Search found 10 matches

by GabeCube
Wed Mar 27, 2024 2:48 pm
Forum: Other Ports
Topic: Retropie Daily Build of Scummvm 2.8.x
Replies: 2
Views: 389

Re: Retropie Daily Build of Scummvm 2.8.x

Yeah, I have been anxiously waiting for a Retropie release of 2.8... here's hoping for an official one soon?
by GabeCube
Fri Oct 03, 2014 2:14 am
Forum: Help and Support
Topic: Fullscreen issue in OSX 10.10 Yosemite
Replies: 5
Views: 4301

It seems like Retinizer can fix that issue on Mac OSX. Just note that it might introduce other problems I have yet to notice - but so far it seems to have fixed the program for me.

http://retinizer.mikelpr.com/
by GabeCube
Fri Oct 03, 2014 1:54 am
Forum: Help and Support
Topic: Fullscreen issue in OSX 10.10 Yosemite
Replies: 5
Views: 4301

Now, I have managed to fix this on the Windows end by right-clicking, going into Properties and disabling scaling specifically for ScummVM. However, I have yet to find an equivalent solution on the OSX end.

https://discussions.apple.com/thread/41 ... 0&tstart=0

Apparently, I am not alone.
by GabeCube
Fri Oct 03, 2014 1:45 am
Forum: Help and Support
Topic: Fullscreen issue in OSX 10.10 Yosemite
Replies: 5
Views: 4301

I have been playing with it and it seems related to the screen scaling option to make text more readable on such a high resolution. When I set the scaling to 100% instead of the default 150%, things work alright. Likewise, when I set it to 200%, the problem gets even worse. All of this was tested on...
by GabeCube
Thu Oct 02, 2014 10:51 pm
Forum: Help and Support
Topic: Fullscreen issue in OSX 10.10 Yosemite
Replies: 5
Views: 4301

I can confirm that this is not Yosemite-related. I managed to reproduce it on a Retina MacBook Pro running Mavericks, as well as running Windows 8 on it with Bootcamp.

My guess is that this is GPU or display-related.
by GabeCube
Thu Aug 29, 2013 11:14 pm
Forum: Wii Port
Topic: Any work on 1.6.0 port for the Wii?
Replies: 8
Views: 23574

Thanks for the update. I have actually been using one of the versions compiled by the buildbot for a few weeks now. I was just somewhat concerned that the Wii version might have been discontinued.
by GabeCube
Sun Aug 25, 2013 2:30 pm
Forum: Wii Port
Topic: Any work on 1.6.0 port for the Wii?
Replies: 8
Views: 23574

It's been months now - is the Wii port really still being worked on?
by GabeCube
Wed Jun 05, 2013 3:49 pm
Forum: General Discussion
Topic: Release of ScummVM 1.6.0 "+4 to engines"
Replies: 45
Views: 25776

OK, now I feel really stupid. I had opened the tar.bz2 and found another .tar inside, so I just figure it was something uncompiled. You can't imagine my surprise when I opened this other .tar now and found the actual build inside. Sorry for the trouble, guys. I will go ahead and test this build. Aga...
by GabeCube
Wed Jun 05, 2013 2:59 pm
Forum: General Discussion
Topic: Release of ScummVM 1.6.0 "+4 to engines"
Replies: 45
Views: 25776

I must admit I have no clue how to compile the .tar available on the buildbot, so no, I did not try the daily version. I mean, I assume that the .tar is an uncompiled filed because I need a .dol or .elf file to execute code on Wii. As for the link, believe you me, I spent some time digging around SF...
by GabeCube
Wed Jun 05, 2013 1:46 am
Forum: General Discussion
Topic: Release of ScummVM 1.6.0 "+4 to engines"
Replies: 45
Views: 25776

Not here to hurry anyone, just curious: 1.6 will have a Wii release too, right? (I am also waiting for the Mac version in the meantime). I just ask because 1.5 broke a lot of stuff and still didn't have the correct libogc, so I can't use my Wii Remotes with built-in motion plus... and I can't seem t...