Search found 38 matches

by Del
Wed Jun 11, 2008 9:52 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

Not much to say, I'm afraid. I'm jobhunting at the moment, and interviewing constantly, so I'm pretty exhausted. Good news is I have a second interview with a company that expressed lined up tomorrow. "Bad" news is if I get the job, I'll have even less time to work on this. I'll keep an ey...
by Del
Tue Apr 22, 2008 8:41 pm
Forum: The Junkyard
Topic: How Would I: disassemble the "other" DOS Indy Adv?
Replies: 10
Views: 10435

The .COM itself is 28 kb and the .000 file is 72 kb. I'm betting: .COM contains the intialization, keyboard, screen code, .000 contains the game logic, VOCAB contains keywords in some fashion, MESSAGE the game text itself, TABLES, well, tables of some sort. The data is encoded somehow, though. Not a...
by Del
Tue Apr 22, 2008 8:13 pm
Forum: The Junkyard
Topic: How Would I: disassemble the "other" DOS Indy Adv?
Replies: 10
Views: 10435

The REWiki has a little bit of info on re-engineering: Reverse engineering hints . Consider also posting your progress on there (and here)! Be warned that it's usually a somewhat slow and laborous process that involves taking lots and lots of notes, as well as stepping through the program one instru...
by Del
Sun Apr 20, 2008 4:24 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

I've emailed jvprat about access.
by Del
Sun Feb 24, 2008 10:15 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

I'll try to get a repository up somewhere if you promise not to laugh at my code :)
by Del
Sun Feb 24, 2008 8:16 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

Well the only existing code at the moment is my skeleton engine (which when loaded displays the Core logo from the original files, and quits immediately unless you set a debugger breakpoint). http://img409.imageshack.us/img409/2497/picture1of4.th.png As far as research goes, there's some documented ...
by Del
Thu Feb 07, 2008 4:19 pm
Forum: The Junkyard
Topic: Sometimes it is interesting to look at svn commits...
Replies: 18
Views: 18716

Mohawk is the Riven engine.

As far as I can tell, there's been some discussion between the Riven X project and the ScummVM project about collaboration, but not sure how it panned out.

See this Mailing list thread from rivenx-devel

Anyway that's all Google is saying :)
by Del
Wed Jan 30, 2008 10:14 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

Those two (Enchantia & Universe) are the only Core-developed adventure games that I know of. And Ian Sabine said they don't share any code except perhaps RNC-compressed files, so I doubt there's anything to gather.
by Del
Tue Jan 22, 2008 4:49 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

Well I was bored so I've written a skeleton engine. Doesn't do anything yet, I'm just trying to get a feel for how ScummVM does things, what the important classes are, etc. Also getting reacquainted with C++, as it's been years since I've done any work in that language. By the way, the quux examples...
by Del
Thu Jan 17, 2008 11:11 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

Oh he knows of the thread (found me through it). I'm sure he'll post something if he feels like it. There's no new code at the moment, only a more thoroughly commented disassemble. But that's a huge step of the way to be sure. Here's a screenshot ;) http://img237.imageshack.us/img237/3149/picture1cg...
by Del
Wed Jan 16, 2008 10:52 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

I've been contacted by another guy who's also working on reverse engineering Enchantia. He's made a lot more progress than me, but we're comparing notes at the moment.

Just a quick FYI for the persons still interested in what goes on here :)
by Del
Wed Jul 11, 2007 10:56 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

You are correct, the entire game (Universe) was written from scratch. Probably the only code shared would be the RNC unpacker :) Del, how's it going? Well I have a partially working sprite decoder going. It chokes a bit but the output sometimes looks right. Nothing to show yet, though. One thing I'...
by Del
Mon May 14, 2007 2:29 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

no news I'm afraid. I'm stuck at the moment so I've taken some time off. I had some hard drive troubles, so I'm unable to run IDA at the moment. I'll let you know when I'm back to working on CoE. As far as I know, it's not an engine per se, as Ian Sabine said the whole thing is coded by hand in mach...
by Del
Wed Nov 01, 2006 9:15 pm
Forum: The Junkyard
Topic: games i would like to see supported by scummvm
Replies: 13
Views: 15596

Re: games i would like to see supported by scummvm

curse of enchantia. I'm ridiculously busy at the moment but I try to put in a few hours whenever I have time to get the project closer to something that works. But yeah, someone is working on this, but it's way out in the future in terms of an actual scummvm/standalone engine. If you're working on ...
by Del
Wed Sep 06, 2006 11:19 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 104814

When you say halfword, do you then mean byte? Or am I misremembering wordlength on the Intel processor, because they seem to start with two 16b values that denote width & height, then followed by two more 16b values that appear to be the offsets. At the moment I'm writing some small tools for qu...