Search found 14 matches

by h3xx
Fri Dec 12, 2008 6:46 pm
Forum: General Discussion
Topic: Urban Runner: Odd Bug
Replies: 3
Views: 2583

Thank you for the quick and verbose reply. And for taking the time to fix it. Now that the bug is fixed, I recommend that this topic be closed.
by h3xx
Fri Dec 12, 2008 12:36 am
Forum: General Discussion
Topic: Urban Runner: Odd Bug
Replies: 3
Views: 2583

Urban Runner: Odd Bug

I didn't want to report it as a bug, because what's complete of the engine so far runs fine, but if you send a SIGSTOP to scummvm while the Urban Runner intro video is playing, and then restart it by sending it a SIGCONT, the video moves very quickly and the sound keeps going at the same pace. It's ...
by h3xx
Sat Nov 01, 2008 8:13 pm
Forum: General Discussion
Topic: Found!: Sword1 Russian cutscene audio
Replies: 0
Views: 5496

Found!: Sword1 Russian cutscene audio

I have the FLAC-compressed audio for the Russian cutscenes of Broken Sword 1. I have the ability to temporarily host the files for download, but would it be kosher for me to link to it here so people can download it for themselves before you start hosting it? That is, if you guys are interested in h...
by h3xx
Sat Sep 13, 2008 7:30 pm
Forum: Help and Support
Topic: Unarchiving Drascula
Replies: 1
Views: 1734

Unarchiving Drascula

Will you add support for zip archives? We will not do it. There are two main reasons for that. First, we believe that it would ease illegal distribution of games. Second, we already support compression of sound & speech in most larger titles, and use specially designed algorithms like MP3, Ogg ...
by h3xx
Sat Aug 09, 2008 4:05 am
Forum: General Discussion
Topic: Support for Sword1 GBA?
Replies: 12
Views: 7545

Support for Sword1 GBA?

I was astonished when I found out that a game as complex as Broken Sword also came out for the GameBoy Advance. Naturally, the first question that popped into my mind was "Will ScummVM ever be able to support playing it?"

Well, will it?
by h3xx
Thu Apr 24, 2008 5:01 am
Forum: The Junkyard
Topic: Teen Agent
Replies: 97
Views: 99291

Teen Agent

Inappropriate image links removed Has anyone played this game? I noticed the graphics and engine were simple enough to be (somewhat) easily replicated, so I would like to suggest supporting this game. I note you're hotlinking images from an abandonware site? I'm sorry. I honestly didn't know. It ca...
by h3xx
Mon Dec 10, 2007 3:28 am
Forum: Help and Support
Topic: Troll's Tale
Replies: 10
Views: 8878

I would recommend that the game engine be made to accept either file name.
by h3xx
Tue May 22, 2007 5:55 pm
Forum: General Discussion
Topic: Goblins Quest 3 Demo (French)
Replies: 0
Views: 1566

Goblins Quest 3 Demo (French)

Hey I came across this when poking around for demos:
http://sierrac.free.fr/games/demos/gob3.zip

It's playable in 0.10.0svn and I think it should be included on the page of demos.
by h3xx
Sat Jun 17, 2006 5:52 am
Forum: The Junkyard
Topic: Maniac Mansion NES Spanish
Replies: 8
Views: 12008

I'm having some trouble as well running the NES version of Maniac Mansion.
by h3xx
Wed May 24, 2006 7:29 pm
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 49554

There are already several interpreters for the Infocom games, but I assume you knew that. Some of them are probably a lot better at font rendering than ScummVM will ever be, too. Yes I knew that. :) I just like the SCUMM fonts and the ability to save in multiple slots. Not to mention the whole game...
by h3xx
Wed May 24, 2006 6:24 pm
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 49554

Hey! they should build in support for the old INFOCOM text-based adventure games! :D
(j/k though it would be cool)
by h3xx
Wed May 24, 2006 6:22 pm
Forum: General Discussion
Topic: Indy 1, 2, 3...?
Replies: 10
Views: 8924

Oh, so the game number refers to the sequence of film making and not game making. I don't remember an atlantis movie, though.
I dunno. I never paid much attention to when the movie trilogy was made. I always just enjoyed the hell out of them.
by h3xx
Wed May 24, 2006 6:19 pm
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 49554

Hells yeah

I'm glad there's a competent mass of monkeys (coders) working on AGI now. Sarien was (and still is) sooooo buggy.
by h3xx
Wed May 24, 2006 6:17 pm
Forum: General Discussion
Topic: Scaling
Replies: 1
Views: 2322

Scaling

It seems to me that the support for scaling algorithms (advmame2x, hq2x, etc.) is primitive; something shown on a background with more complex of a color scheme will not smooth-scale correctly, leaving the rogue pixel that would have been smoothed. It seems also like most Scumm games are at least so...