dreammaster
Sun Dec 16, 2018 7:37 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

I do not know if I am being clear enough, but It does not harm advise about it. other infocom games do use those boxes and maybe the problem is more common. Thanks for letting me know. Yes, the Gargoyle implementation of Frotz from which my engine is derived does some monkeying with expanding the u...
by dreammaster
Sat Dec 15, 2018 4:51 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

@dreammaster Great work, can't wait to test them myself. It seems as if the GLK engine isn't enabled by default in the current branch? At least building scummvm locally GLK remains disabled...does that mean it's not ripe for testing (yet)? Thanks. :) As I mentioned in my blog posting, the two initi...
by dreammaster
Sat Dec 15, 2018 5:54 am
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

What an amazing news! I`ve tested and merged some frotz games and I`d like to comment and make some questions. In games like lurking horror or sherlock: are the music files detected out of the box? I tested lurking horror and the first sounds at the very beginning worked, but only for three seconds...
by dreammaster
Wed Dec 12, 2018 4:52 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

West of House As the previous post is hinting at, the ScummGlk engine has, as of last weekend, been merged into master, and is now available in daily builds. :D At the moment, it has two sub-engines, Scott and Frotz, for Scott Adams and Infocom/ZCode games respectively. The latter supports all vers...
by dreammaster
Sat Nov 17, 2018 10:56 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

Every extras data has it's corresponding name, so that users (or anyone interested) know which engine uses that. Simply calling it font.dat would seem a little off, wouldn't it? I originally had it as gargoyle.dat, but had a request in the first pull request to change it to something more generic: ...
by dreammaster
Sat Nov 17, 2018 8:10 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1768

Re: Gargoyle

Also also, the only "complete" sub-engine completed so far within it is for the Scott Adams games. A Frotz sub-engine for Zcode/Infocom games is currently a work in progress.. I mostly still need to finish savegame handling, as well as graphic handling for the later games.