Search found 392 matches

by dreammaster
Mon Sep 02, 2019 10:35 pm
Forum: Help and Support
Topic: Discworld 2 on SCUMMVM (Vista)
Replies: 8
Views: 11441

Re: Discworld 2 on SCUMMVM (Vista)

I'm having a very similar problem: ScummVM says that it can't find any game in the folder. It's directly from the web, not from a CD. My system is Windows 7 64 bit. Any advice? It also doesn't work through DOSBox and since D-Fend Reloaded doesn't protest, doesn't say that these aren't DOS execs, I ...
by dreammaster
Fri Aug 16, 2019 2:25 pm
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 523

Re: Compiling ScummVM and the Scumm Engine only

I'm unfamiliar with the OpenGL code, so I can't really offer any suggestion. Beyond that it works for me on my installation, so it could just be some corruption and/or invalid setup on the computer you're currently using. If possible, you might want to try installing Visual Studio 2019 on another co...
by dreammaster
Tue Aug 06, 2019 1:53 am
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 523

Re: Compiling ScummVM and the Scumm Engine only

It's highly variable. For me, on a few years old laptop running VS2019, I can do a build of a single engine and the core/backend code in about a minute.
by dreammaster
Mon Aug 05, 2019 3:48 am
Forum: Help and Support
Topic: Compiling ScummVM and the Scumm Engine only
Replies: 9
Views: 523

Re: Compiling ScummVM and the Scumm Engine only

Sure. What I do is to make a copy of the create_msvc.bat in the dists/msvc folder.. say call it 'scumm.bat'. Then open the file for editing, and search for the section that starts with ":stable". A couple of lines below it, replace the create_project line with something like the following: create_pr...
by dreammaster
Fri Aug 02, 2019 5:15 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 600

Re: V6 Z-machine games cause assert() crashes

The problems you're having with the compass rose is that some images have an adaptive palette that changes according to whatever else is loaded at the time. You were right. With some extra logic to load the list and handle the palette copying, the Blorb version of Zork Zero now renders the compass ...
by dreammaster
Mon Jul 29, 2019 5:22 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 600

Re: V6 Z-machine games cause assert() crashes

Thanks for the links. Turns out the transparency problem was pretty simple to fix, so now the pillars in Zork Zero now display correctly. There is, however, still issues with the compass rose pictures not displaying correctly. I'll need to look into how the data for their images differs in the MG1 v...
by dreammaster
Sun Jul 28, 2019 3:09 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 600

Re: V6 Z-machine games cause assert() crashes

Okay, I got a problem with the placeholder rect handling sorted out, and the game now works with Blorb files. I also added some extra logic so that it'll also automatically scan for the if-archive Blorb filenames, so you won't need to explicitly ensure that the filenames match for it to be detected....
by dreammaster
Sun Jul 28, 2019 2:23 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 600

Re: V6 Z-machine games cause assert() crashes

I'm looking into the problem now. Looking back, I did all my testing using the MG1 files, so I don't think I ever verified that the if-archive Blorb files worked properly.
by dreammaster
Sat Jul 27, 2019 2:02 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 600

Re: V6 Z-machine games cause assert() crashes

Hey,kudos to all your previous work on Frotz. It's awesome! As I mentioned in channel, I reviewed the Git history and reverted one of the later commits I'd made that broke v6 compatibility. With that, Zork 0 at least works again. So you can either compile the latest code or shortly use a daily build...
by dreammaster
Wed Jun 05, 2019 3:34 pm
Forum: Help and Support
Topic: Leisure Suit Larry: Love for Sail (Windows version) doesn't works!
Replies: 2
Views: 781

Re: Leisure Suit Larry: Love for Sail (Windows version) doesn't works!

You're breaking forum rule 0.. no download links to copyrighted material. I can understand if you're upset that the particular version you have has problems, but uploading it all is not allowed. If it really is a legitimately sold version of the game, maybe instead point to online store where the ga...
by dreammaster
Wed Jun 05, 2019 3:27 pm
Forum: The Junkyard
Topic: Leisure Suit Larry: Love for Sail (Windows version) doesn't works!
Replies: 2
Views: 942

Re: Leisure Suit Larry: Love for Sail (Windows version) doesn't works!

You're violating the forum rules. No crossposting, and no posting of copyrighted material.
by dreammaster
Wed Apr 24, 2019 8:10 am
Forum: Help and Support
Topic: Sherlock Holmes: rose tattoo - Assertion failed
Replies: 3
Views: 1179

Re: Sherlock Holmes: rose tattoo - Assertion failed

By the way, my version is in spanish, I don´t know if that will make a difference for you. It may. I'm not sure if I have that version. I do some a foreign language version of Rose Tattoo in my collection, but can't remember if it was Spanish. But if no one else comes forward to look into your bug ...
by dreammaster
Tue Apr 23, 2019 8:47 am
Forum: Help and Support
Topic: Sherlock Holmes: rose tattoo - Assertion failed
Replies: 3
Views: 1179

Re: Sherlock Holmes: rose tattoo - Assertion failed

That's really not much to go on. One possibility I've frequently seen asserts like this from is trying to load bad data. You should try recopying the files from your original disc and see if it makes any difference. Otherwise, try posting a bug on the bugtracker with a savegame attached, and maybe s...
by dreammaster
Wed Mar 27, 2019 4:11 pm
Forum: The Junkyard
Topic: Which project would be better suited for Discworld Noir?
Replies: 1
Views: 2054

Re: Which project would be better suited for Discworld Noir?

I think if support were added, the general consensus would be that "Holy crap.. Discworld Noir is supported! Awesome". Only then would it be worth worrying about which project to include it in. :) Seriously though, I suspect it'd end up being easier to implement it in ResidualVM, even if most of the...
by dreammaster
Wed Mar 13, 2019 6:49 pm
Forum: Android Port
Topic: sherlock holmes serrated scalpel
Replies: 1
Views: 1505

Re: sherlock holmes serrated scalpel

It's kind of hard to suggest anything with the specific error, and I don't have any experience with Android to know how to get it. Try making a fresh copy of your original disc. It may just be that you accidentally corrupted some of the data when you copied from it, or when copying it to your Androi...