Search found 372 matches

by dreammaster
Sun Dec 30, 2018 11:57 pm
Forum: General Discussion
Topic: World of Xeen: french version with scummvm ?
Replies: 9
Views: 470

Re: World of Xeen: french version with scummvm ?

If you want I can give you a copy of my french floppy version. This version is avaliable on abandonware-france.org if you want. We always insist on legitimate copies to be donated or sourced in such cases. Not only to not support piracy in any form, but we wouldn't be able to be otherwise sure that...
by dreammaster
Sun Dec 30, 2018 7:56 pm
Forum: Android Port
Topic: Saving Loading Greyed Out?
Replies: 2
Views: 254

Re: Saving Loading Greyed Out?

I cannot tell if this is expected, bugged, or just not implemented. I installed ScummVM on my Galaxy Tab E and loaded up Spy Fox 1: Dry Cereal and both load and save are greyed out. This may not be an Android problem at all. The game engines have to be explicitly written to support saving and loadi...
by dreammaster
Sun Dec 30, 2018 7:48 pm
Forum: General Discussion
Topic: World of Xeen: french version with scummvm ?
Replies: 9
Views: 470

Re: World of Xeen: french version with scummvm ?

I would like to know if the french version of world of xeen is supported by scummVM? Not currently. Only the English version will be officially supported in the next release. And if/when I do return to the engine to add support for other languages, it's likely only the German version will be added,...
by dreammaster
Sun Dec 16, 2018 7:37 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

I do not know if I am being clear enough, but It does not harm advise about it. other infocom games do use those boxes and maybe the problem is more common. Thanks for letting me know. Yes, the Gargoyle implementation of Frotz from which my engine is derived does some monkeying with expanding the u...
by dreammaster
Sat Dec 15, 2018 4:51 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

@dreammaster Great work, can't wait to test them myself. It seems as if the GLK engine isn't enabled by default in the current branch? At least building scummvm locally GLK remains disabled...does that mean it's not ripe for testing (yet)? Thanks. :) As I mentioned in my blog posting, the two initi...
by dreammaster
Sat Dec 15, 2018 5:54 am
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

What an amazing news! I`ve tested and merged some frotz games and I`d like to comment and make some questions. In games like lurking horror or sherlock: are the music files detected out of the box? I tested lurking horror and the first sounds at the very beginning worked, but only for three seconds...
by dreammaster
Wed Dec 12, 2018 4:52 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

West of House As the previous post is hinting at, the ScummGlk engine has, as of last weekend, been merged into master, and is now available in daily builds. :D At the moment, it has two sub-engines, Scott and Frotz, for Scott Adams and Infocom/ZCode games respectively. The latter supports all vers...
by dreammaster
Sat Nov 17, 2018 10:56 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

Every extras data has it's corresponding name, so that users (or anyone interested) know which engine uses that. Simply calling it font.dat would seem a little off, wouldn't it? I originally had it as gargoyle.dat, but had a request in the first pull request to change it to something more generic: ...
by dreammaster
Sat Nov 17, 2018 8:10 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

Also also, the only "complete" sub-engine completed so far within it is for the Scott Adams games. A Frotz sub-engine for Zcode/Infocom games is currently a work in progress.. I mostly still need to finish savegame handling, as well as graphic handling for the later games.
by dreammaster
Sat Nov 17, 2018 7:33 pm
Forum: The Junkyard
Topic: Gargoyle
Replies: 16
Views: 1552

Re: Gargoyle

Also, to avoid confusion the new engine has been renamed to "ScummGLK", though the folder and engine prefix in commits will simply be "GLK"
by dreammaster
Sat Oct 06, 2018 4:14 pm
Forum: Help and Support
Topic: Applying a game offical patch
Replies: 5
Views: 1004

Presuming all the needed files are directly present on the CD. This page on the wiki has some information about some of the special cases.
by dreammaster
Thu Sep 06, 2018 1:19 pm
Forum: Help and Support
Topic: Glitched on Starship Titanic
Replies: 3
Views: 1076

What you've experienced is known about; it was reported once see here , but unfortunately, to fix it I'd need a savegame from before the problem happened, and a way to replicate the problem.. a savegame from when it's already happened wasn't sufficient. Anyway, to get around the problem, at least us...
by dreammaster
Thu Aug 30, 2018 10:15 pm
Forum: General Discussion
Topic: Is The Serrated Scalpel for 3DO Supported on ScummVM?
Replies: 7
Views: 1923

At some point - probably as part of some cleanup - parts of the engine lost support for 16-bit graphics. But I could be wrong about that. That's my recollection as well.. it happened when I switched several of the engines I'd worked on from using their own custom extended surface implementations to...
by dreammaster
Wed Aug 29, 2018 3:32 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 1994

Why is the cursor rendered smooth? The old games like Maniac Mansion never were, they had jerky cursors. FRAPS reports 60fps for MM, so there's some limitation of how many update draws ScummVM will render somewhere. Cursor display relies on the engine calling ("polling") the events manager many tim...
by dreammaster
Wed Aug 29, 2018 3:18 pm
Forum: General Discussion
Topic: Peter Gabriel's EVE
Replies: 1
Views: 1130

Re: Peter Gabriel's EVE

I've always been a huge fan of Peter Gabriel's EVE, a point and click art-adventure game from 1996. Due to some quicktime movies in the game, it can't be played on a modern OS any more. Quicktime support ended after WIndows XP. Is there any chance that this wonderful game gets supported by ScummVM ...