Search found 2249 matches
- Sat Sep 13, 2014 1:40 pm
- Forum: Help and Support
- Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
- Replies: 11
- Views: 5957
- Sat Sep 13, 2014 10:43 am
- Forum: Help and Support
- Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
- Replies: 11
- Views: 5957
I second what clone said; however, I remember when I played through it last time with ScummVM that the inventory icons get a bit jumbled up as you amass them. Try selecting different inventory items, and one of them will hopefully by the clay mold, even though it may not look like it in the invento...
- Mon Sep 08, 2014 1:27 pm
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 65106
The only two Windows versions that do have extra hires resources, compared to their lowres DOS counterparts, are King's Quest 6 and Gabriel Knight 1. When I replayed Gabriel Knight 1 recently (in DOSBox), the DOS version could run either in low resolution, or with some high resolution elements depe...
- Mon Sep 08, 2014 10:13 am
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 65106
- Tue Aug 26, 2014 9:56 pm
- Forum: Help and Support
- Topic: Broken Sword (speech.clu incompatibility)...
- Replies: 6
- Views: 3974
Re: Broken Sword I Speech Problem...
Nope, they are no longer needed. You can use the original Smacker or MPEG-2 videos.artphotodude wrote:P.S. Just to verify, the DXA files are no longer needed for this or Sword II???
- Tue Aug 12, 2014 11:25 am
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 15739
It's not about code bloat at all... the way scalers are implemented currently is hackish, thus adding new scalers will only result into more hacks being added. The scaler code has been rewritten, as mentioned, which will allow for new scalers to be added. However, this rewrite hasn't been added in S...
- Wed Aug 06, 2014 12:02 pm
- Forum: The Junkyard
- Topic: Inherit the Earth: Sand and Shadows Kickstarter
- Replies: 7
- Views: 6736
I would indeed assist the ScummVM team in adding support for the sequel after the game is released. If the team is interested, of course :wink: Great news! :) As one of the developers of the SAGA engine, I'm very grateful for all the help you've provided! Many thanks again, Mr. Pearce. Best of luck...
- Sun Aug 03, 2014 7:08 pm
- Forum: Help and Support
- Topic: how to simulate trolls-tale?
- Replies: 10
- Views: 4597
- Sun Aug 03, 2014 5:51 pm
- Forum: General Discussion
- Topic: Discworld
- Replies: 484
- Views: 501794
- Sun Jul 27, 2014 9:39 pm
- Forum: Help and Support
- Topic: any help on my post please
- Replies: 2
- Views: 2270
- Thu Jul 24, 2014 5:39 pm
- Forum: Help and Support
- Topic: The Neverhood generates impossible slider puzzles(?)
- Replies: 5
- Views: 3890
- Thu Jul 24, 2014 8:10 am
- Forum: General Discussion
- Topic: ZVision status?
- Replies: 12
- Views: 10248
There is a lot of work done by the original author who rewrote the engine, Marisa-Chan, in his own branch:
https://github.com/Marisa-Chan/scummvm/commits/zvision
He hasn't contacted us yet, AFAIK, so when he's done, his changes will be marged into ScummVM.
https://github.com/Marisa-Chan/scummvm/commits/zvision
He hasn't contacted us yet, AFAIK, so when he's done, his changes will be marged into ScummVM.
- Tue Jul 22, 2014 8:02 am
- Forum: General Discussion
- Topic: ScummVM 1.7.0 "The Neverrelease" is out!
- Replies: 34
- Views: 23997
- Wed Jul 09, 2014 5:56 pm
- Forum: General Discussion
- Topic: Steam games
- Replies: 26
- Views: 18585
- Sat Jul 05, 2014 1:18 pm
- Forum: General Discussion
- Topic: Steam games
- Replies: 26
- Views: 18585
After a discussion, our stance on this subject has been changed, and the Steam versions will be supported in the latest unstable version of ScummVM, and perhaps in the upcoming version 1.7.0 as well. Both the Windows and Mac Steam versions should be working. They can be bought off Steam as part of t...