Search found 580 matches

by Vinterstum
Sun Nov 13, 2011 10:38 pm
Forum: Help and Support
Topic: Support for Mac Power PC OSX 10.3.9 - SVM 1.4 won't start
Replies: 6
Views: 3654

Mind giving http://urbanfanatics.com/scummvm-1.4.0-macosx.dmg a whirl to see if it works any better?
by Vinterstum
Thu Aug 04, 2011 12:32 am
Forum: Help and Support
Topic: OSX Lion and Fullscreen
Replies: 35
Views: 33273

I've updated the SDL version on buildbot.scummvm.org to the latest HG head, so the next nightly build should hopefully have this issue fixed. I haven't upgraded to Lion yet myself so I can't test it though, so let me know :).
by Vinterstum
Sun Jul 31, 2011 1:44 am
Forum: iPhone Port
Topic: Iphone 3gs 4.0 Ios Kyrandia
Replies: 3
Views: 4196

What error message are you seeing? The correct kyra.dat is distributed with the Cydia version.
by Vinterstum
Sun Jul 31, 2011 1:42 am
Forum: iPhone Port
Topic: I cant install scummvm from installer
Replies: 1
Views: 2591

Sorry, firmwares that ancient aren't supported at all anymore. Even the oldest iOS devices support firmware 3.3.x, so it looks like you have a choice to make :).
by Vinterstum
Sat Jun 11, 2011 9:15 pm
Forum: iPhone Port
Topic: cant install 1.30 on ipad
Replies: 1
Views: 2410

The Cydia source is still there and running, and is the recommended way to install the latest version :).
by Vinterstum
Sat Jun 11, 2011 12:15 pm
Forum: iPhone Port
Topic: Lands of lore?
Replies: 11
Views: 8271

30mins played, lands of lore works well :) is there a tutorial in the faq/rules for installing daily builds @ ipod/iphone? install from cydia--->saving preference file-->saving scummvm files--->deleting scummvm files and copy the daily build/overwrite ? (someone should update the wiki, compatibilit...
by Vinterstum
Sat Jun 11, 2011 12:13 pm
Forum: iPhone Port
Topic: Working toolchain?
Replies: 6
Views: 5258

cathay88 wrote:
fingolfin wrote:the people developing the iPhone port use, as far as I know, the official Apple SDK and IDE (i.e. XCode).
right. and they are very unwilling to show their secret tools
FYI I helped the OP over PM, and he did get the port compiling using the unofficial SDK.
by Vinterstum
Mon Jun 06, 2011 11:08 pm
Forum: iPhone Port
Topic: Lands of lore?
Replies: 11
Views: 8271

woohoo, nice :) but we (the user) should still report bugs? even though we know its not the final build? Absolutely, best way to make sure they're gone by the time the final build is there :). EDIT: Well, at least for supported engines and iPhone specific issues. For in-development engines it's not...
by Vinterstum
Mon Jun 06, 2011 9:50 pm
Forum: iPhone Port
Topic: TOONSTRUCK loads but no game can be started
Replies: 5
Views: 5279

Glad to hear it :)
by Vinterstum
Mon Jun 06, 2011 9:47 pm
Forum: iPhone Port
Topic: Lands of lore?
Replies: 11
Views: 8271

so maybe vintersturm knows if or when the 1.4.0 goes "beta" as daily (or nightly) build? How this works, in general: In between releases, new code goes into the "master" branch. This is what's currently flagged as the 1.4.0 development build, and this is what you get nightly snapshots from if you h...
by Vinterstum
Mon Jun 06, 2011 12:08 pm
Forum: iPhone Port
Topic: Compiling with Xcode
Replies: 12
Views: 10348

Yeah you may have to add the game resources directly to the Xcode project.
by Vinterstum
Sun Jun 05, 2011 9:26 pm
Forum: iPhone Port
Topic: Whats wrong with the new ScummVM Version?
Replies: 22
Views: 15844

Glad to hear it! :)
by Vinterstum
Sun Jun 05, 2011 2:00 pm
Forum: iPhone Port
Topic: Whats wrong with the new ScummVM Version?
Replies: 22
Views: 15844

True :). Anyway, thanks for the reports, much appreciated. I have once more contacted the iPhone porter by email, too (pointing him to this thread). I had written him previously due to some other bug reports, but sadly so far haven't got a reply. The last email I got from you was on the 30th of las...
by Vinterstum
Sun Jun 05, 2011 1:57 pm
Forum: iPhone Port
Topic: Whats wrong with the new ScummVM Version?
Replies: 22
Views: 15844

I uploaded yet another build which forcibly disables Timidity and mt32emu, which should take care of anyone else who's preferences have gotten messed up (Possibly the trunk versions did this for a time?). I also verified that the 16bit support is indeed disabled. So if it's the case that the new FM-...
by Vinterstum
Sun Jun 05, 2011 4:07 am
Forum: iPhone Port
Topic: Compiling with Xcode
Replies: 12
Views: 10348

Branch-1.3.0 in the Git repository definitely compiles in xcode, there'll likely be some issues with the master branch though.