Search found 91 matches

by lavosspawn
Wed Mar 12, 2008 8:39 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.11.1 PS2 HDD Bug - FIXED - Step-by-Step!
Replies: 7
Views: 19452

what size is your hdd?
by lavosspawn
Tue Sep 04, 2007 9:29 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.X.0 for ps2?
Replies: 25
Views: 33859

By request, here're the files...
I hope I didn't forget any :D

But don't come running to me telling that it sucks, I wouldn't have released this normally. As I said, all I did was making it compile again.

ScummVM PS2 0.10.0 pre-alpha
by lavosspawn
Sun Sep 02, 2007 8:47 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.X.0 for ps2?
Replies: 25
Views: 33859

Not really. It compiles and runs, but ComI crashes for unknown reasons. I didn't do any real tests either, just tried to start a couple of games...
Also I didn't get around to implementing anything new in the backend.
by lavosspawn
Tue Jul 24, 2007 10:52 pm
Forum: PlayStation 2 Port
Topic: Where am i going wrong? (Ps2 user)
Replies: 22
Views: 33498

In order to use CDs or DVDs you definately _DO_ need a modchip. Not only for booting ScummVM but also for loading game data. If you don't have a modchip and boot scummvm off usb or hdd, it still _WON'T_ be able to read game data from any disc, as the ps2 hardware will still detect them as non-sony d...
by lavosspawn
Mon Jul 23, 2007 5:43 pm
Forum: PlayStation 2 Port
Topic: Where am i going wrong? (Ps2 user)
Replies: 22
Views: 33498

Ok then, just to confirm as i am running out of discs!! I need the scummVM elf on its own, then the game directory ie: Sword1. This is it?? I tried running a game off USB but Scumm could not detect it, do i need the elf on my USB key too? Thank you :) Not exactly. If you want to make a cd/dvd that ...
by lavosspawn
Sat Jul 21, 2007 4:29 pm
Forum: PlayStation 2 Port
Topic: Clear instructions for hdd users please
Replies: 1
Views: 4921

I can't really comment on running ScummVM from a particular device, as has nothing to do with ScummVM itself. You just need an appropriate tool like uLaunchElf that can boot it. Yes, ScummVM can run games from USB devices. I wouldn't worry about the .ini at all. ScummVM creates one automatically and...
by lavosspawn
Sat Jul 21, 2007 4:23 pm
Forum: PlayStation 2 Port
Topic: Where am i going wrong? (Ps2 user)
Replies: 22
Views: 33498

Does ScummVM boot correctly and shows the GUI? If so, you basically proceed like you would on PC. Click "Add Game", navigate to the corresponding directory; start the game. By default, the .ini gets created automatically and is stored on the memory card. Storing it on the CD is just an additional fe...
by lavosspawn
Sat Jul 21, 2007 12:41 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.9.1 RC1
Replies: 36
Views: 85274

Errorcode -19 means that the device (mass0) was not found. I'm not sure what to make of this, as I haven't ever seen or used SwapMagic.
Maybe it resets parts of the console before executing a given ELF file, thereby making it impossible for the application to access the corresponding device...
by lavosspawn
Tue Jul 03, 2007 10:53 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.X.0 for ps2?
Replies: 25
Views: 33859

I'm sorry about the delay, but I'm way too busy with real life things like uni and work to do the necessary coding.
I suppose I'll have time to get back to work on scummvm when the holidays start in ~3 weeks.
by lavosspawn
Mon Jun 25, 2007 6:15 pm
Forum: Help and Support
Topic: Broken Sword 1: subtitles move along with the scrolling
Replies: 8
Views: 5485

AFAIK the original behaves exactly the same. It would be quite easy to fix, but I decided not to. The game draws 12 real frames per second. If it's currently scrolling, it'll show each frame twice on the screen (moved by 1-2 pixels) to make scrolling smoother. So if we were going to change the subti...
by lavosspawn
Wed Oct 11, 2006 7:15 pm
Forum: PlayStation 2 Port
Topic: Tutorial: How To Create A ScummVM PS2 DVD
Replies: 32
Views: 93637

Do you boot the discs directly from the PS2 bios or are you using some 3rd party boot tool?
by lavosspawn
Wed Oct 11, 2006 7:12 pm
Forum: PlayStation 2 Port
Topic: usbd.irx thingy
Replies: 11
Views: 20134

Yes.
I have a Logitech MX 500, which _doesn't_ work with the PS2 for some reason. But normally, they should all work fine.
by lavosspawn
Tue Oct 10, 2006 8:13 pm
Forum: PlayStation 2 Port
Topic: Tutorial: How To Create A ScummVM PS2 DVD
Replies: 32
Views: 93637

Which files do you mean?
If you're worrying about that SYSTEM.CNF, you can just use one from an older release. It won't ever change.

I never got cd/dvd creation with Nero to work though :)
by lavosspawn
Tue Oct 10, 2006 8:08 pm
Forum: PlayStation 2 Port
Topic: ScummVM 0.9.1 RC1
Replies: 36
Views: 85274

ScummVM always saves the savegames and configuration on the Memorycard in port 1. Other devices are unsupported for now (and it may actually stay like that)... The savegames get compressed using UCL N2E and are incompatible with the other ScummVM ports (well, they would work if someone wrote a decom...
by lavosspawn
Mon Oct 09, 2006 6:43 am
Forum: PlayStation 2 Port
Topic: COMI cannon bug
Replies: 10
Views: 13949

Unfortunately, the cannon doesn't work with the pad.
You have to use a USB mouse. Forgot to fix that...