Search found 416 matches

by dreammaster
Thu Jul 09, 2020 9:28 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

Re: You are in a maze of twisty little passages, all alike

Would it not be enough with a user option to make ScummVM use a modern (fixed) window size of, say, 2880 x 1800 or just below? It is actually possible to set the width and height for the game window for Glk in the configuration settings for a game. Along with other settings such as font sizes and c...
by dreammaster
Thu Jul 09, 2020 9:01 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

Re: You are in a maze of twisty little passages, all alike

Are there any plans of adding DAAD sub-engine? Not in the near future. Once I've got issues with the current set of sub-engines resolved, there's still several other sub-engines to be worked on, particularly TADS and Infocom graphical version 6 games. But before then I plan to take a break from Glk...
by dreammaster
Tue Jul 07, 2020 1:28 am
Forum: General Discussion
Topic: The all new and improved Ultima Trilogy
Replies: 11
Views: 3508

Re: The all new and improved Ultima Trilogy

I see them listed as purchasable from GoG. What is the status of all the Ultima's? Are they all playable now? English versions of IV, VI, and VIII are currently under testing, so you can play them with a daily build (not any of the official releases yet) and enjoy them either like the original play...
by dreammaster
Mon Jul 06, 2020 11:35 pm
Forum: Help and Support
Topic: MT-32 Emulation not working
Replies: 4
Views: 119

Re: MT-32 Emulation not working

I have never successfully been able to get MT-32 emulation setup and am hoping for some help. Running ScummVM 2.1.2 I know very little about the MT32, but what game are you testing it with? Not all games support the MT32. Secondly, if you're using Windows, try running ScummVM from the command line,...
by dreammaster
Sat Jun 27, 2020 12:55 am
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

Re: You are in a maze of twisty little passages, all alike

ezekiel000 wrote:
Fri Jun 26, 2020 7:22 pm
.zlb & .blb are also a valid extension for zblorb & blorb files.
Thanks. Added in.
by dreammaster
Fri Jun 26, 2020 3:30 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

Re: You are in a maze of twisty little passages, all alike

What files do I need anyway, is there are list? I have amiga versions, and zork trilogy works but I need to rename Story.data, to Story.dat for scummvm to recognize it. Currently, the ZCode engine supports the following extensions: .z<1 to 8> (though v6 games are considered unsupported right now), ...
by dreammaster
Wed Jun 24, 2020 3:40 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

Re: You are in a maze of twisty little passages, all alike

Retina monitors are becoming the norm and I fear this port will be useless if the scaling isn't handled properly. I'm even wondering if rendering these games through the current graphics backend is the right approach... It's not an issue with other games, but the lack of sharp text here could be a ...
by dreammaster
Mon Jun 22, 2020 8:03 pm
Forum: General Discussion
Topic: You are in a maze of twisty little passages, all alike
Replies: 19
Views: 2010

You are in a maze of twisty little passages, all alike

It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub...
by dreammaster
Sat Jun 13, 2020 8:48 pm
Forum: Help and Support
Topic: The 7th Guest in German?
Replies: 7
Views: 326

Re: The 7th Guest in German?

I'm a bit overwhelmed by the guidelines. A pull request is more of a piece of code to implement, right? FRs aren't accepted there, unless I completely misunderstand. Correct. PRs are implemented code you want to have merged into in the project. FRs are done via bugs.scummvm.org - you go to create a...
by dreammaster
Sun May 24, 2020 12:36 am
Forum: General Discussion
Topic: The all new and improved Ultima Trilogy
Replies: 11
Views: 3508

Re: Art thou worthy to be the Avatar?

JonWW wrote:
Sat May 23, 2020 6:21 pm
Will The Savage Empire and Martian Dreams going to be supported as well?
Not for the current release. But the lead Nuvie developer, Eric Fry, has previously indicated his intention to return to work on the two games at a later date.
by dreammaster
Sat May 23, 2020 4:41 pm
Forum: General Discussion
Topic: The all new and improved Ultima Trilogy
Replies: 11
Views: 3508

Re: Art thou worthy to be the Avatar?

I see Ultima VIII is also planned to be supported through the reimplementation of the Pentagram engine. Is Ultima VII (The Black Gate and Serpent Isle) planned to be added too? Both Ultima VII games are reimplemented thanks to the Exult engine. xu4 and Pentagram, as well as Nuvie (at least presumed...
by dreammaster
Sat May 23, 2020 3:26 am
Forum: General Discussion
Topic: The all new and improved Ultima Trilogy
Replies: 11
Views: 3508

Re: Art thou worthy to be the Avatar?

AgustinCordes wrote:
Sat May 23, 2020 2:57 am
Bummer, none of the official Ultima Collection versions seem to be supported variants. I'll report the info to the tracker, but I'm sure this is a fairly widespread collection.
Thanks. The more variations we get known detection entries for, the better.
by dreammaster
Fri May 22, 2020 12:06 am
Forum: General Discussion
Topic: The all new and improved Ultima Trilogy
Replies: 11
Views: 3508

The all new and improved Ultima Trilogy

Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that, in addition to the two that were previously announ...
by dreammaster
Fri Apr 03, 2020 2:55 am
Forum: General Discussion
Topic: How to run Glk API games
Replies: 11
Views: 802

Re: How to run Glk API games

enderandrew wrote:
Thu Apr 02, 2020 6:40 am
You may find this helpful:
Thanks. I've added detection entries for them all. It should be available in the next daily build.
by dreammaster
Thu Apr 02, 2020 12:25 am
Forum: General Discussion
Topic: How to run Glk API games
Replies: 11
Views: 802

Re: How to run Glk API games

enderandrew wrote:
Wed Apr 01, 2020 6:16 pm
Where do I get that string?
Most of the Infocom games explicitly tell you as part of the starting text, something like "Release 3 / 871119". Alternatively, if you're are at all familiar with hex editing, the date is encoded as 6 characters from offset 18 decimal in the gamefiles.