Search found 19 matches

by InnocentBystander
Sun Oct 17, 2010 3:14 pm
Forum: Nintendo DS Port
Topic: NEW! Pleae help test ScummVM DS 1.2.0 beta1
Replies: 22
Views: 36728

I don't know about anyone else, but the main thing I'm hoping to see in the next big release of the DS version is SCI support. Now that it's officially in the main ScummVM release, is there any hope of seeing it on the DS version? Maybe we could at least support for the SCI 1.0 and 1.5 games (such a...
by InnocentBystander
Wed Nov 25, 2009 7:47 pm
Forum: Nintendo DS Port
Topic: Test Builds: Early access to newly supported games[obsolete]
Replies: 21
Views: 23546

The test build seems to be working fine here too. I've got an Acekard 2 running Akaio with a EZ 3-in-1, and both Zork and Manhole seem to play quite well. (Man, I remember when Return to Zork was one of the "must have" games to get to show off your brand-new CD-ROM to your friends. How times have ch...
by InnocentBystander
Sun Sep 13, 2009 9:00 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 1.0.0 RC1
Replies: 16
Views: 22200

I must confess, I too am curious about the possibility of getting SCI games to work on the DS. At the very least, I see little reason the earlier SCI0 & 1 games wouldn't work. I'd imagine getting the later VGA\icon ones working would be more involved.
by InnocentBystander
Tue Sep 01, 2009 11:39 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 1.0.0 RC1
Replies: 16
Views: 22200

Oh yeah

One detail I just realized I forgot to mention that might help pin the problem down: the sound does NOT speed up. Only the graphics.

Also, having the RAM pack in or out doesn't make a difference to the behavior.
by InnocentBystander
Tue Aug 25, 2009 1:41 am
Forum: Nintendo DS Port
Topic: ScummVM DS 1.0.0 RC1
Replies: 16
Views: 22200

AGI switching works!

However, and this is a very odd "however," after I do it a couple times, the AGI engine starts running significantly faster than it did, somewhere around 25-50% faster. The "normal" walking speed of the characters is somewhere around where "fast" would be normally. And it seems to get incrementally ...
by InnocentBystander
Sat Aug 22, 2009 3:56 am
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 25668

@Another World Eh, if you're on the Akaio team, I'll take your word that it's a software issue unrelated to ScummVM. And I'm content enough with current behavior that I probably won't mess around with it if it's stuff that's fixed in 1.5. I wouldn't have brought it up at all except for it being a bu...
by InnocentBystander
Fri Aug 21, 2009 11:46 pm
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 25668

@another world - sorry I got snippy. I just did a full reformat of my SD card, and I'm getting the exact same behavior. Far more AGI games lock up upon quitting to the menu and relaunching than not. Do you think we're looking at some tiny difference between different versions of the AK2 hardware? It...
by InnocentBystander
Thu Aug 20, 2009 7:15 pm
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 25668

Re: Good so far...

i tested a few hundred agi games (retail and fan made) and only had 1 or 2 freeze when trying to go back to the launcher. the problem is game specific and not a scummvmds issue. i'm also running the same set up as you with akaio 1.4.1 proper on one card and akaio 1.5 beta on the other. -another wor...
by InnocentBystander
Wed Aug 19, 2009 8:18 pm
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 25668

Good so far...

Just messing around a bit, I tried out Sam & Max CD, DOTT CD, Monkey Island 1, BASS CD, Lost in Time, Leisure Suit Larry 1, and Space Quest 1, and they all booted and ran fine for a couple minutes. MI1 loaded the game I had in progress with no problems. And I answered my own question: No Full Thrott...
by InnocentBystander
Tue Aug 18, 2009 11:07 pm
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 25668

Anything in particular you want tested?

I've got a bunch of Lucasarts and Sierra games on my SD card, so if there's anything in particular you need tested, I might be able to try it out.

Also: does this include Full Throttle / Dig support?
by InnocentBystander
Sat Jul 18, 2009 5:00 am
Forum: Nintendo DS Port
Topic: Leisure suit larry questions
Replies: 10
Views: 17930

MusicallyInspired - I could be wrong, but I believe those patches only worked on his own AGI interpreter. I'm pretty sure I tried copying over the patched LSL1 to use with ScummVM and had it still demand I properly complete the test
by InnocentBystander
Thu Jul 16, 2009 10:59 pm
Forum: Nintendo DS Port
Topic: Leisure suit larry questions
Replies: 10
Views: 17930

I don't have a way to simulate this keypress at the moment, but it would be easy to add for the next version. Could you please? This would also allow us to access the cheat to skip past the manual lookup in KQ4 AGI. (If anyone doesn't know about it, the code is to press Alt-D at the question screen...
by InnocentBystander
Tue Jun 02, 2009 2:31 am
Forum: Nintendo DS Port
Topic: 7th Guest/11th Hour
Replies: 14
Views: 17243

Both 7th Guest and 11th Hour feature SVGA graphics, so how can they be run on DS????? It's not possible... I could be wrong, but from deep recess of my brain not accessed since 1993, a little voice is telling me that 7th Guest had a 320x240 VGA mode. And I know the DS has more RAM than the 386es at...
by InnocentBystander
Thu Apr 16, 2009 9:59 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta2 download here!
Replies: 6
Views: 9889

@agentq All of the defaults were left alone with version B. I had it happen twice, both in rooms early on in the game. If I recall, one was on the ledge just to the right of where you begin, and the other was in the room below it, in the room with the droid and the elevator. Like I said, it only loc...
by InnocentBystander
Wed Apr 15, 2009 3:29 pm
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta2 download here!
Replies: 6
Views: 9889

Using a TTDS here, no RAM pack. The option to return to the main menu works in Build D, but locks up Build A. Also found a weird crash on Beneath a Steel Sky (floppy). If I try to save a game, and I'm typing on the console, and then hit the virtual ENTER, the game locks up. But if I type the game na...