Search found 101 matches

by bobablob
Wed Aug 25, 2010 12:35 am
Forum: iPhone Port
Topic: iPad Other Engines..
Replies: 1
Views: 2784

Discworld runs like a charm.
by bobablob
Wed Aug 11, 2010 1:35 am
Forum: iPhone Port
Topic: Discworld menu?
Replies: 1
Views: 3301

Rotate the screen to bring up the on-screen keyboard. Press .?123. You need to press one of the keys directly below the numeric keys. I think for Discworld it's - / or :
by bobablob
Wed Jul 22, 2009 1:30 am
Forum: Dreamcast Port
Topic: Dreamcast Game icons + Problems with Simon + graphic issues
Replies: 30
Views: 48087

Wow, if that scummvm.ini proposal is possible, that'd be a great addition to this port.
by bobablob
Fri Jul 10, 2009 7:05 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 144352

A number of classics are playable (and extremely enjoyable), although you'll run into some bugs here and there. For instance, the first two or three sections of Space Quest III appear to be completely error free (I can even hear sound effects now that I don't remember playing through the speaker on ...
by bobablob
Fri Mar 20, 2009 8:38 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 43875

SCI performance already seems vastly improved over just a few weeks ago. I swear I'm hearing new sound effects in Space Quest III, but I could be imagining things!
by bobablob
Wed Feb 25, 2009 4:20 am
Forum: iPhone Port
Topic: ScummVM 0.13 prerelease binary
Replies: 17
Views: 13340

It appears that backspace is broken on this version of ScummVM. I posted a bug about it in the tracker. Anyone else experiencing this behavior?
by bobablob
Sun Jan 25, 2009 2:10 am
Forum: General Discussion
Topic: Sierra Adventure Game Classics?
Replies: 4
Views: 4132

Boxer's a nifty application that makes dosbox relatively seemless. It'll never outperform ScummVM, but for those games you can't live without, it's a life-saver :)
by bobablob
Wed Jan 21, 2009 2:00 am
Forum: The Junkyard
Topic: some question about 7th guest & discworld
Replies: 11
Views: 10360

James,

Your enhancement is fantastic. I'd like to point out that I had to rename all of the files to get it to work. 01.ogg -> track01.ogg and so forth. Still, it's great! Thanks.
by bobablob
Sat Jan 17, 2009 9:52 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 417820

One was posted here two weeks ago.
by bobablob
Tue Jan 13, 2009 12:52 am
Forum: Help and Support
Topic: Discworld and ScummVM
Replies: 36
Views: 29688

Thanks, James! And thanks, ScummVM developers!
by bobablob
Tue Dec 23, 2008 6:38 pm
Forum: iPhone Port
Topic: 7th Guest
Replies: 11
Views: 13291

Could you upload a new nightly build? I'd be glad to test it out for you :D
by bobablob
Sun Dec 21, 2008 11:13 pm
Forum: Help and Support
Topic: Will there be an Mac OSX - SVN at Christmas this year??
Replies: 4
Views: 3320

Might want to compile one yourself. The initial set up can take some time, but it's actually pretty easy to do.
by bobablob
Fri Dec 19, 2008 3:48 pm
Forum: iPhone Port
Topic: 7th Guest
Replies: 11
Views: 13291

7th Guest

Vinterstum,

Is the 7th Guest playable on the iPhone now?
by bobablob
Wed Dec 17, 2008 12:03 am
Forum: General Discussion
Topic: "Welcome to my... house"
Replies: 19
Views: 14971

I compiled a build for the Mac the other night. Seventh Guest works great. Thanks a lot, everyone!