Search found 38 matches

by df
Tue Feb 05, 2008 6:03 pm
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 12719

when pulling from the pcx pallete, the r/g/b should be shifted 2 bits to the right (>> 2). pcx liked to promote its r/g/b's, from memory.
by df
Tue Feb 05, 2008 5:58 pm
Forum: The Junkyard
Topic: Lucasarts posters
Replies: 217
Views: 167181

sanguinehearts, was it you who contacted me about the Zak KIXX box? i may still have my oringinal mobygames kixx box scans, i'll check my cd archives...
by df
Thu Jan 10, 2008 3:33 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 0.11.0 beta2 released for testing! [obsolete]
Replies: 18
Views: 26474

Edit: Okay, the slots part was a bit of a pain, but I got through it and finished the game from that point with 205 out of 202 points (silly Sierra). As you can see in the menu bar of Space Quest 1 EGA, you can get a maximum of 202 points. But if you know some tricks, you can actually get 205 and e...
by df
Mon Dec 31, 2007 4:38 pm
Forum: The Junkyard
Topic: Will if ever?
Replies: 11
Views: 13023

There is no work on the magnetic scrolls front because "magnetic" is done. it plays all the games including magnetic windows etc. ICOM stuff would be interesting but with only 4 games its kinda limited, and I didnt think any of those are stellar games. Having written a scott adams emulator...
by df
Sat Dec 01, 2007 6:59 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102099

Re: AGS 3.0

eriktorbjorn wrote:Just look at this example.
whats wrong with the zork mdl code? :) mdl was essentially a dialect of lisp. I dont think its unreadable...

zork forever! :)
by df
Tue Oct 09, 2007 5:15 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X F-200 Stylus/Mouse Support
Replies: 12
Views: 22279

since touchscreen/stylus support in the F200 is mapped to the X mouse cursor...

I wouldnt think it too hard, more you need a reliable way to detect F100 vs F200 systems and enable mouse.

You might want to ask on the http://www.gp32x.com/board/
by df
Sun Aug 05, 2007 8:21 pm
Forum: General Discussion
Topic: ScummVM vs. NAGI
Replies: 12
Views: 9113

from memory;
nagi cant read original sierra save files
nagi doesnt have 256 colour support
nagi doesnt have palette support

nagi development is dead, scummvm isn't

nagi and scummvm have different sets of bugs :)

i think right now, scummvm has better compatability.
portability is also vastly better.
by df
Mon Jul 16, 2007 7:15 pm
Forum: General Discussion
Topic: Was this scene left out of the amiga version of mi2?
Replies: 6
Views: 5694

aah the spitting contest. classic.
by df
Mon Jul 16, 2007 7:14 pm
Forum: The Junkyard
Topic: Adventure Games Wikia
Replies: 23
Views: 22372

The Madventurer wrote:Nice news. I was worried about the information being lost so I proposed a solution.
yeah ifwiki has a lot of info in it, so it would be a mega shame if it went away.
by df
Mon Jul 16, 2007 6:24 pm
Forum: The Junkyard
Topic: Adventure Games Wikia
Replies: 23
Views: 22372

do you plan on mirroring all the solutions in the if-archive? and the entire solutionarchive.com? (SA is aimed at text stuff, so no zak/mm/mi solutions there)... ifwiki is coming back up, BAF of BAF's guide moved house and baf + ifwiki shared an IP addresses, once he has relocated expect them to com...
by df
Wed Jun 13, 2007 12:33 pm
Forum: The Junkyard
Topic: Similar project for old RPG's?
Replies: 7
Views: 15492

by df
Mon Jun 04, 2007 2:29 am
Forum: General Discussion
Topic: FreeSCI in ScummVM
Replies: 56
Views: 80119

hmm I know the cd collections included dosbox but was not aware they also included sarien and freesci..
by df
Tue May 29, 2007 2:44 pm
Forum: The Junkyard
Topic: Zak McKracken for FM-Towns on eBay!
Replies: 16
Views: 31942

i laughed when i saw the prices for some of the fm-towns games. if someone wants it they will pay I guess. even tho there is nothing inherently collectible about them compared to other versions.
by df
Fri May 25, 2007 6:10 pm
Forum: PSP Port
Topic: I just Meet the ScummVM & i got very big problem!!!
Replies: 1
Views: 3627

3.40 OE-A is not what you have. you have 3.40. You cant downgrade from 3.40.

basically, your now stuck and you cant play scummvm on psp right now.

3.40 is not the same as 3.40 OE-A
by df
Sun May 13, 2007 8:09 pm
Forum: PocketPC/WinCE Port
Topic: WinCE SVN Build (2 May 2007)
Replies: 25
Views: 37492

the F* keys and TAB/ESC need some way of being mapped in. the game scripts directly reference them (load/save, inventory, speed, sound on/off, etc) they can be different for each game. also be aware games written for apple ii, mac, amiga etc are programmed to use different keys than dos versions. ge...