Search found 40 matches

by DarkSoul
Fri May 23, 2014 10:04 am
Forum: Android Port
Topic: Action Intents for Frontends
Replies: 5
Views: 8355

I added the request some time ago like asked, but just wondering if there has been any interest from any of the Android Port developers to the intents request?
by DarkSoul
Wed Mar 05, 2014 12:07 pm
Forum: Android Port
Topic: Action Intents for Frontends
Replies: 5
Views: 8355

Action Intents for Frontends

Game Frontends have come to Android in a big way in the last couple of months. There is Nostalgia, Gamesome and XBMC (via either the Advanced Launcher or RCB plugins). Links below if you're interested. Just like PC Frontends need command lines, Android frontends need Action Intents and I was wonderi...
by DarkSoul
Thu Feb 08, 2007 9:48 am
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32869

You mean the marquees and flyers. The flyers are boxart screenshots from mobygames.com while the marquees are actual title screenshots from the game itself. I don't mind emailing them to you. PM me your email and I'll zip up the images and send them to you.
by DarkSoul
Thu Feb 08, 2007 2:05 am
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32869

Yeah, that one is launched by DOSBox though. Was my first adventure game. Came on a multi-cd with my dad's first pc. Not the best adventure game out there but I still like it.
by DarkSoul
Thu Feb 08, 2007 1:35 am
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32869

http://img251.imageshack.us/img251/1029/customguirg9.jpg This is my ScummVM GUI. It's exactly what I wanted because ScummVM's GUI wasn't good enough in my opinion. But instead of bringing up a topic trying to get the devs to do something like this, I did it myself as I was more than capable, as I'm...
by DarkSoul
Sun Jan 14, 2007 6:03 am
Forum: General Discussion
Topic: Adding a directory structure to ScummVM?
Replies: 41
Views: 32869

There are command line based frontends you can use to do this yourselves. For example I use 3DArcade to launch my ScummVM games along with all the other emulators I use. So basically if you don't like the ScummVM GUI, get a frontend, and configure it exactly how you like. Thats what I did.
by DarkSoul
Fri Sep 01, 2006 1:17 am
Forum: The Junkyard
Topic: What about Toonstruck?
Replies: 9
Views: 19895

I'm able to run Toonstruck in DosBox 0.65 without any problems. Still had to use NOLFB.com to deal with some graphical glitches.
by DarkSoul
Thu Jun 15, 2006 8:34 pm
Forum: Help and Support
Topic: SVN to Pre Question
Replies: 12
Views: 9748

My word their not tellin you to compile machine code!!!. I wish I didn't start this topic now. sev has already pointed out the release is on the horizon. Just be patient.
by DarkSoul
Wed Jun 14, 2006 7:18 pm
Forum: Help and Support
Topic: SVN to Pre Question
Replies: 12
Views: 9748

It's only been an hour since I asked that same question :P, give the team a chance to answer.
by DarkSoul
Wed Jun 14, 2006 5:55 pm
Forum: General Discussion
Topic: pre-0.9.0 testing
Replies: 131
Views: 174731

It's to do with the special cursor that puzzle uses. Aim the middle of the hand at the step you want to jump to, instead of the finger. I came across the same thing in the English 2CD version.
by DarkSoul
Wed Jun 14, 2006 5:45 pm
Forum: Help and Support
Topic: SVN to Pre Question
Replies: 12
Views: 9748

Not long after I posted I used the -z switch and discovered the others were gone. Makes sense to disable them in preparation of a stable release. Any idea when snapshots which do support AGI will become available for download?
by DarkSoul
Wed Jun 14, 2006 3:31 pm
Forum: Help and Support
Topic: SVN to Pre Question
Replies: 12
Views: 9748

SVN to Pre Question

Ever since the daily snapshot went from SVN to Pre the AGI engine has been disabled and ScummVM doesn't detect AGI games anymore. Is this an intentional change for the 0.9.0 release or is it just broken and the timing is a coincedence?
by DarkSoul
Wed Jun 07, 2006 3:04 pm
Forum: The Junkyard
Topic: Simon the Sorcerer 3
Replies: 4
Views: 7846

Simon 3 or Simon 3D is a 3d graphics game. How would a point and click interface work with such graphics. Your just stuck with keyboard controls, the same was with Monkey Island 4.
by DarkSoul
Mon May 29, 2006 3:20 pm
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 49636

I just tried Space Quest 0 on the last compiled copy of Sarien. This copy had SQ0 added to the CRC list, so didnt get the assume message up, but it still ran slowly on the opening sequence just like ScummVM, so it's definatly the Sarien code. I compared the CRC list of Sarien to NAGI and I believe t...
by DarkSoul
Sat May 27, 2006 11:57 pm
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 49636

Now just finished SQ1, yay me. How did you do that? I can not leave the slot machine in the bar at Ulence Flats. You should press F10 to exit but when I press F10 the debugger window appears. Regards Sebastian Kept playing till I won 250 buckozoids, you automatically exit when you win that much. On...