Search found 25 matches

by bramvandijk
Sat Sep 26, 2009 9:57 pm
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 204862

I finished Goblins 3, GB floppy version, using ScummVM 1.0.0pre044373. I did find some bugs which I didn't remember from last time I played the game: this one, this one, and this one.
by bramvandijk
Wed Jun 11, 2008 9:25 am
Forum: The Junkyard
Topic: TIME COMMANDO + ScummVM
Replies: 21
Views: 21605

Re: But ScummVM has options...

piksi wrote: there are some more, like Little Big Adventure, I'd love to play.
See http://sourceforge.net/projects/twin-e/
by bramvandijk
Mon Mar 17, 2008 3:26 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: Future Wars - Saving on F200?
Replies: 5
Views: 11754

Well, in the original you needed to press the left and right mouse buttons simultaneously to pop up the save menu...
by bramvandijk
Thu Jan 31, 2008 3:05 pm
Forum: General Discussion
Topic: Indiana Jones & The Last Crusade
Replies: 4
Views: 4888

You should go and look here.

You can find the complete map of the zeppelin, which should enable you to reach the biplane with only a few fights. Moreover, there are also some fighting tips...
by bramvandijk
Wed Nov 14, 2007 12:17 pm
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 239350

Gosh, and I thought I was going to have to wait until hell freezes over for this iphone version to come out. No, as you noted already yourself: ... To put it in *even simpler word*, we just have to wait till hell freezes over and/or Steve changes his mind regarding 3rd party apps on the iPhone. Wha...
by bramvandijk
Thu Oct 25, 2007 10:55 am
Forum: iPhone Port
Topic: iPod Touch/iPhone Port?
Replies: 237
Views: 239350

If the whole saving and loading gives problems, why not tell a game to pause? I'm not sure whether each engine has a pause option, but it should be valid:

Get a call
->pause game
after the call
->unpause game
by bramvandijk
Tue Oct 09, 2007 7:59 am
Forum: The Junkyard
Topic: SCI Games
Replies: 37
Views: 29126

It is experimental, but there is not only SCI1 support, but also SCI1.1 support :D
by bramvandijk
Thu Aug 02, 2007 8:24 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 91178

or you can make AGI games, they will work woth scummvm too. It puts limits on the possibilities, but they can be quite good, see for example this one.
by bramvandijk
Sun Jun 17, 2007 8:37 am
Forum: General Discussion
Topic: Pre-0.10.0 Testing Season Announced
Replies: 83
Views: 82776

Tested Goblins 3. It is completable, no regressions.

Version was English, DOS, Floppy.
Scummvm was 0.10.0pre of June 12th, compiled on Linux.
by bramvandijk
Mon Jun 11, 2007 8:49 pm
Forum: General Discussion
Topic: Pre-0.10.0 Testing Season Announced
Replies: 83
Views: 82776

Tested Future wars. It is completable, but I had a few random crashes, as described here.

On the bright side, the masking problems are over, which makes the game a lot better playable :D

I used the version of June 10th in Linux.
Future wars was the English Dos version.
by bramvandijk
Fri Feb 23, 2007 12:20 pm
Forum: General Discussion
Topic: Close account / sign out :/
Replies: 15
Views: 8414

But the signout of myspace is exactly the same as the logout from the scummvm forums... :?
by bramvandijk
Thu Dec 21, 2006 3:16 pm
Forum: General Discussion
Topic: Future Wars screenshots (why nobody submitted)
Replies: 10
Views: 9684

ahem, I'm not sure whether I should mention this, and I seriously hope that this will not get disabled once it is known, but here goes: if you have a savegame already, you can use the commandline option to go directly to that savegame (will not work from the GUI) Thus scummvm practically disables th...
by bramvandijk
Fri Oct 20, 2006 3:33 pm
Forum: General Discussion
Topic: Future wars is supported!
Replies: 18
Views: 17281

Where Can I send the bugreport? http://sourceforge.net/tracker/?group_id=37116&atid=418820 You should get a sourceforge account, and then you can submit a new bugreport. There you will also find: What Can I say in it? Check you are including all the following information in your bug report: * Scumm...
by bramvandijk
Wed Oct 18, 2006 3:21 pm
Forum: Help and Support
Topic: Future Wars save game names
Replies: 2
Views: 2604

Thanks for the quick reply. Just checking if I was stupid.
by bramvandijk
Wed Oct 18, 2006 3:04 pm
Forum: Help and Support
Topic: Future Wars save game names
Replies: 2
Views: 2604

Future Wars save game names

Hi, I can't figure out how to name the savegames in FW. I click the left and right mouse button to get the menu, click the save option. Then I can select a slot, but I can't provide a name, so all savegames are called "temporary save name". I am probably just stupid, but if not I will file a Feature...