Search found 17 matches

by MagooChris
Mon Sep 20, 2010 11:38 am
Forum: Other Ports
Topic: First thoughts on winmo7, scummvm compatible?
Replies: 13
Views: 17415

First thoughts on winmo7, scummvm compatible?

Just wondering if anyone had thoughts as to if the new windows mobile 7 will be able to run scummvm or if they are going to in force the same rules as the xbox xna?
by MagooChris
Wed Aug 11, 2010 12:52 am
Forum: iPhone Port
Topic: Discworld menu?
Replies: 1
Views: 3561

Discworld menu?

Hey, can anyone tell me how to access the menu for Discworld? I hold one finger and swipe down but all I get is the save menu, no load or other menus...

Thanks for the help!
by MagooChris
Thu Jul 23, 2009 8:24 am
Forum: PocketPC/WinCE Port
Topic: T7G Cursors?
Replies: 2
Views: 4555

T7G Cursors?

Hi all, I finnaly got the game running on the PPC but I've found that the coursors are aren't showing up correctly, they are all multi colours :S

any ideas?

P.S. I'd submit a picture if I could work out how
by MagooChris
Fri May 15, 2009 3:44 am
Forum: PocketPC/WinCE Port
Topic: T7G Running on PPC?
Replies: 6
Views: 7561

But why would it work just fine on the PC version?
by MagooChris
Fri May 08, 2009 2:56 am
Forum: PocketPC/WinCE Port
Topic: T7G Running on PPC?
Replies: 6
Views: 7561

cool thanks for that... It seems to be looking for a music file that my game doesn't have... however the PC version (same build 13.1) can play the game... SDL: Version $Rev: 41 $ bootstrapping GAPI device SDL: Device is portrait, OS version 5.2 build 19716 SDL: orientation 0 SDL: GAPI_RealizePalette...
by MagooChris
Thu May 07, 2009 5:10 am
Forum: PocketPC/WinCE Port
Topic: T7G Running on PPC?
Replies: 6
Views: 7561

T7G Running on PPC?

Has anyone gotten the 7th Guest working on the WinCE platform? I keep getting an error to say a file is missing but it works correctly on my PC...

I can't remember how to do an error report from the WinCE version either.
by MagooChris
Thu Oct 18, 2007 12:32 pm
Forum: PocketPC/WinCE Port
Topic: Swapping left and right mouse click
Replies: 3
Views: 6055

Swapping left and right mouse click

For the Broken Sword games, its better to use right click to explore the screen because you get descriptions of the items instead of interacting with them...

any of this making sense?
by MagooChris
Tue Mar 20, 2007 10:36 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM and time on top bar
Replies: 7
Views: 10472

this happened on my hx4700 with WM5, using the latest build... the other problem is that the volume and network connection icons get moved under an invisible bar next to the exit/ok button... EDIT: :cry: the patch didn't fix the WM5 problem EDIT: manually deleting the reg key does not fix the proble...
by MagooChris
Tue Mar 20, 2007 2:30 am
Forum: PocketPC/WinCE Port
Topic: SirDave's PocketScumm Manual
Replies: 34
Views: 173450

Incidentally, this is not necessary for HP Ipaq 4700/4705 users because that model is not a true VGA device
This is not entirely true... My device needs to be upscaled to get a full screen version of scummVM and I run a hx4700 (Australian Version) (happens both on 2003SE and WM5)
by MagooChris
Fri Nov 03, 2006 12:40 pm
Forum: PocketPC/WinCE Port
Topic: 9.1 - VGA Fullscreen
Replies: 2
Views: 5749

knakos wrote:It doesn't show up cause it's no use being there (there's no portait 480x640 mode). And anyway only the first time you run scummvm on a vga device you have to select a 2x scaler and your display is fine for latter runs.
Ok, didn't realise it was deliberate :) thanx
by MagooChris
Fri Nov 03, 2006 9:29 am
Forum: PocketPC/WinCE Port
Topic: 9.1 - VGA Fullscreen
Replies: 2
Views: 5749

9.1 - VGA Fullscreen

There appears to be no option for making the menu or games fullscreen without increasing the graphics options...

there used to be the little monkey in the games to change their view, but he never shows up on the VGA screen
by MagooChris
Fri Nov 03, 2006 9:27 am
Forum: PocketPC/WinCE Port
Topic: 9.1 - Keyboard Interaction
Replies: 3
Views: 7695

9.1 - Keyboard Interaction

There are two points to this:

1. I can still click the onscreen keyboard and have it come through my screen :?

2. I have programmed a button for hide but it seems to be indecisive if it should hide the toolbar or show ingame keyboard...
by MagooChris
Thu Nov 02, 2006 12:26 pm
Forum: PocketPC/WinCE Port
Topic: 9.1 - Broken Sword 1 - No Video
Replies: 5
Views: 11400

Just FYI; there's a (commercial) PocketPC optimised version of Broken Sword available here , which will easily fit on a 256MB card as well. Yeah, I know that, but I've already paid for the PC game, and the second one isn't available for PPC without SCUMM :P Seems like my Video files were currupt.. ...
by MagooChris
Thu Nov 02, 2006 12:38 am
Forum: PocketPC/WinCE Port
Topic: 9.1 - Broken Sword 1 - No Video
Replies: 5
Views: 11400

the whole video was just not displayed. I have played the game through on my computer but my brother wants to play it using his PDA (which he didn't bring home last night, so I tested it on mine) I'll see what happens when he brings his home (I was also trying to compact it onto one 256 card, he has...
by MagooChris
Wed Nov 01, 2006 1:31 pm
Forum: PocketPC/WinCE Port
Topic: SirDave's PocketScumm Manual
Replies: 34
Views: 173450

KEY ASSIGNMENT in PocketScumm ==================================== Most current PocketPCs use the same key codes (the code transmitted when each key is pressed). The key codes are: HARD KEYS: Calendar (Hard Key 1 or F1): 011a Contacts (Hard Key 2 or F2): 011b Inbox (Hard Key 3 or F3): 011c ArrowKey...