Search found 6 matches

by Ian Sabine
Tue Aug 05, 2008 7:35 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

I'm still here :)

It was so long ago, but if you have any specific questions I can try to help.

Have you been able to locate the animation and movement tables that go with the sprites?
by Ian Sabine
Sat Apr 19, 2008 11:26 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

I'd like to see this repository too. I'm sure I can help you out on some of the more obscure stuff.
by Ian Sabine
Thu Jun 28, 2007 6:52 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

You are correct, the entire game (Universe) was written from scratch. Probably the only code shared would be the RNC unpacker :)

Del, how's it going?
by Ian Sabine
Wed Sep 13, 2006 7:42 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

By halfword, I shoulda said 2 bytes :)
I'm just thinking in terms of a word being 4 bytes (32 bits).
by Ian Sabine
Wed Sep 06, 2006 8:22 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

I never used any specific RLE algorithms, but they are RLE. The first 2 halfwords should be an offset from the home position (usually bottom center), followed by the bounding width and height (which could be different for each frame of animation). They might even be bytes, can't remember. OTOH here'...
by Ian Sabine
Tue May 23, 2006 9:00 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98851

Greeting gents, nice work so far.
This brings back very old memories as it was my first game!
Someone mentioned that they thought it was written in Borland C, in fact it was written in 100% assembler, 80186 I believe.